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source: code/branches/ceguilua/src/network/ClientConnection.cc @ 2243

Last change on this file since 2243 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 7.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description: The Class ClientConnection manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ClientConnection.h"
41
42#include <iostream>
43// boost.thread library for multithreading support
44#include <boost/thread/thread.hpp>
45#include <boost/bind.hpp>
46
47#include "util/Sleep.h"
48#include "util/Debug.h"
49
50namespace network
51{
52  //static boost::thread_group network_threads;
53
54  boost::recursive_mutex ClientConnection::enet_mutex_;
55
56  ClientConnection::ClientConnection(int port, std::string address) {
57    quit=false;
58    server=NULL;
59    enet_address_set_host(&serverAddress, address.c_str());
60    serverAddress.port = port;
61    established=false;
62  }
63
64  ClientConnection::ClientConnection(int port, const char *address) {
65    quit=false;
66    server=NULL;
67    enet_address_set_host(&serverAddress, address);
68    serverAddress.port = port;
69    established=false;
70  }
71
72  bool ClientConnection::waitEstablished(int milisec) {
73    for(int i=0; i<=milisec && !established; i++)
74      usleep(1000);
75
76    return established;
77  }
78
79
80  /*ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
81    if(!buffer.isEmpty()) {
82      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
83      return buffer.pop(address);
84    }
85    else{
86      return NULL;
87    }
88  }
89
90  ENetPacket *ClientConnection::getPacket() {
91    ENetAddress address; //sems that address is not needed
92    return getPacket(address);
93  }*/
94
95  ENetEvent *ClientConnection::getEvent(){
96    if(!buffer.isEmpty())
97      return buffer.pop();
98    else
99      return NULL;
100  }
101
102  bool ClientConnection::queueEmpty() {
103    return buffer.isEmpty();
104  }
105
106  bool ClientConnection::createConnection() {
107    receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this));
108    //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
109    // wait 10 seconds for the connection to be established
110    return waitEstablished(NETWORK_CLIENT_CONNECT_TIMEOUT);
111  }
112
113  bool ClientConnection::closeConnection() {
114    quit=true;
115    //network_threads.join_all();
116    receiverThread_->join();
117    established=false;
118    return true;
119  }
120
121
122  bool ClientConnection::addPacket(ENetPacket *packet) {
123    if(server==NULL)
124      return false;
125    if(packet==NULL){
126      COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl;
127      return false;
128    }
129    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
130    if(enet_peer_send(server, 0, packet)<0)
131      return false;
132    else
133      return true;
134  }
135
136  bool ClientConnection::sendPackets() {
137    if(server==NULL)
138      return false;
139    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
140    enet_host_flush(client);
141    lock.unlock();
142    return true;
143  }
144
145  void ClientConnection::receiverThread() {
146    // what about some error-handling here ?
147    atexit(enet_deinitialize);
148    ENetEvent *event;
149    {
150      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
151      enet_initialize();
152      client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
153      lock.unlock();
154    }
155    if(client==NULL) {
156      COUT(2) << "ClientConnection: could not create client host" << std::endl;
157      // add some error handling here ==========================
158      quit=true;
159    }
160    //connect to the server
161    if(!establishConnection()){
162      COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl;
163      quit=true;
164      return;
165    }
166    event = new ENetEvent;
167    //main loop
168    while(!quit){
169      //std::cout << "connection loop" << std::endl;
170      {
171        boost::recursive_mutex::scoped_lock lock(enet_mutex_);
172        if(enet_host_service(client, event, NETWORK_CLIENT_WAIT_TIME)<0){
173          // we should never reach this point
174          quit=true;
175          continue;
176          // add some error handling here ========================
177        }
178        lock.unlock();
179      }
180      switch(event->type){
181        // log handling ================
182      case ENET_EVENT_TYPE_CONNECT:
183        break;
184      case ENET_EVENT_TYPE_RECEIVE:
185        COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl;
186        if ( !processData(event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl;
187        COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl;
188        event = new ENetEvent;
189        break;
190      case ENET_EVENT_TYPE_DISCONNECT:
191        quit=true;
192        // server closed the connection
193        return;
194        break;
195      case ENET_EVENT_TYPE_NONE:
196        //receiverThread_->yield();
197        usleep(1000);
198        break;
199      }
200    }
201    // now disconnect
202
203    if(!disconnectConnection())
204      // if disconnecting failed destroy conn.
205      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
206      enet_peer_reset(server);
207    return;
208  }
209
210  bool ClientConnection::disconnectConnection() {
211    ENetEvent event;
212    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
213    enet_peer_disconnect(server, 0);
214    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME) > 0){
215      switch (event.type)
216      {
217      case ENET_EVENT_TYPE_NONE:
218      case ENET_EVENT_TYPE_CONNECT:
219      case ENET_EVENT_TYPE_RECEIVE:
220        enet_packet_destroy(event.packet);
221        break;
222      case ENET_EVENT_TYPE_DISCONNECT:
223        return true;
224      }
225    }
226    enet_peer_reset(server);
227    return false;
228  }
229
230  bool ClientConnection::establishConnection() {
231    ENetEvent event;
232    // connect to peer (server is type ENetPeer*)
233    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
234    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
235    if(server==NULL) {
236      COUT(2) << "ClientConnection: server == NULL" << std::endl;
237      // error handling
238      return false;
239    }
240    // handshake
241    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && !quit){
242      if( event.type == ENET_EVENT_TYPE_CONNECT ){
243        established=true;
244        return true;
245      }
246    }
247    COUT(2) << "ClientConnection: enet_host_service < 0 or event.type != ENET_EVENT_TYPE_CONNECT # EVENT:" << event.type << std::endl;
248    return false;
249  }
250
251  bool ClientConnection::processData(ENetEvent *event) {
252    COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl;
253    // just add packet to the buffer
254    // this can be extended with some preprocessing
255    return buffer.push(event);
256  }
257
258}
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