1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Actionpoint.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | RegisterClass(Actionpoint); |
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37 | |
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38 | Actionpoint::Actionpoint(Context* context) : StaticEntity(context) |
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39 | { |
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40 | RegisterObject(Actionpoint); |
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41 | |
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42 | } |
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43 | //usage: |
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44 | // <DivisionController team=12> |
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45 | // <Actionpoints> |
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46 | // <Actionpoint position="12,34,56" action="FIGHT" enemy="enemyName" />, position irrelevant |
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47 | // <Actionpoint position="12,34,56" action="PROTECT" protect="protectName" />, position irrelevant |
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48 | // <Actionpoint position="12,34,56" action="FLY" />, position relevant: makes ship fly to the position of Actionpoint |
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49 | // </Actionpoints> |
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50 | // </DivisonController> |
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51 | //DivisionController will firstly fight enemy that it will find by name "enemyName", if finds nothing or when beats enemy, |
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52 | //it will protect ship that it will find by name "protectName", when it's dead or if it doesn't find the ship, |
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53 | //it will fly towards "12,34,56" |
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54 | //when it finishes all, it stays at that location. |
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55 | //At all the times it will check if there are enemies near DivisionController, if yes, it will fight them |
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56 | //another usage: |
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57 | // <DivisionController team=12> |
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58 | // <Actionpoints> |
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59 | // <Actionpoint position="12,34,56" action="PROTECT" protectMe=true />, position irrelevant |
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60 | // <Actionpoint position="12,34,56" action="FIGHT" fightAll=true />, position irrelevant |
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61 | // </Actionpoints> |
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62 | // </DivisonController> |
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63 | //DivisionController will protect the first NewHumanController it finds, when it dies or if no controller found, |
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64 | //it will fight closest enemies one after another |
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65 | void Actionpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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66 | { |
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67 | SUPER(Actionpoint, XMLPort, xmlelement, mode); |
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68 | |
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69 | XMLPortParam( Actionpoint, "action", setActionXML, getActionXML, xmlelement, mode ); |
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70 | XMLPortParam( Actionpoint, "protect", setProtectXML, getProtectXML, xmlelement, mode ); |
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71 | XMLPortParam( Actionpoint, "enemy", setEnemyXML, getEnemyXML, xmlelement, mode ); |
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72 | XMLPortParam( Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML, xmlelement, mode ).defaultValues(false); |
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73 | XMLPortParam( Actionpoint, "fightAll", setFightAllXML, getFightAllXML, xmlelement, mode ).defaultValues(false); |
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74 | XMLPortParam( Actionpoint, "loopStart", setLoopStart, getLoopStart, xmlelement, mode ).defaultValues(false); |
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75 | XMLPortParam( Actionpoint, "loopEnd", setLoopEnd, getLoopEnd, xmlelement, mode ).defaultValues(false); |
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76 | |
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77 | } |
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78 | void Actionpoint::setActionXML( std::string val) |
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79 | { |
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80 | this->actionName_ = getUppercase( val ); |
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81 | orxout(internal_error) << "action = " << this->actionName_ << endl; |
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82 | } |
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83 | |
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84 | std::string Actionpoint::getActionXML() |
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85 | { |
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86 | return this->actionName_; |
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87 | } |
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88 | void Actionpoint::setProtectXML( std::string val) |
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89 | { |
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90 | this->protectName_ = getUppercase( val ); |
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91 | } |
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92 | |
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93 | std::string Actionpoint::getProtectXML() |
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94 | { |
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95 | return this->protectName_; |
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96 | } |
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97 | void Actionpoint::setEnemyXML( std::string val) |
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98 | { |
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99 | this->enemyName_ = getUppercase( val ); |
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100 | } |
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101 | |
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102 | std::string Actionpoint::getEnemyXML() |
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103 | { |
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104 | return this->enemyName_; |
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105 | } |
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106 | void Actionpoint::setProtect( ControllableEntity* protect) |
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107 | { |
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108 | this->protect_ = protect; |
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109 | } |
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110 | ControllableEntity* Actionpoint::getProtect() |
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111 | { |
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112 | return this->protect_; |
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113 | } |
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114 | void Actionpoint::setEnemy( ControllableEntity* enemy) |
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115 | { |
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116 | this->enemy_ = enemy; |
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117 | } |
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118 | ControllableEntity* Actionpoint::getEnemy() |
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119 | { |
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120 | return this->enemy_; |
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121 | } |
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122 | void Actionpoint::setTargetPosition(const Vector3& target) |
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123 | { |
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124 | this->targetPosition_ = target; |
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125 | } |
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126 | Vector3 Actionpoint::getTargetPosition () |
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127 | { |
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128 | return this->targetPosition_; |
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129 | } |
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130 | |
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131 | } |
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