source:
code/branches/campaignHS15/src/orxonox/controllers
@
10910
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
WingmanController.h | 2.5 KB | 10909 | 9 years | gania | decided to get rid of action timer and call action in tick instead: … |
WingmanController.cc | 8.9 KB | 10909 | 9 years | gania | decided to get rid of action timer and call action in tick instead: … |
WaypointPatrolController.h | 2.2 KB | 9716 | 11 years | jo | Making the WaypointPatrolController configurable such that it can … |
WaypointPatrolController.cc | 3.5 KB | 9716 | 11 years | jo | Making the WaypointPatrolController configurable such that it can … |
WaypointController.h | 1.4 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
WaypointController.cc | 2.0 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
testscript.lua | 25 bytes | 10622 | 9 years | landauf | merged branch presentationFS15merge back to trunk |
SectionController.h | 2.5 KB | 10886 | 9 years | gania | improved dodging |
SectionController.cc | 11.2 KB | 10909 | 9 years | gania | decided to get rid of action timer and call action in tick instead: … |
ScriptController.h | 3.9 KB | 10622 | 9 years | landauf | merged branch presentationFS15merge back to trunk |
ScriptController.cc | 12.4 KB | 10622 | 9 years | landauf | merged branch presentationFS15merge back to trunk |
NewHumanController.h | 3.9 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
NewHumanController.cc | 24.5 KB | 10631 | 9 years | landauf | the AI sometimes selected its own ship as target while it was steering … |
HumanController.h | 3.3 KB | 10624 | 9 years | landauf | merged branch core7 back to trunk |
HumanController.cc | 14.2 KB | 10624 | 9 years | landauf | merged branch core7 back to trunk |
FormationController.h | 5.2 KB | 10631 | 9 years | landauf | the AI sometimes selected its own ship as target while it was steering … |
FormationController.cc | 37.3 KB | 10834 | 9 years | maxima | AI_HS15 merged into campaignHS15 |
FlyingController.h | 3.1 KB | 10898 | 9 years | gania | commented some stuff |
FlyingController.cc | 8.5 KB | 10888 | 9 years | gania | started working on pickups |
FightingController.h | 4.6 KB | 10906 | 9 years | gania | tried to fix fighting whn fps is low |
FightingController.cc | 16.2 KB | 10906 | 9 years | gania | tried to fix fighting whn fps is low |
DroneController.h | 2.2 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
DroneController.cc | 8.3 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
DivisionController.h | 2.3 KB | 10886 | 9 years | gania | improved dodging |
DivisionController.cc | 4.7 KB | 10909 | 9 years | gania | decided to get rid of action timer and call action in tick instead: … |
ControllerDirector.h | 2.2 KB | 10622 | 9 years | landauf | merged branch presentationFS15merge back to trunk |
ControllerDirector.cc | 4.9 KB | 10622 | 9 years | landauf | merged branch presentationFS15merge back to trunk |
Controller.h | 3.2 KB | 9797 | 11 years | jo | Added Team functionality down to the controller class. |
Controller.cc | 1.6 KB | 9797 | 11 years | jo | Added Team functionality down to the controller class. |
CommonController.h | 1.9 KB | 10885 | 9 years | gania | added other weapons |
CommonController.cc | 6.6 KB | 10885 | 9 years | gania | added other weapons |
CMakeLists.txt | 453 bytes | 10886 | 9 years | gania | improved dodging |
ArtificialController.h | 3.7 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
ArtificialController.cc | 11.5 KB | 10631 | 9 years | landauf | the AI sometimes selected its own ship as target while it was steering … |
AIController.h | 1.8 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
AIController.cc | 11.3 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
ActionpointController.h | 12.0 KB | 10910 | 9 years | gania | didn'change any behaviour yet, but implemented some methods that I … |
ActionpointController.cc | 36.0 KB | 10910 | 9 years | gania | didn'change any behaviour yet, but implemented some methods that I … |
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