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source: code/branches/cegui0.8_ogre1.9/src/modules/superorxobros/SOBCenterpoint.h @ 12067

Last change on this file since 12067 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBCenterpoint_H__
30#define _SOBCenterpoint_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/StaticEntity.h"
34
35namespace orxonox
36{
37   
38    /**
39    @brief
40        @brief The SOBCenterpoint is a StaticEntity which represents the level of the minigame. Everybody used it so I used it too, do not ask my why..
41    */
42    class _SOBExport SOBCenterpoint : public StaticEntity
43    {
44        public:
45            SOBCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually SOB.
46            virtual ~SOBCenterpoint() {}
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a SOBCenterpoint through XML.
48           
49            void setFigureTemplate(const std::string& newTemplate)
50                { this->figureTemplate_ = newTemplate;
51                }
52            const std::string& getFigureTemplate() const
53                { return this->figureTemplate_; }
54           
55
56            void setCameraOffset(const float cameraOffset)
57                { this->cameraOffset_ = cameraOffset; }
58            float getCameraOffset() const
59                { return cameraOffset_; }
60
61
62        private:
63            void checkGametype();
64           
65            std::string figureTemplate_;
66   
67       
68            float cameraOffset_;
69    };
70}
71
72#endif /* _SOBCenterpoint_H__ */
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