1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _FightingController_H__ |
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30 | #define _FightingController_H__ |
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31 | |
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32 | |
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33 | #include "controllers/FlyingController.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | class _OrxonoxExport FightingController : public FlyingController |
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38 | { |
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39 | |
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40 | public: |
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41 | FightingController(Context* context); |
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42 | virtual ~FightingController(); |
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43 | |
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44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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45 | |
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46 | float squaredDistanceToTarget() const; |
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47 | bool isLookingAtTarget(float angle); |
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48 | bool hasTarget(); |
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49 | ControllableEntity* getTarget() |
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50 | { return this->target_; } |
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51 | |
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52 | protected: |
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53 | void setTarget(ControllableEntity* target); |
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54 | |
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55 | void setPositionOfTarget(const Vector3& target); |
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56 | void setOrientationOfTarget(const Quaternion& orient); |
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57 | void stopLookingAtTarget(); |
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58 | void startLookingAtTarget(); |
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59 | void lookAtTarget(float dt); |
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60 | |
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61 | void maneuver(); |
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62 | void dodge(Vector3& thisPosition, Vector3& diffUnit); |
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63 | bool canFire(); |
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64 | void doFire(); |
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65 | WeakPtr<ControllableEntity> target_; |
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66 | void setClosestTarget(); |
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67 | |
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68 | bool bHasPositionOfTarget_; |
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69 | Vector3 positionOfTarget_; |
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70 | bool bHasOrientationOfTarget_; |
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71 | Quaternion orientationOfTarget_; |
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72 | Pawn* closestTarget(); |
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73 | |
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74 | int attackRange_; |
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75 | bool bShooting_; |
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76 | int maneuverCounter_; |
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77 | bool bLookAtTarget_; |
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78 | }; |
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79 | } |
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80 | |
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81 | #endif /* _FightingController_H__ */ |
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