[9714] | 1 | <!-- --> |
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| 2 | <LevelInfo |
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| 3 | name = "Docking to a Space Station" |
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| 4 | description = "Docking into a spacestation." |
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| 5 | tags = "showcase" |
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| 6 | screenshot = "emptylevel.png" |
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| 7 | /> |
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| 8 | |
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| 9 | <?lua |
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| 10 | include("stats.oxo") |
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| 11 | include("HUDTemplates3.oxo") |
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[11104] | 12 | include("HUDTemplatesFPS.oxo") |
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[9714] | 13 | include("templates/lodInformation.oxt") |
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| 14 | include("templates/pickupRepresentationTemplates.oxt") |
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| 15 | ?> |
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| 16 | |
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| 17 | <?lua |
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| 18 | include("templates/spaceshipAssff.oxt") |
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| 19 | include("templates/spaceshipPirate.oxt") |
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| 20 | include("templates/spaceshipEscort.oxt") |
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| 21 | include("templates/bigship.oxt") |
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| 22 | include("templates/spaceshipTurret.oxt") |
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| 23 | include("templates/spaceshipCollateralDamage.oxt") |
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[9715] | 24 | include("templates/FPS.oxt") |
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[9714] | 25 | ?> |
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| 26 | |
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| 27 | <Level |
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| 28 | gametype = Deathmatch |
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| 29 | > |
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| 30 | <templates> |
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| 31 | <Template link=lodtemplate_default /> |
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| 32 | </templates> |
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| 33 | |
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| 34 | <Scene |
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[9820] | 35 | ambientlight = "0.5, 0.5, 0.5" |
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[9715] | 36 | skybox = "Orxonox/Starbox" |
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[9745] | 37 | negativeWorldRange = "-100000, -100000, -100000" |
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| 38 | positiveWorldRange = " 100000, 100000, 100000" |
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| 39 | gravity = "0,0,0" |
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| 40 | hasPhysics = true |
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[9715] | 41 | > |
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[9745] | 42 | |
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[9714] | 43 | <?lua |
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| 44 | include("includes/pickups.oxi") |
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| 45 | ?> |
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| 46 | |
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[9820] | 47 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> |
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[9714] | 48 | <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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| 49 | |
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| 50 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
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| 51 | <attached> |
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| 52 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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| 53 | </attached> |
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| 54 | <collisionShapes> |
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| 55 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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| 56 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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| 57 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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| 58 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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| 59 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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| 60 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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| 61 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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| 62 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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| 63 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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| 64 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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| 65 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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| 66 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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| 67 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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| 68 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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| 69 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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| 70 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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| 71 | </collisionShapes> |
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| 72 | </StaticEntity> |
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| 73 | |
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[9857] | 74 | <!-- Docking --> |
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[9714] | 75 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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| 76 | <animations> |
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| 77 | <MoveToDockingTarget target="destroyer" /> |
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| 78 | </animations> |
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| 79 | <effects> |
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| 80 | <DockToShip target="spaceShip" /> |
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| 81 | </effects> |
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| 82 | <events> |
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| 83 | <execute> |
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| 84 | <EventListener event="dockMe" /> |
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| 85 | </execute> |
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[9857] | 86 | |
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| 87 | <undocking> |
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| 88 | <EventListener event="undockMe" /> |
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| 89 | </undocking> |
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[9789] | 90 | |
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[9714] | 91 | <activity> |
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| 92 | <EventListener event=notGameEnd /> |
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| 93 | </activity> |
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| 94 | </events> |
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| 95 | <attached> |
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[9885] | 96 | <!-- Trigger for docking with billboard --> |
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[9789] | 97 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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[9714] | 98 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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| 99 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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| 100 | /> |
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[9885] | 101 | <!-- Trigger for undocking with billboard --> |
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| 102 | <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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| 103 | <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn" |
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[9857] | 104 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" |
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| 105 | /> |
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[9714] | 106 | </attached> |
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| 107 | |
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| 108 | </Dock> |
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[9885] | 109 | |
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| 110 | <!-- FPS Player as destination of the dock --> |
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[9857] | 111 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > |
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[9714] | 112 | <attached> |
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| 113 | <DockingTarget name="spaceShip" /> |
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| 114 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 115 | <DockingTarget name="destroyer" /> |
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| 116 | </attached> |
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[9715] | 117 | </FpsPlayer> |
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[9714] | 118 | |
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[9776] | 119 | |
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[9885] | 120 | <!-- Cube as test SpaceStation |
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| 121 | |
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| 122 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. |
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| 123 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. |
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| 124 | |
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| 125 | --> |
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[9857] | 126 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > |
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[9776] | 127 | <attached> |
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[9857] | 128 | <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> |
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[9776] | 129 | </attached> |
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| 130 | <collisionShapes> |
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[9857] | 131 | <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> |
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[9776] | 132 | </collisionShapes> |
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| 133 | </StaticEntity> |
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| 134 | |
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[9885] | 135 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> |
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| 136 | <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> |
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[9776] | 137 | |
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| 138 | |
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[9885] | 139 | <!-- Some more stuff --> |
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[9776] | 140 | |
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[9714] | 141 | <!-- triple large belt around the planet --> |
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| 142 | <?lua |
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| 143 | dofile("includes/asteroidField.lua") |
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| 144 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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| 145 | ?> |
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| 146 | <?lua |
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| 147 | dofile("includes/asteroidField.lua") |
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| 148 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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| 149 | ?> |
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| 150 | <?lua |
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| 151 | dofile("includes/asteroidField.lua") |
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| 152 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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| 153 | ?> |
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| 154 | |
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[11795] | 155 | <MovableEntity |
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[9714] | 156 | position="15000,0,-1000" |
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| 157 | scale="5000" |
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| 158 | collisionType="dynamic" |
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| 159 | linearDamping="0.8" |
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| 160 | angularDamping="0" |
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| 161 | mass="10000000" |
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| 162 | pitch="0" |
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| 163 | rotationaxis="1,0,0" |
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| 164 | rotationrate="1.0" |
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| 165 | collisiondamage = 2 |
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| 166 | enablecollisiondamage = true |
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| 167 | > |
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| 168 | <attached> |
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[11795] | 169 | <Planet |
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| 170 | mesh="planets/ganymede.mesh" |
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| 171 | atmosphere="atmosphere1" |
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| 172 | atmospheresize="80.0f" |
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| 173 | imagesize="1024.0f" |
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| 174 | > |
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| 175 | <attached> |
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| 176 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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| 177 | </attached> |
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| 178 | </Planet> |
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[9714] | 179 | </attached> |
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| 180 | <collisionShapes> |
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| 181 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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| 182 | </collisionShapes> |
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[11795] | 183 | </MovableEntity> |
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[9714] | 184 | |
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| 185 | </Scene> |
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[9745] | 186 | |
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[9714] | 187 | </Level> |
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| 188 | |
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