1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Gani Aliguzhinov |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DivisionController.h" |
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30 | #include "infos/PlayerInfo.h" |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(DivisionController); |
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36 | |
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37 | //Leaders share the fact that they have Wingmans |
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38 | DivisionController::DivisionController(Context* context) : ActionpointController(context) |
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39 | { |
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40 | RegisterObject(DivisionController); |
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41 | this->setFormationMode(FormationMode::DIAMOND); |
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42 | this->target_ = 0; |
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43 | this->myFollower_ = 0; |
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44 | this->myWingman_ = 0; |
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45 | } |
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46 | |
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47 | DivisionController::~DivisionController() |
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48 | { |
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49 | for (size_t i = 0; i < this->actionpoints_.size(); ++i) |
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50 | { |
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51 | if(this->actionpoints_[i]) |
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52 | this->actionpoints_[i]->destroy(); |
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53 | } |
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54 | this->parsedActionpoints_.clear(); |
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55 | this->actionpoints_.clear(); |
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56 | } |
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57 | |
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58 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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59 | { |
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60 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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61 | |
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62 | } |
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63 | void DivisionController::tick(float dt) |
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64 | { |
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65 | if (!this->isActive()) |
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66 | return; |
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67 | |
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68 | SUPER(DivisionController, tick, dt); |
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69 | |
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70 | } |
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71 | void DivisionController::action() |
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72 | { |
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73 | if (!this || !this->getControllableEntity() || !this->isActive()) |
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74 | return; |
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75 | |
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76 | ActionpointController::action(); |
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77 | if (!this || !this->getControllableEntity()) |
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78 | return; |
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79 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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80 | { |
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81 | //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this |
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82 | if (this->myFollower_) |
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83 | { |
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84 | this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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85 | } |
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86 | else if (this->myWingman_) |
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87 | { |
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88 | this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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89 | } |
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90 | } |
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91 | |
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92 | |
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93 | } |
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94 | //I wanted to do it different here, but at this point I think nothing will change if I delete that method |
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95 | void DivisionController::stayNearProtect() |
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96 | { |
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97 | ActionpointController::stayNearProtect(); |
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98 | } |
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99 | |
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100 | bool DivisionController::setWingman(ActionpointController* newWingman) |
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101 | { |
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102 | if (!this->myWingman_) |
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103 | { |
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104 | this->myWingman_ = newWingman; |
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105 | if (!this->hasFollower()) |
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106 | newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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107 | return true; |
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108 | } |
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109 | else |
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110 | { |
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111 | return false; |
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112 | } |
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113 | } |
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114 | bool DivisionController::setFollower(ActionpointController* newFollower) |
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115 | { |
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116 | if (!this->myFollower_) |
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117 | { |
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118 | this->myFollower_ = newFollower; |
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119 | if (this->hasWingman()) |
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120 | { |
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121 | this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); |
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122 | } |
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123 | |
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124 | newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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125 | |
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126 | return true; |
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127 | } |
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128 | else |
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129 | { |
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130 | return false; |
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131 | } |
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132 | } |
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133 | bool DivisionController::hasWingman() |
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134 | { |
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135 | if (this->myWingman_) |
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136 | return true; |
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137 | else |
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138 | return false; |
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139 | } |
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140 | bool DivisionController::hasFollower() |
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141 | { |
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142 | if (this->myFollower_) |
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143 | return true; |
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144 | |
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145 | return false; |
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146 | } |
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147 | |
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148 | } |
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