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source: code/branches/cegui0.8_ogre1.9/src/orxonox/controllers/WaypointPatrolController.h @ 11787

Last change on this file since 11787 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WaypointPatrolController_H__
30#define _WaypointPatrolController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "WaypointController.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport WaypointPatrolController : public WaypointController
40    {
41        public:
42            WaypointPatrolController(Context* context);
43            virtual ~WaypointPatrolController() {}
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
46            virtual void tick(float dt) override;
47
48            inline void setAlertnessRadius(float radius)
49                { this->alertnessradius_ = radius; }
50            inline float getAlertnessRadius() const
51                { return this->alertnessradius_; }
52               
53            inline void setAttackRadius(float distance)
54                { this->attackradius_ = distance; }
55            inline float getAttackRadius() const
56                { return this->attackradius_; }
57
58        protected:
59            void searchEnemy();
60
61            float alertnessradius_; //!< Enemies within this radius are being followed and shot.
62            float attackradius_;    //!< Enemies only get shot, if they are within the attackradius_.
63            Timer patrolTimer_;
64    };
65}
66
67#endif /* _WaypointPatrolController_H__ */
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