[10688] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabien Vultier |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _HUDWeapon_H__ |
---|
| 30 | #define _HUDWeapon_H__ |
---|
| 31 | |
---|
| 32 | #include "overlays/OverlaysPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include <map> |
---|
| 35 | #include <vector> |
---|
| 36 | #include <string> |
---|
| 37 | |
---|
| 38 | #include "overlays/OrxonoxOverlay.h" |
---|
| 39 | #include "tools/interfaces/Tickable.h" |
---|
| 40 | #include "worldentities/pawns/Pawn.h" |
---|
| 41 | #include "overlays/OverlayGroup.h" |
---|
| 42 | #include "weaponsystem/Weapon.h" |
---|
| 43 | #include "weaponsystem/WeaponMode.h" |
---|
| 44 | #include "HUDWeaponMode.h" |
---|
| 45 | |
---|
| 46 | namespace orxonox |
---|
| 47 | { |
---|
| 48 | class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable |
---|
| 49 | { |
---|
| 50 | public: |
---|
| 51 | HUDWeapon(Context* context); |
---|
| 52 | virtual ~HUDWeapon(); |
---|
| 53 | |
---|
[11071] | 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
| 55 | virtual void tick(float dt) override; |
---|
| 56 | virtual void changedOwner() override; |
---|
| 57 | virtual void changedOverlayGroup() override; |
---|
| 58 | virtual void changedVisibility() override; |
---|
| 59 | virtual void changedName() override; |
---|
| 60 | virtual void positionChanged() override; |
---|
| 61 | virtual void sizeChanged() override; |
---|
[10688] | 62 | |
---|
[11071] | 63 | void setWeapon(Weapon* weapon); |
---|
[10688] | 64 | |
---|
[10721] | 65 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
---|
| 66 | { weaponModeHUDActualSize_ = vector; |
---|
| 67 | this->updateSize(); |
---|
| 68 | } |
---|
| 69 | inline Vector2 getWeaponModeHUDActualSize() const |
---|
| 70 | { return weaponModeHUDActualSize_; } |
---|
[10739] | 71 | inline void setPositionOffset(Vector2 positionOffset) |
---|
| 72 | { |
---|
| 73 | this->positionOffset_ = positionOffset; |
---|
| 74 | this->updatePosition(); |
---|
| 75 | } |
---|
[10721] | 76 | inline void setWeaponIndex(int index) |
---|
[10739] | 77 | { |
---|
| 78 | weaponIndex_ = index; |
---|
| 79 | this->updatePosition(); |
---|
[10724] | 80 | } |
---|
[10721] | 81 | |
---|
[10688] | 82 | private: |
---|
[11071] | 83 | void createHUDChilds(); |
---|
| 84 | void positionHUDChilds(); |
---|
| 85 | void destroyHUDChilds(); |
---|
| 86 | void updateWeaponModeList(); |
---|
| 87 | void updateSize(); |
---|
| 88 | void updatePosition(); |
---|
[10688] | 89 | |
---|
| 90 | WeakPtr<Pawn> owner_; |
---|
| 91 | WeakPtr<Weapon> weapon_; |
---|
| 92 | |
---|
[11071] | 93 | std::vector<WeakPtr<HUDWeaponMode>> hudWeaponModes_; |
---|
[10688] | 94 | |
---|
[10721] | 95 | Ogre::PanelOverlayElement* overlayElement_; |
---|
| 96 | |
---|
| 97 | Vector2 weaponModeHUDActualSize_; |
---|
[10739] | 98 | Vector2 positionOffset_; |
---|
[10721] | 99 | int weaponIndex_; |
---|
[10688] | 100 | }; |
---|
| 101 | } |
---|
| 102 | |
---|
| 103 | #endif /* _HUDWeapon_H__ */ |
---|