1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btManifoldResult.h" |
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18 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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20 | |
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21 | |
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22 | ///This is to allow MaterialCombiner/Custom Friction/Restitution values |
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23 | ContactAddedCallback gContactAddedCallback=0; |
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24 | |
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25 | ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; |
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26 | inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1) |
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27 | { |
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28 | btScalar friction = body0->getFriction() * body1->getFriction(); |
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29 | |
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30 | const btScalar MAX_FRICTION = btScalar(10.); |
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31 | if (friction < -MAX_FRICTION) |
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32 | friction = -MAX_FRICTION; |
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33 | if (friction > MAX_FRICTION) |
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34 | friction = MAX_FRICTION; |
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35 | return friction; |
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36 | |
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37 | } |
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38 | |
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39 | inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1) |
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40 | { |
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41 | return body0->getRestitution() * body1->getRestitution(); |
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42 | } |
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43 | |
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44 | |
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45 | |
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46 | btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1) |
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47 | :m_manifoldPtr(0), |
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48 | m_body0(body0), |
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49 | m_body1(body1) |
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50 | #ifdef DEBUG_PART_INDEX |
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51 | ,m_partId0(-1), |
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52 | m_partId1(-1), |
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53 | m_index0(-1), |
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54 | m_index1(-1) |
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55 | #endif //DEBUG_PART_INDEX |
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56 | { |
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57 | m_rootTransA = body0->getWorldTransform(); |
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58 | m_rootTransB = body1->getWorldTransform(); |
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59 | } |
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60 | |
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61 | |
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62 | void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) |
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63 | { |
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64 | btAssert(m_manifoldPtr); |
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65 | //order in manifold needs to match |
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66 | |
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67 | // if (depth > m_manifoldPtr->getContactBreakingThreshold()) |
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68 | if (depth > m_manifoldPtr->getContactProcessingThreshold()) |
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69 | return; |
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70 | |
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71 | bool isSwapped = m_manifoldPtr->getBody0() != m_body0; |
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72 | |
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73 | btVector3 pointA = pointInWorld + normalOnBInWorld * depth; |
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74 | |
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75 | btVector3 localA; |
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76 | btVector3 localB; |
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77 | |
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78 | if (isSwapped) |
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79 | { |
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80 | localA = m_rootTransB.invXform(pointA ); |
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81 | localB = m_rootTransA.invXform(pointInWorld); |
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82 | } else |
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83 | { |
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84 | localA = m_rootTransA.invXform(pointA ); |
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85 | localB = m_rootTransB.invXform(pointInWorld); |
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86 | } |
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87 | |
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88 | btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); |
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89 | newPt.m_positionWorldOnA = pointA; |
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90 | newPt.m_positionWorldOnB = pointInWorld; |
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91 | |
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92 | int insertIndex = m_manifoldPtr->getCacheEntry(newPt); |
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93 | |
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94 | newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1); |
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95 | newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1); |
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96 | |
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97 | //BP mod, store contact triangles. |
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98 | if (isSwapped) |
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99 | { |
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100 | newPt.m_partId0 = m_partId1; |
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101 | newPt.m_partId1 = m_partId0; |
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102 | newPt.m_index0 = m_index1; |
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103 | newPt.m_index1 = m_index0; |
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104 | } else |
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105 | { |
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106 | newPt.m_partId0 = m_partId0; |
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107 | newPt.m_partId1 = m_partId1; |
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108 | newPt.m_index0 = m_index0; |
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109 | newPt.m_index1 = m_index1; |
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110 | } |
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111 | //printf("depth=%f\n",depth); |
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112 | ///@todo, check this for any side effects |
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113 | if (insertIndex >= 0) |
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114 | { |
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115 | //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); |
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116 | m_manifoldPtr->replaceContactPoint(newPt,insertIndex); |
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117 | } else |
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118 | { |
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119 | insertIndex = m_manifoldPtr->addManifoldPoint(newPt); |
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120 | } |
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121 | |
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122 | //User can override friction and/or restitution |
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123 | if (gContactAddedCallback && |
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124 | //and if either of the two bodies requires custom material |
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125 | ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) || |
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126 | (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK))) |
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127 | { |
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128 | //experimental feature info, for per-triangle material etc. |
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129 | btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; |
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130 | btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; |
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131 | (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1); |
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132 | } |
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133 | |
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134 | } |
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135 | |
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