[10954] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Gani Aliguzhinov |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "MasterController.h" |
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| 30 | #include "controllers/ActionpointController.h" |
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| 31 | namespace orxonox |
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| 32 | { |
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| 33 | |
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| 34 | RegisterClass(MasterController); |
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| 35 | |
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| 36 | //Leaders share the fact that they have Wingmans |
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[10958] | 37 | MasterController::MasterController(Context* context) : Controller(context) |
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[10954] | 38 | { |
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| 39 | RegisterObject(MasterController); |
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| 40 | this->controllers_.clear(); |
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| 41 | this->numberOfTicksPassedSinceLastActionCall_ = 0; |
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| 42 | this->indexOfCurrentController_ = 0; |
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| 43 | this->ticks_ = 0; |
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| 44 | } |
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| 45 | |
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| 46 | MasterController::~MasterController() |
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| 47 | { |
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| 48 | this->controllers_.clear(); |
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| 49 | } |
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[10968] | 50 | /*HACK*/ |
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| 51 | //the whole idea is a hack |
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[10954] | 52 | void MasterController::tick(float dt) |
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| 53 | { |
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| 54 | if (!this->isActive()) |
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| 55 | return; |
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| 56 | ++this->ticks_; |
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| 57 | if (this->ticks_ == 1) |
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| 58 | { |
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[10955] | 59 | //fill the vector in the first tick |
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[10954] | 60 | for (ObjectList<ActionpointController>::iterator it = ObjectList<ActionpointController>::begin(); it; ++it) |
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| 61 | { |
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| 62 | //----0ptr?---- |
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| 63 | if (!it) |
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| 64 | continue; |
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| 65 | this->controllers_.push_back(*it); |
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| 66 | } |
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| 67 | } |
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| 68 | else |
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| 69 | { |
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| 70 | if (this->controllers_.empty()) |
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| 71 | return; |
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| 72 | |
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[10955] | 73 | //iterate over vecotr with the index, keep index in boundaries |
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[10954] | 74 | if (this->indexOfCurrentController_ >= this->controllers_.size()) |
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| 75 | { |
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| 76 | this->indexOfCurrentController_ = 0; |
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| 77 | } |
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[10955] | 78 | //each 9 ticks index is incremented |
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[10954] | 79 | if (this->numberOfTicksPassedSinceLastActionCall_ >= 9) |
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| 80 | { |
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| 81 | this->numberOfTicksPassedSinceLastActionCall_ = 0; |
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| 82 | } |
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| 83 | |
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| 84 | if (this->numberOfTicksPassedSinceLastActionCall_ > 0) |
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| 85 | { |
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| 86 | if (this->numberOfTicksPassedSinceLastActionCall_ == 3) |
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| 87 | { |
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[10968] | 88 | //check if 0ptr |
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[10954] | 89 | if (!this->controllers_.at(this->indexOfCurrentController_)) |
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| 90 | { |
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| 91 | this->controllers_.erase(this->controllers_.begin() + this->indexOfCurrentController_); |
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| 92 | return; |
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| 93 | } |
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[10968] | 94 | //call maneuver for current index |
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[10954] | 95 | this->controllers_.at(this->indexOfCurrentController_)->maneuver(); |
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| 96 | } |
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| 97 | else if (this->numberOfTicksPassedSinceLastActionCall_ == 6) |
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| 98 | { |
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[10968] | 99 | //check if 0ptr |
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[10954] | 100 | if (!this->controllers_.at(this->indexOfCurrentController_)) |
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| 101 | { |
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| 102 | this->controllers_.erase(this->controllers_.begin() + this->indexOfCurrentController_); |
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| 103 | return; |
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| 104 | } |
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[10968] | 105 | //call canFire for current index |
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[10954] | 106 | this->controllers_.at(this->indexOfCurrentController_)->bShooting_ = this->controllers_.at(this->indexOfCurrentController_)->canFire(); |
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| 107 | } |
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| 108 | ++this->numberOfTicksPassedSinceLastActionCall_; |
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| 109 | } |
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| 110 | else |
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| 111 | { |
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[10968] | 112 | //check if 0ptr |
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[10954] | 113 | if (!this->controllers_.at(this->indexOfCurrentController_)) |
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| 114 | { |
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| 115 | this->controllers_.erase(this->controllers_.begin() + this->indexOfCurrentController_); |
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| 116 | return; |
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| 117 | } |
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[10968] | 118 | //call action for current index |
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| 119 | this->controllers_.at(this->indexOfCurrentController_)->action(); |
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| 120 | |
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[10958] | 121 | //bCopyOrientation makes ship oscillate like crazy if set to true all the time.s |
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| 122 | this->controllers_.at(this->indexOfCurrentController_)->bCopyOrientation_ = this->ticks_ % 3 == 0; |
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[10954] | 123 | |
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| 124 | ++this->numberOfTicksPassedSinceLastActionCall_; |
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| 125 | ++this->indexOfCurrentController_; |
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| 126 | } |
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| 127 | } |
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| 128 | } |
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| 129 | } |
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