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source: code/branches/ceguilua/src/core/input/KeyDetector.cc @ 2126

Last change on this file since 2126 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the different input handlers.
33*/
34
35#include "KeyDetector.h"
36#include "util/Debug.h"
37#include "core/CoreIncludes.h"
38#include "core/CommandExecutor.h"
39#include "core/CommandEvaluation.h"
40#include "InputCommands.h"
41#include "Button.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Constructor
48    */
49    KeyDetector::KeyDetector()
50    {
51        RegisterObject(KeyDetector);
52    }
53
54    /**
55    @brief
56        Destructor
57    */
58    KeyDetector::~KeyDetector()
59    {
60    }
61
62    /**
63    @brief
64        Loads the key and button bindings.
65    @return
66        True if loading succeeded.
67    */
68    void KeyDetector::loadBindings(const std::string& command)
69    {
70        this->command_ = command;
71        clearBindings();
72        setConfigValues();
73    }
74
75    void KeyDetector::readTrigger(Button& button)
76    {
77        SimpleCommand* cmd = new SimpleCommand();
78        cmd->evaluation_ = CommandExecutor::evaluate(this->command_ + " " + button.name_);
79        button.commands_[KeybindMode::OnPress] = new BaseCommand*[1];
80        button.commands_[KeybindMode::OnPress][0] = cmd;
81        button.nCommands_[KeybindMode::OnPress] = 1;
82    }
83}
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