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source: code/branches/ceguilua/src/core/Script.h @ 1810

Last change on this file since 1810 was 1804, checked in by rgrieder, 16 years ago

Implemented lua and ceguilua as far as it works now with visual studio. Next (not so big) step is to integrate it in CMake (already did the most part).

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1755]30 @file
[1505]31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Script_H__
36#define _Script_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
[1804]41#include "lua/lua.h"
[1505]42}
43
44#include <list>
45#include <string>
46
47namespace orxonox // tolua_export
48{ // tolua_export
[1755]49  class _CoreExport Script
50  /*
51  class Script { // tolua_export
52  */
53  {
[1505]54    struct LoadS {
55      const char *s;
56      size_t size;
57    };
58
59    public:
60      inline static Script* getInstance() { if (!Script::singletonRef) Script::singletonRef = new Script(); return Script::singletonRef; } // tolua_export
61      inline ~Script() { Script::singletonRef = NULL; };
62
63    void loadFile(std::string filename, bool luaTags);
64    //void init(lua_State *state_);
65    //void xmlToLua();
66    void run();
67    void luaPrint(std::string str); // tolua_export
68
69#if LUA_VERSION_NUM != 501
70    static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
71#endif
72
73    inline lua_State* getLuaState() { return luaState_; };
74    inline std::string getLuaOutput() { return output_; };
75    //inline std::string* getFileString() { return &fileString_; };
[1625]76    inline void clearLuaOutput() { output_ = ""; }
[1505]77
78    unsigned int getNextQuote(const std::string& text, unsigned int start);
79    std::string replaceLuaTags(const std::string& text);
80
81    private:
82      Script();
83      static Script* singletonRef;
84
85      std::string luaSource_;
86      std::string output_;
87      lua_State* luaState_;
88
89  }; // tolua_export
90} // tolua_export
91#endif /* _Script_H__ */
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