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source: code/branches/cegui0.8_ogre1.9/src/libraries/tools/DynamicLines.h @ 12112

Last change on this file since 12112 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki)
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _DynamicLines_H__
30#define _DynamicLines_H__
31
32#include "tools/ToolsPrereqs.h"
33
34#include <vector>
35#include "DynamicRenderable.h"
36
37namespace Ogre
38{
39    class _ToolsExport DynamicLines : public DynamicRenderable
40    {
41        typedef RenderOperation::OperationType OperationType;
42
43    public:
44        /// Constructor - see setOperationType() for description of argument.
45        DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP);
46        virtual ~DynamicLines();
47
48        /// Add a point to the point list
49        void addPoint(const Vector3 &p);
50        /// Add a point to the point list
51        void addPoint(Real x, Real y, Real z);
52
53        /// Change the location of an existing point in the point list
54        void setPoint(unsigned short index, const Vector3 &value);
55
56        /// Return the location of an existing point in the point list
57        const Vector3& getPoint(unsigned short index) const;
58
59        /// Return the total number of points in the point list
60        unsigned short getNumPoints(void) const;
61
62        /// Remove all points from the point list
63        void clear();
64
65        /// Call this to update the hardware buffer after making changes.
66        void update();
67
68        /**
69        @brief
70            Set the type of operation to draw with.
71        @param opType
72            Can be one of
73                - RenderOperation::OT_LINE_STRIP
74                - RenderOperation::OT_LINE_LIST
75                - RenderOperation::OT_POINT_LIST
76                - RenderOperation::OT_TRIANGLE_LIST
77                - RenderOperation::OT_TRIANGLE_STRIP
78                - RenderOperation::OT_TRIANGLE_FAN
79            The default is OT_LINE_STRIP.
80        */
81        void setOperationType(OperationType opType);
82        OperationType getOperationType() const;
83
84    protected:
85        /// Implementation DynamicRenderable, creates a simple vertex-only decl
86        virtual void createVertexDeclaration() override;
87        /// Implementation DynamicRenderable, pushes point list out to hardware memory
88        virtual void fillHardwareBuffers() override;
89
90    private:
91        std::vector<Vector3> mPoints;
92        bool mDirty;
93    };
94}
95
96#endif /* _DynamicLines_H__ */
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