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source: code/branches/ceguilua/src/lua/luaconf.h @ 1914

Last change on this file since 1914 was 1806, checked in by rgrieder, 16 years ago

added single 5.1.3 directory for lua since CEGUILua 0.5 can also build against lua 5.1

  • Property svn:eol-style set to native
File size: 21.8 KB
RevLine 
[1806]1/*
2** $Id: luaconf.h,v 1.82.1.6 2008/01/18 17:07:48 roberto Exp $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef lconfig_h
9#define lconfig_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ==================================================================
17** Search for "@@" to find all configurable definitions.
18** ===================================================================
19*/
20
21
22/*
23@@ LUA_ANSI controls the use of non-ansi features.
24** CHANGE it (define it) if you want Lua to avoid the use of any
25** non-ansi feature or library.
26*/
27#if defined(__STRICT_ANSI__)
28#define LUA_ANSI
29#endif
30
31
32#if !defined(LUA_ANSI) && defined(_WIN32)
33#define LUA_WIN
34#endif
35
36#if defined(LUA_USE_LINUX)
37#define LUA_USE_POSIX
38#define LUA_USE_DLOPEN          /* needs an extra library: -ldl */
39#define LUA_USE_READLINE        /* needs some extra libraries */
40#endif
41
42#if defined(LUA_USE_MACOSX)
43#define LUA_USE_POSIX
44#define LUA_DL_DYLD             /* does not need extra library */
45#endif
46
47
48
49/*
50@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51@* Interfaces Extension (XSI).
52** CHANGE it (define it) if your system is XSI compatible.
53*/
54#if defined(LUA_USE_POSIX)
55#define LUA_USE_MKSTEMP
56#define LUA_USE_ISATTY
57#define LUA_USE_POPEN
58#define LUA_USE_ULONGJMP
59#endif
60
61
62/*
63@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64@* Lua check to set its paths.
65@@ LUA_INIT is the name of the environment variable that Lua
66@* checks for initialization code.
67** CHANGE them if you want different names.
68*/
69#define LUA_PATH        "LUA_PATH"
70#define LUA_CPATH       "LUA_CPATH"
71#define LUA_INIT        "LUA_INIT"
72
73
74/*
75@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76@* Lua libraries.
77@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78@* C libraries.
79** CHANGE them if your machine has a non-conventional directory
80** hierarchy or if you want to install your libraries in
81** non-conventional directories.
82*/
83#if defined(_WIN32)
84/*
85** In Windows, any exclamation mark ('!') in the path is replaced by the
86** path of the directory of the executable file of the current process.
87*/
88#define LUA_LDIR        "!\\lua\\"
89#define LUA_CDIR        "!\\"
90#define LUA_PATH_DEFAULT  \
91                ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
92                             LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
93#define LUA_CPATH_DEFAULT \
94        ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
95
96#else
97#define LUA_ROOT        "/usr/local/"
98#define LUA_LDIR        LUA_ROOT "share/lua/5.1/"
99#define LUA_CDIR        LUA_ROOT "lib/lua/5.1/"
100#define LUA_PATH_DEFAULT  \
101                "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
102                            LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
103#define LUA_CPATH_DEFAULT \
104        "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
105#endif
106
107
108/*
109@@ LUA_DIRSEP is the directory separator (for submodules).
110** CHANGE it if your machine does not use "/" as the directory separator
111** and is not Windows. (On Windows Lua automatically uses "\".)
112*/
113#if defined(_WIN32)
114#define LUA_DIRSEP      "\\"
115#else
116#define LUA_DIRSEP      "/"
117#endif
118
119
120/*
121@@ LUA_PATHSEP is the character that separates templates in a path.
122@@ LUA_PATH_MARK is the string that marks the substitution points in a
123@* template.
124@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125@* directory.
126@@ LUA_IGMARK is a mark to ignore all before it when bulding the
127@* luaopen_ function name.
128** CHANGE them if for some reason your system cannot use those
129** characters. (E.g., if one of those characters is a common character
130** in file/directory names.) Probably you do not need to change them.
131*/
132#define LUA_PATHSEP     ";"
133#define LUA_PATH_MARK   "?"
134#define LUA_EXECDIR     "!"
135#define LUA_IGMARK      "-"
136
137
138/*
139@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141** machines, ptrdiff_t gives a good choice between int or long.)
142*/
143#define LUA_INTEGER     ptrdiff_t
144
145
146/*
147@@ LUA_API is a mark for all core API functions.
148@@ LUALIB_API is a mark for all standard library functions.
149** CHANGE them if you need to define those functions in some special way.
150** For instance, if you want to create one Windows DLL with the core and
151** the libraries, you may want to use the following definition (define
152** LUA_BUILD_AS_DLL to get it).
153*/
154#if defined(LUA_BUILD_AS_DLL)
155
156#if defined(LUA_CORE) || defined(LUA_LIB)
157#define LUA_API __declspec(dllexport)
158#else
159#define LUA_API __declspec(dllimport)
160#endif
161
162#else
163
164#define LUA_API         extern
165
166#endif
167
168/* more often than not the libs go together with the core */
169#define LUALIB_API      LUA_API
170
171
172/*
173@@ LUAI_FUNC is a mark for all extern functions that are not to be
174@* exported to outside modules.
175@@ LUAI_DATA is a mark for all extern (const) variables that are not to
176@* be exported to outside modules.
177** CHANGE them if you need to mark them in some special way. Elf/gcc
178** (versions 3.2 and later) mark them as "hidden" to optimize access
179** when Lua is compiled as a shared library.
180*/
181#if defined(luaall_c)
182#define LUAI_FUNC       static
183#define LUAI_DATA       /* empty */
184
185#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
186      defined(__ELF__)
187#define LUAI_FUNC       __attribute__((visibility("hidden"))) extern
188#define LUAI_DATA       LUAI_FUNC
189
190#else
191#define LUAI_FUNC       extern
192#define LUAI_DATA       extern
193#endif
194
195
196
197/*
198@@ LUA_QL describes how error messages quote program elements.
199** CHANGE it if you want a different appearance.
200*/
201#define LUA_QL(x)       "'" x "'"
202#define LUA_QS          LUA_QL("%s")
203
204
205/*
206@@ LUA_IDSIZE gives the maximum size for the description of the source
207@* of a function in debug information.
208** CHANGE it if you want a different size.
209*/
210#define LUA_IDSIZE      60
211
212
213/*
214** {==================================================================
215** Stand-alone configuration
216** ===================================================================
217*/
218
219#if defined(lua_c) || defined(luaall_c)
220
221/*
222@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
223@* is, whether we're running lua interactively).
224** CHANGE it if you have a better definition for non-POSIX/non-Windows
225** systems.
226*/
227#if defined(LUA_USE_ISATTY)
228#include <unistd.h>
229#define lua_stdin_is_tty()      isatty(0)
230#elif defined(LUA_WIN)
231#include <io.h>
232#include <stdio.h>
233#define lua_stdin_is_tty()      _isatty(_fileno(stdin))
234#else
235#define lua_stdin_is_tty()      1  /* assume stdin is a tty */
236#endif
237
238
239/*
240@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
241@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
242** CHANGE them if you want different prompts. (You can also change the
243** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
244*/
245#define LUA_PROMPT              "> "
246#define LUA_PROMPT2             ">> "
247
248
249/*
250@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
251** CHANGE it if your stand-alone interpreter has a different name and
252** your system is not able to detect that name automatically.
253*/
254#define LUA_PROGNAME            "lua"
255
256
257/*
258@@ LUA_MAXINPUT is the maximum length for an input line in the
259@* stand-alone interpreter.
260** CHANGE it if you need longer lines.
261*/
262#define LUA_MAXINPUT    512
263
264
265/*
266@@ lua_readline defines how to show a prompt and then read a line from
267@* the standard input.
268@@ lua_saveline defines how to "save" a read line in a "history".
269@@ lua_freeline defines how to free a line read by lua_readline.
270** CHANGE them if you want to improve this functionality (e.g., by using
271** GNU readline and history facilities).
272*/
273#if defined(LUA_USE_READLINE)
274#include <stdio.h>
275#include <readline/readline.h>
276#include <readline/history.h>
277#define lua_readline(L,b,p)     ((void)L, ((b)=readline(p)) != NULL)
278#define lua_saveline(L,idx) \
279        if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
280          add_history(lua_tostring(L, idx));  /* add it to history */
281#define lua_freeline(L,b)       ((void)L, free(b))
282#else
283#define lua_readline(L,b,p)     \
284        ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
285        fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
286#define lua_saveline(L,idx)     { (void)L; (void)idx; }
287#define lua_freeline(L,b)       { (void)L; (void)b; }
288#endif
289
290#endif
291
292/* }================================================================== */
293
294
295/*
296@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
297@* as a percentage.
298** CHANGE it if you want the GC to run faster or slower (higher values
299** mean larger pauses which mean slower collection.) You can also change
300** this value dynamically.
301*/
302#define LUAI_GCPAUSE    200  /* 200% (wait memory to double before next GC) */
303
304
305/*
306@@ LUAI_GCMUL defines the default speed of garbage collection relative to
307@* memory allocation as a percentage.
308** CHANGE it if you want to change the granularity of the garbage
309** collection. (Higher values mean coarser collections. 0 represents
310** infinity, where each step performs a full collection.) You can also
311** change this value dynamically.
312*/
313#define LUAI_GCMUL      200 /* GC runs 'twice the speed' of memory allocation */
314
315
316
317/*
318@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
319** CHANGE it (define it) if you want exact compatibility with the
320** behavior of setn/getn in Lua 5.0.
321*/
322#undef LUA_COMPAT_GETN
323
324/*
325@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
326** CHANGE it to undefined as soon as you do not need a global 'loadlib'
327** function (the function is still available as 'package.loadlib').
328*/
329#undef LUA_COMPAT_LOADLIB
330
331/*
332@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
333** CHANGE it to undefined as soon as your programs use only '...' to
334** access vararg parameters (instead of the old 'arg' table).
335*/
336#define LUA_COMPAT_VARARG
337
338/*
339@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
340** CHANGE it to undefined as soon as your programs use 'math.fmod' or
341** the new '%' operator instead of 'math.mod'.
342*/
343#define LUA_COMPAT_MOD
344
345/*
346@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
347@* facility.
348** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
349** off the advisory error when nesting [[...]].
350*/
351#define LUA_COMPAT_LSTR         1
352
353/*
354@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
355** CHANGE it to undefined as soon as you rename 'string.gfind' to
356** 'string.gmatch'.
357*/
358#define LUA_COMPAT_GFIND
359
360/*
361@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
362@* behavior.
363** CHANGE it to undefined as soon as you replace to 'luaL_register'
364** your uses of 'luaL_openlib'
365*/
366#define LUA_COMPAT_OPENLIB
367
368
369
370/*
371@@ luai_apicheck is the assert macro used by the Lua-C API.
372** CHANGE luai_apicheck if you want Lua to perform some checks in the
373** parameters it gets from API calls. This may slow down the interpreter
374** a bit, but may be quite useful when debugging C code that interfaces
375** with Lua. A useful redefinition is to use assert.h.
376*/
377#if defined(LUA_USE_APICHECK)
378#include <assert.h>
379#define luai_apicheck(L,o)      { (void)L; assert(o); }
380#else
381#define luai_apicheck(L,o)      { (void)L; }
382#endif
383
384
385/*
386@@ LUAI_BITSINT defines the number of bits in an int.
387** CHANGE here if Lua cannot automatically detect the number of bits of
388** your machine. Probably you do not need to change this.
389*/
390/* avoid overflows in comparison */
391#if INT_MAX-20 < 32760
392#define LUAI_BITSINT    16
393#elif INT_MAX > 2147483640L
394/* int has at least 32 bits */
395#define LUAI_BITSINT    32
396#else
397#error "you must define LUA_BITSINT with number of bits in an integer"
398#endif
399
400
401/*
402@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
403@@ LUAI_INT32 is an signed integer with at least 32 bits.
404@@ LUAI_UMEM is an unsigned integer big enough to count the total
405@* memory used by Lua.
406@@ LUAI_MEM is a signed integer big enough to count the total memory
407@* used by Lua.
408** CHANGE here if for some weird reason the default definitions are not
409** good enough for your machine. (The definitions in the 'else'
410** part always works, but may waste space on machines with 64-bit
411** longs.) Probably you do not need to change this.
412*/
413#if LUAI_BITSINT >= 32
414#define LUAI_UINT32     unsigned int
415#define LUAI_INT32      int
416#define LUAI_MAXINT32   INT_MAX
417#define LUAI_UMEM       size_t
418#define LUAI_MEM        ptrdiff_t
419#else
420/* 16-bit ints */
421#define LUAI_UINT32     unsigned long
422#define LUAI_INT32      long
423#define LUAI_MAXINT32   LONG_MAX
424#define LUAI_UMEM       unsigned long
425#define LUAI_MEM        long
426#endif
427
428
429/*
430@@ LUAI_MAXCALLS limits the number of nested calls.
431** CHANGE it if you need really deep recursive calls. This limit is
432** arbitrary; its only purpose is to stop infinite recursion before
433** exhausting memory.
434*/
435#define LUAI_MAXCALLS   20000
436
437
438/*
439@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
440@* can use.
441** CHANGE it if you need lots of (Lua) stack space for your C
442** functions. This limit is arbitrary; its only purpose is to stop C
443** functions to consume unlimited stack space.
444*/
445#define LUAI_MCS_AUX    ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
446#define LUAI_MAXCSTACK  (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
447
448
449
450/*
451** {==================================================================
452** CHANGE (to smaller values) the following definitions if your system
453** has a small C stack. (Or you may want to change them to larger
454** values if your system has a large C stack and these limits are
455** too rigid for you.) Some of these constants control the size of
456** stack-allocated arrays used by the compiler or the interpreter, while
457** others limit the maximum number of recursive calls that the compiler
458** or the interpreter can perform. Values too large may cause a C stack
459** overflow for some forms of deep constructs.
460** ===================================================================
461*/
462
463
464/*
465@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
466@* syntactical nested non-terminals in a program.
467*/
468#define LUAI_MAXCCALLS          200
469
470
471/*
472@@ LUAI_MAXVARS is the maximum number of local variables per function
473@* (must be smaller than 250).
474*/
475#define LUAI_MAXVARS            200
476
477
478/*
479@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
480@* (must be smaller than 250).
481*/
482#define LUAI_MAXUPVALUES        60
483
484
485/*
486@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
487*/
488#define LUAL_BUFFERSIZE         BUFSIZ
489
490/* }================================================================== */
491
492
493
494
495/*
496** {==================================================================
497@@ LUA_NUMBER is the type of numbers in Lua.
498** CHANGE the following definitions only if you want to build Lua
499** with a number type different from double. You may also need to
500** change lua_number2int & lua_number2integer.
501** ===================================================================
502*/
503
504#define LUA_NUMBER_DOUBLE
505#define LUA_NUMBER      double
506
507/*
508@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
509@* over a number.
510*/
511#define LUAI_UACNUMBER  double
512
513
514/*
515@@ LUA_NUMBER_SCAN is the format for reading numbers.
516@@ LUA_NUMBER_FMT is the format for writing numbers.
517@@ lua_number2str converts a number to a string.
518@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
519@@ lua_str2number converts a string to a number.
520*/
521#define LUA_NUMBER_SCAN         "%lf"
522#define LUA_NUMBER_FMT          "%.14g"
523#define lua_number2str(s,n)     sprintf((s), LUA_NUMBER_FMT, (n))
524#define LUAI_MAXNUMBER2STR      32 /* 16 digits, sign, point, and \0 */
525#define lua_str2number(s,p)     strtod((s), (p))
526
527
528/*
529@@ The luai_num* macros define the primitive operations over numbers.
530*/
531#if defined(LUA_CORE)
532#include <math.h>
533#define luai_numadd(a,b)        ((a)+(b))
534#define luai_numsub(a,b)        ((a)-(b))
535#define luai_nummul(a,b)        ((a)*(b))
536#define luai_numdiv(a,b)        ((a)/(b))
537#define luai_nummod(a,b)        ((a) - floor((a)/(b))*(b))
538#define luai_numpow(a,b)        (pow(a,b))
539#define luai_numunm(a)          (-(a))
540#define luai_numeq(a,b)         ((a)==(b))
541#define luai_numlt(a,b)         ((a)<(b))
542#define luai_numle(a,b)         ((a)<=(b))
543#define luai_numisnan(a)        (!luai_numeq((a), (a)))
544#endif
545
546
547/*
548@@ lua_number2int is a macro to convert lua_Number to int.
549@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
550** CHANGE them if you know a faster way to convert a lua_Number to
551** int (with any rounding method and without throwing errors) in your
552** system. In Pentium machines, a naive typecast from double to int
553** in C is extremely slow, so any alternative is worth trying.
554*/
555
556/* On a Pentium, resort to a trick */
557#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
558    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
559
560/* On a Microsoft compiler, use assembler */
561#if defined(_MSC_VER)
562
563#define lua_number2int(i,d)   __asm fld d   __asm fistp i
564#define lua_number2integer(i,n)         lua_number2int(i, n)
565
566/* the next trick should work on any Pentium, but sometimes clashes
567   with a DirectX idiosyncrasy */
568#else
569
570union luai_Cast { double l_d; long l_l; };
571#define lua_number2int(i,d) \
572  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
573#define lua_number2integer(i,n)         lua_number2int(i, n)
574
575#endif
576
577
578/* this option always works, but may be slow */
579#else
580#define lua_number2int(i,d)     ((i)=(int)(d))
581#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
582
583#endif
584
585/* }================================================================== */
586
587
588/*
589@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
590** CHANGE it if your system requires alignments larger than double. (For
591** instance, if your system supports long doubles and they must be
592** aligned in 16-byte boundaries, then you should add long double in the
593** union.) Probably you do not need to change this.
594*/
595#define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; }
596
597
598/*
599@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
600** CHANGE them if you prefer to use longjmp/setjmp even with C++
601** or if want/don't to use _longjmp/_setjmp instead of regular
602** longjmp/setjmp. By default, Lua handles errors with exceptions when
603** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
604** and with longjmp/setjmp otherwise.
605*/
606#if defined(__cplusplus)
607/* C++ exceptions */
608#define LUAI_THROW(L,c) throw(c)
609#define LUAI_TRY(L,c,a) try { a } catch(...) \
610        { if ((c)->status == 0) (c)->status = -1; }
611#define luai_jmpbuf     int  /* dummy variable */
612
613#elif defined(LUA_USE_ULONGJMP)
614/* in Unix, try _longjmp/_setjmp (more efficient) */
615#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
616#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
617#define luai_jmpbuf     jmp_buf
618
619#else
620/* default handling with long jumps */
621#define LUAI_THROW(L,c) longjmp((c)->b, 1)
622#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
623#define luai_jmpbuf     jmp_buf
624
625#endif
626
627
628/*
629@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
630@* can do during pattern-matching.
631** CHANGE it if you need more captures. This limit is arbitrary.
632*/
633#define LUA_MAXCAPTURES         32
634
635
636/*
637@@ lua_tmpnam is the function that the OS library uses to create a
638@* temporary name.
639@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
640** CHANGE them if you have an alternative to tmpnam (which is considered
641** insecure) or if you want the original tmpnam anyway.  By default, Lua
642** uses tmpnam except when POSIX is available, where it uses mkstemp.
643*/
644#if defined(loslib_c) || defined(luaall_c)
645
646#if defined(LUA_USE_MKSTEMP)
647#include <unistd.h>
648#define LUA_TMPNAMBUFSIZE       32
649#define lua_tmpnam(b,e) { \
650        strcpy(b, "/tmp/lua_XXXXXX"); \
651        e = mkstemp(b); \
652        if (e != -1) close(e); \
653        e = (e == -1); }
654
655#else
656#define LUA_TMPNAMBUFSIZE       L_tmpnam
657#define lua_tmpnam(b,e)         { e = (tmpnam(b) == NULL); }
658#endif
659
660#endif
661
662
663/*
664@@ lua_popen spawns a new process connected to the current one through
665@* the file streams.
666** CHANGE it if you have a way to implement it in your system.
667*/
668#if defined(LUA_USE_POPEN)
669
670#define lua_popen(L,c,m)        ((void)L, fflush(NULL), popen(c,m))
671#define lua_pclose(L,file)      ((void)L, (pclose(file) != -1))
672
673#elif defined(LUA_WIN)
674
675#define lua_popen(L,c,m)        ((void)L, _popen(c,m))
676#define lua_pclose(L,file)      ((void)L, (_pclose(file) != -1))
677
678#else
679
680#define lua_popen(L,c,m)        ((void)((void)c, m),  \
681                luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
682#define lua_pclose(L,file)              ((void)((void)L, file), 0)
683
684#endif
685
686/*
687@@ LUA_DL_* define which dynamic-library system Lua should use.
688** CHANGE here if Lua has problems choosing the appropriate
689** dynamic-library system for your platform (either Windows' DLL, Mac's
690** dyld, or Unix's dlopen). If your system is some kind of Unix, there
691** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
692** it.  To use dlopen you also need to adapt the src/Makefile (probably
693** adding -ldl to the linker options), so Lua does not select it
694** automatically.  (When you change the makefile to add -ldl, you must
695** also add -DLUA_USE_DLOPEN.)
696** If you do not want any kind of dynamic library, undefine all these
697** options.
698** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
699*/
700#if defined(LUA_USE_DLOPEN)
701#define LUA_DL_DLOPEN
702#endif
703
704#if defined(LUA_WIN)
705#define LUA_DL_DLL
706#endif
707
708
709/*
710@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
711@* (the data goes just *before* the lua_State pointer).
712** CHANGE (define) this if you really need that. This value must be
713** a multiple of the maximum alignment required for your machine.
714*/
715#define LUAI_EXTRASPACE         0
716
717
718/*
719@@ luai_userstate* allow user-specific actions on threads.
720** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
721** extra when a thread is created/deleted/resumed/yielded.
722*/
723#define luai_userstateopen(L)           ((void)L)
724#define luai_userstateclose(L)          ((void)L)
725#define luai_userstatethread(L,L1)      ((void)L)
726#define luai_userstatefree(L)           ((void)L)
727#define luai_userstateresume(L,n)       ((void)L)
728#define luai_userstateyield(L,n)        ((void)L)
729
730
731/*
732@@ LUA_INTFRMLEN is the length modifier for integer conversions
733@* in 'string.format'.
734@@ LUA_INTFRM_T is the integer type correspoding to the previous length
735@* modifier.
736** CHANGE them if your system supports long long or does not support long.
737*/
738
739#if defined(LUA_USELONGLONG)
740
741#define LUA_INTFRMLEN           "ll"
742#define LUA_INTFRM_T            long long
743
744#else
745
746#define LUA_INTFRMLEN           "l"
747#define LUA_INTFRM_T            long
748
749#endif
750
751
752
753/* =================================================================== */
754
755/*
756** Local configuration. You can use this space to add your redefinitions
757** without modifying the main part of the file.
758*/
759
760
761
762#endif
763
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