[10688] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10724] | 23 | * Fabien Vultier |
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[10688] | 24 | * Co-authors: |
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[10724] | 25 | * ... |
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[10688] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HUDWeaponMode.h" |
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| 30 | |
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[11795] | 31 | #if OGRE_VERSION >= 0x010900 |
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| 32 | # include <Overlay/OgreOverlayManager.h> |
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| 33 | # include <Overlay/OgrePanelOverlayElement.h> |
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| 34 | #else |
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| 35 | # include <OgreOverlayManager.h> |
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| 36 | # include <OgrePanelOverlayElement.h> |
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| 37 | #endif |
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| 38 | |
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[11071] | 39 | #include "util/Convert.h" |
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| 40 | #include "util/StringUtils.h" |
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[10688] | 41 | #include "core/CoreIncludes.h" |
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[10724] | 42 | #include "core/class/Super.h" |
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[10688] | 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | RegisterClass(HUDWeaponMode); |
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| 47 | |
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| 48 | HUDWeaponMode::HUDWeaponMode(Context* context) : OrxonoxOverlay(context) |
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| 49 | { |
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| 50 | RegisterObject(HUDWeaponMode); |
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| 51 | |
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[10721] | 52 | weaponIndex_ = 0; |
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| 53 | weaponModeIndex_ = 0; |
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| 54 | |
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[10688] | 55 | overlayElementIcon_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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| 56 | overlayElementIcon_->setPosition(0.0f,0.0f); |
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| 57 | overlayElementIcon_->setDimensions(1.0f,1.0f); |
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| 58 | this->background_->addChild(overlayElementIcon_); |
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| 59 | |
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| 60 | overlayElementReplenish_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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| 61 | overlayElementReplenish_->setPosition(0.0f,0.0f); |
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| 62 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
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| 63 | this->background_->addChild(overlayElementReplenish_); |
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| 64 | |
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| 65 | overlayElementMunition_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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| 66 | overlayElementMunition_->setPosition(0.0f,0.0f); |
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| 67 | overlayElementMunition_->setDimensions(1.0f,1.0f); |
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| 68 | this->background_->addChild(overlayElementMunition_); |
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| 69 | |
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| 70 | overlayElementState_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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| 71 | overlayElementState_->setPosition(0.0f,0.0f); |
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| 72 | overlayElementState_->setDimensions(1.0f,1.0f); |
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| 73 | this->background_->addChild(overlayElementState_); |
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| 74 | |
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| 75 | overlayElementIcon_->show(); |
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| 76 | overlayElementReplenish_->show(); |
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| 77 | overlayElementMunition_->show(); |
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| 78 | overlayElementState_->show(); |
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| 79 | |
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| 80 | // Create two text overlays |
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| 81 | this->textOverlayLeft_ = new OverlayText(this->getContext()); |
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| 82 | assert(this->textOverlayLeft_.get()); |
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[10791] | 83 | this->textOverlayLeft_->setCaption("?"); |
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[10688] | 84 | textOverlayLeft_->setPickPoint(Vector2(0.0f,0.0f)); |
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| 85 | textOverlayLeft_->setVisible(true); |
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[11071] | 86 | textOverlayLeft_->setAlignment(OverlayText::Alignment::Center); |
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[10688] | 87 | textOverlayLeft_->setTextSize(0.02f); |
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| 88 | textOverlayLeft_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
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[10721] | 89 | textOverlayLeft_->setAspectCorrection(false); |
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[10724] | 90 | textOverlayLeft_->setZOrder(600); |
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[10688] | 91 | |
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| 92 | this->textOverlayRight_ = new OverlayText(this->getContext()); |
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[10791] | 93 | assert(this->textOverlayRight_.get()); |
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| 94 | this->textOverlayRight_->setCaption("?"); |
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[10688] | 95 | textOverlayRight_->setPickPoint(Vector2(0.0f,0.0f)); |
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| 96 | textOverlayRight_->setVisible(true); |
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[11071] | 97 | textOverlayRight_->setAlignment(OverlayText::Alignment::Center); |
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[10688] | 98 | textOverlayRight_->setTextSize(0.02f); |
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| 99 | textOverlayRight_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
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[10721] | 100 | textOverlayRight_->setAspectCorrection(false); |
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[10724] | 101 | textOverlayRight_->setZOrder(600); |
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[10688] | 102 | |
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[10794] | 103 | materialNameState_ = ""; |
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[10688] | 104 | |
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| 105 | overlayElementReplenish_->setMaterialName("Orxonox/WSHUD_Replenish"); |
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| 106 | } |
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| 107 | |
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| 108 | HUDWeaponMode::~HUDWeaponMode() |
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| 109 | { |
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| 110 | if (this->isInitialized()) |
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| 111 | { |
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[10739] | 112 | this->textOverlayLeft_->destroy(); |
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| 113 | this->textOverlayRight_->destroy(); |
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[10688] | 114 | } |
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| 115 | } |
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| 116 | |
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| 117 | void HUDWeaponMode::tick(float dt) |
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| 118 | { |
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| 119 | SUPER(HUDWeaponMode, tick, dt); |
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| 120 | |
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| 121 | if (this->owner_ && this->weaponMode_) |
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| 122 | { |
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| 123 | std::string lastMaterialNameState = materialNameState_; |
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| 124 | |
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| 125 | if (weaponMode_->getReloading()) |
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| 126 | { |
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| 127 | materialNameState_ = "Orxonox/WSHUD_Reloading"; |
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| 128 | } |
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| 129 | else |
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| 130 | { |
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| 131 | materialNameState_ = "Orxonox/WSHUD_Ready"; |
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| 132 | } |
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| 133 | |
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| 134 | Munition* munition = this->weaponMode_->getMunition(); |
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| 135 | |
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[11071] | 136 | if (munition != nullptr) |
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[10688] | 137 | { |
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[11071] | 138 | MunitionDeployment deployment = munition->getMunitionDeployment(); |
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[10688] | 139 | |
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[10724] | 140 | if (deployment == MunitionDeployment::Share) |
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[10688] | 141 | { |
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| 142 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
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| 143 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
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| 144 | } |
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[10724] | 145 | else if (deployment == MunitionDeployment::Stack) |
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[10688] | 146 | { |
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| 147 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunition(weaponMode_))); |
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| 148 | this->textOverlayRight_->setCaption(""); |
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| 149 | } |
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[10724] | 150 | else if (deployment == MunitionDeployment::Separate) |
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[10688] | 151 | { |
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| 152 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
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| 153 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
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| 154 | } |
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| 155 | |
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| 156 | if (munition->getNumMunition(weaponMode_) == 0) |
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| 157 | { |
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| 158 | materialNameState_ = "Orxonox/WSHUD_Empty"; |
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| 159 | } |
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| 160 | |
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[10791] | 161 | if (munition->isA(Class(ReplenishingMunition))) |
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| 162 | { |
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| 163 | ReplenishingMunition* replenishingMunition = dynamic_cast<ReplenishingMunition*>(munition); |
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[10688] | 164 | |
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[10878] | 165 | if (replenishingMunition->canAddMagazines(1)) |
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[10791] | 166 | { |
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| 167 | float progress = 1.0f - replenishingMunition->getProgress(); |
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| 168 | overlayElementReplenish_->setDimensions(1.0f,progress); |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
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| 173 | } |
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[10688] | 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | if (materialNameState_ != lastMaterialNameState) |
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| 178 | { |
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| 179 | overlayElementState_->setMaterialName(materialNameState_); |
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| 180 | } |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | void HUDWeaponMode::positionChanged() |
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| 185 | { |
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| 186 | OrxonoxOverlay::positionChanged(); |
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| 187 | |
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| 188 | positionHUDChilds(); |
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[10721] | 189 | } |
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[10688] | 190 | |
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[10721] | 191 | void HUDWeaponMode::sizeChanged() |
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| 192 | { |
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| 193 | OrxonoxOverlay::sizeChanged(); |
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| 194 | |
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| 195 | positionHUDChilds(); |
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| 196 | } |
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| 197 | |
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[10688] | 198 | void HUDWeaponMode::changedOwner() |
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| 199 | { |
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| 200 | SUPER(HUDWeaponMode, changedOwner); |
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| 201 | |
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| 202 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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[10794] | 203 | |
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[10795] | 204 | materialNameState_ = ""; // Needed to set the material in the tick after a change of the owner. |
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[10688] | 205 | } |
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| 206 | |
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| 207 | void HUDWeaponMode::changedOverlayGroup() |
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| 208 | { |
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| 209 | SUPER(HUDWeaponMode, changedOverlayGroup); |
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| 210 | |
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| 211 | this->getOverlayGroup()->addElement(this->textOverlayLeft_.get()); |
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| 212 | this->getOverlayGroup()->addElement(this->textOverlayRight_.get()); |
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| 213 | } |
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| 214 | |
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| 215 | void HUDWeaponMode::changedVisibility() |
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| 216 | { |
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| 217 | SUPER(HUDWeaponMode, changedVisibility); |
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| 218 | |
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[10794] | 219 | bool visible = this->isVisible(); |
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| 220 | |
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| 221 | this->textOverlayLeft_->setVisible(visible); |
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| 222 | this->textOverlayRight_->setVisible(visible); |
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[10688] | 223 | } |
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| 224 | |
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| 225 | void HUDWeaponMode::changedName() |
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| 226 | { |
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| 227 | SUPER(HUDWeaponMode, changedName); |
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| 228 | |
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| 229 | //this->textOverlay_->setName(this->getName() + "text"); |
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| 230 | } |
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| 231 | |
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| 232 | void HUDWeaponMode::setWeaponMode(WeaponMode* weaponMode) |
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| 233 | { |
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| 234 | weaponMode_ = weaponMode; |
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| 235 | |
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| 236 | if (!weaponMode_) |
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| 237 | { |
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| 238 | return; |
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| 239 | } |
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| 240 | |
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| 241 | std::string materialName = weaponMode_->getHUDImageString(); |
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| 242 | |
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| 243 | overlayElementIcon_->setMaterialName(materialName); |
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| 244 | |
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| 245 | Munition* munition = this->weaponMode_->getMunition(); |
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| 246 | |
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[11071] | 247 | if (munition != nullptr) |
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[10688] | 248 | { |
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[11071] | 249 | MunitionDeployment deployment = munition->getMunitionDeployment(); |
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[10688] | 250 | |
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[10724] | 251 | if (deployment == MunitionDeployment::Share) |
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[10688] | 252 | { |
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| 253 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionShare"); |
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| 254 | } |
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[10724] | 255 | else if (deployment == MunitionDeployment::Stack) |
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[10688] | 256 | { |
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| 257 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionStack"); |
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| 258 | } |
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[10724] | 259 | else if (deployment == MunitionDeployment::Separate) |
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[10688] | 260 | { |
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| 261 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionSeparate"); |
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| 262 | } |
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[10721] | 263 | } |
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[10688] | 264 | } |
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| 265 | |
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| 266 | void HUDWeaponMode::positionHUDChilds() |
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| 267 | { |
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[10721] | 268 | Vector2 size = Vector2(getSize().x*45.0f/150.0f, getSize().y); |
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| 269 | Vector2 offset1 = Vector2(getSize().x*82.5f/150.0f, 0.0f); |
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| 270 | Vector2 offset2 = Vector2(getSize().x*127.5f/150.0f, 0.0f); |
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| 271 | |
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| 272 | textOverlayLeft_->setPosition(getPosition() + offset1); |
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| 273 | textOverlayRight_->setPosition(getPosition() + offset2); |
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| 274 | |
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| 275 | textOverlayLeft_->setSize(size); |
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| 276 | textOverlayRight_->setSize(size); |
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| 277 | |
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| 278 | textOverlayLeft_->setTextSize(getSize().y); |
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| 279 | textOverlayRight_->setTextSize(getSize().y); |
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| 280 | } |
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| 281 | |
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| 282 | void HUDWeaponMode::updateSize() |
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| 283 | { |
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| 284 | this->setSize(weaponModeHUDActualSize_); |
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| 285 | updatePosition(); |
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| 286 | } |
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| 287 | |
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| 288 | void HUDWeaponMode::updatePosition() |
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| 289 | { |
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[10739] | 290 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,weaponModeHUDActualSize_.y*weaponModeIndex_) + this->positionOffset_); |
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[10721] | 291 | } |
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[11044] | 292 | } |
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