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source: code/branches/campaignHS15/src/orxonox/controllers/FightingController.h @ 10879

Last change on this file since 10879 was 10877, checked in by gania, 9 years ago

CommonController now has static methods only. Replace with a namespace?

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _FightingController_H__
30#define _FightingController_H__
31
32
33#include "controllers/FlyingController.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport FightingController : public FlyingController
38    {
39
40        public:
41            FightingController(Context* context);
42            virtual ~FightingController();
43           
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45       
46            float squaredDistanceToTarget() const;
47            bool isLookingAtTarget(float angle);
48            bool hasTarget();
49            ControllableEntity* getTarget()
50                { return this->target_; }
51           
52        protected:
53            void setTarget(ControllableEntity* target);
54
55            void setPositionOfTarget(const Vector3& target);
56            void setOrientationOfTarget(const Quaternion& orient);
57            void stopLookingAtTarget();
58            void startLookingAtTarget();
59            void lookAtTarget(float dt);
60
61            void maneuver();
62            void dodge(Vector3& thisPosition, Vector3& diffUnit);
63            bool canFire();
64            void doFire();
65            WeakPtr<ControllableEntity> target_;
66            void setClosestTarget();
67         
68            bool bHasPositionOfTarget_;
69            Vector3 positionOfTarget_;
70            bool bHasOrientationOfTarget_;
71            Quaternion orientationOfTarget_;
72            Pawn* closestTarget();
73
74            int attackRange_;
75            bool bShooting_;
76            int maneuverCounter_;   
77            bool bLookAtTarget_;           
78    };
79}
80
81#endif /* _FightingController_H__ */
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