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source: code/branches/ceguilua/src/orxonox/objects/SpaceShip.cc @ 2160

Last change on this file since 2160 was 1789, checked in by rgrieder, 16 years ago

reverted r1787

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39#include "util/Debug.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Iterator.h"
43#include "core/input/InputManager.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46#include "tools/ParticleInterface.h"
47#include "network/Client.h"
48#include "Backlight.h"
49#include "CameraHandler.h"
50#include "ParticleSpawner.h"
51#include "Settings.h"
52#include "RotatingProjectile.h"
53#include "ParticleProjectile.h"
54#include "GraphicsEngine.h"
55#include "SpaceShipAI.h"
56
57namespace orxonox
58{
59    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
60    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
61    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
66    SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
67    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
68    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
69    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
70
71    CreateFactory(SpaceShip);
72
73    SpaceShip* SpaceShip::instance_s;
74
75
76    SpaceShip *SpaceShip::getLocalShip(){
77      ObjectList<SpaceShip>::iterator it;
78      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
79        assert(it->isA(Class(SpaceShip)));
80        if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->objectID) ){
81//        COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl;
82          return *it;
83        }
84      }
85      return 0;
86    }
87
88    SpaceShip::SpaceShip()
89    {
90        RegisterObject(SpaceShip);
91
92        this->setRotationAxis(1, 0, 0);
93        this->setStatic(false);
94
95        this->zeroRadian_ = 0;
96        this->maxSideAndBackSpeed_ = 0;
97        this->maxSpeed_ = 0;
98        this->maxRotation_ = 0;
99        this->translationAcceleration_ = 0;
100        this->rotationAcceleration_ = 0;
101        this->translationDamping_ = 0;
102        this->rotationDamping_ = 0;
103        this->maxRotationRadian_ = 0;
104        this->rotationAccelerationRadian_ = 0;
105        this->rotationDampingRadian_ = 0;
106
107        this->cam_ = 0;
108        this->tt1_ = 0;
109        this->tt2_ = 0;
110        this->smoke_ = 0;
111        this->fire_ = 0;
112
113        this->backlight_ = 0;
114
115        this->redNode_ = 0;
116        this->greenNode_ = 0;
117        this->blinkTime_ = 0;
118
119        this->timeToReload_ = 0;
120
121        this->bLMousePressed_ = false;
122        this->bRMousePressed_ = false;
123        this->mouseXRotation_ = 0;
124        this->mouseYRotation_ = 0;
125        this->myShip_ = false;
126
127        this->registerAllVariables();
128
129        SpaceShip::instance_s = this;
130
131        this->setConfigValues();
132
133        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
134        this->currentDir_ = initialDir_;
135        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
136        this->currentOrth_ = initialOrth_;
137
138        this->camName_ = this->getName() + "CamNode";
139
140        this->teamNr_ = 0;
141        this->health_ = 100;
142
143        this->radarObject_ = static_cast<WorldEntity*>(this);
144    }
145
146    SpaceShip::~SpaceShip()
147    {
148        for (ObjectList<SpaceShipAI>::iterator it = ObjectList<SpaceShipAI>::begin(); it; ++it)
149            it->shipDied(this);
150     
151        if (this->isInitialized())
152        {
153            if (this->tt1_)
154                delete this->tt1_;
155            if (this->tt2_)
156                delete this->tt2_;
157
158            if (this->smoke_)
159                this->smoke_->destroy();
160            if (this->fire_)
161                this->fire_->destroy();
162
163            if (this->backlight_)
164                delete this->backlight_;
165
166            if (this->cam_)
167                delete this->cam_;
168        }
169    }
170
171    bool SpaceShip::create()
172    {
173        if (!myShip_)
174        {
175            if (network::Host::running())
176                //COUT(3) << "this id: " << this->objectID << " myShipID: " << network::Host::getShipID() << std::endl;
177                if (network::Host::running() && objectID == network::Host::getShipID())
178                {
179                    if (!network::Host::isServer())
180                        setObjectMode(0x3);
181                    myShip_ = true;
182                }
183        }
184        else
185            this->setRadarObjectColour(this->getProjectileColour());
186        assert(Model::create());
187        this->init();
188        return true;
189    }
190
191    void SpaceShip::registerAllVariables()
192    {
193        registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
194        registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
195        registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
196        registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
197        registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
198        registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
199        registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
200        registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
201        registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
202        registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
203    }
204
205    void SpaceShip::init()
206    {
207        if (Settings::showsGraphics())
208        {
209            // START CREATING THRUSTERS
210            this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
211            this->tt1_->createNewEmitter();
212            this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
213            this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
214            this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
215            this->tt1_->setSpeedFactor(3.0);
216
217            Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
218            node2a->setInheritScale(false);
219            node2a->setScale(1, 1, 1);
220            tt1_->addToSceneNode(node2a);
221
222            this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
223            this->tt2_->createNewEmitter();
224            this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
225            this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
226            this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
227
228            Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
229            node2b->setInheritScale(false);
230            node2b->setScale(0.5, 0.5, 0.5);
231            tt2_->addToSceneNode(node2b);
232
233            this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
234            this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
235
236            Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
237            node2c->setInheritScale(false);
238            node2c->setScale(2, 2, 2);
239            node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
240            node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
241            // END CREATING THRUSTERS
242
243            // START CREATING BLINKING LIGHTS
244            this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
245            this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
246
247            this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
248            this->redNode_->setInheritScale(false);
249            this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
250            this->greenNode_->setInheritScale(false);
251
252            this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
253            this->redNode_->setScale(0.3, 0.3, 0.3);
254
255            this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
256            this->greenNode_->setScale(0.3, 0.3, 0.3);
257            // END CREATING BLINKING LIGHTS
258
259            // START CREATING ADDITIONAL EFFECTS
260            /*this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
261            this->attachObject(this->backlight_);
262            this->backlight_->setPosition(-2.35, 0, 0.2);
263            this->backlight_->setColour(this->getProjectileColour());
264
265            this->smoke_ = new ParticleSpawner();
266            this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
267            this->attachObject(this->smoke_);
268
269            this->fire_ = new ParticleSpawner();
270            this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
271            this->attachObject(this->fire_);
272            */
273            // END CREATING ADDITIONAL EFFECTS
274
275            if (this->isExactlyA(Class(SpaceShip)))
276            {
277                // START of testing crosshair
278                this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
279                this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
280
281                this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
282                this->chNearNode_->setInheritScale(false);
283                this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
284                this->chFarNode_->setInheritScale(false);
285
286                this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
287                this->chNearNode_->setScale(0.2, 0.2, 0.2);
288
289                this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
290                this->chFarNode_->setScale(0.4, 0.4, 0.4);
291                // END of testing crosshair
292            }
293        }
294        // END of testing crosshair
295
296        createCamera();
297    }
298
299    void SpaceShip::setConfigValues()
300    {
301        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
302        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
303        SetConfigValue(testvector_, Vector3()).description("asdfblah");
304    }
305
306    void SpaceShip::changedVisibility()
307    {
308        SUPER(SpaceShip, changedVisibility);
309
310        this->tt1_->setEnabled(this->isVisible());
311        this->tt2_->setEnabled(this->isVisible());
312        this->redBillboard_.setVisible(this->isVisible());
313        this->greenBillboard_.setVisible(this->isVisible());
314        this->crosshairNear_.setVisible(this->isVisible());
315        this->crosshairFar_.setVisible(this->isVisible());
316        this->rightThrusterFlare_.setVisible(this->isVisible());
317        this->leftThrusterFlare_.setVisible(this->isVisible());
318        this->smoke_->setVisible(this->isVisible());
319        this->fire_->setVisible(this->isVisible());
320        this->backlight_->setVisible(this->isVisible());
321    }
322
323    void SpaceShip::changedActivity()
324    {
325        SUPER(SpaceShip, changedActivity);
326
327        this->tt1_->setEnabled(this->isVisible());
328        this->tt2_->setEnabled(this->isVisible());
329        this->redBillboard_.setVisible(this->isVisible());
330        this->greenBillboard_.setVisible(this->isVisible());
331        this->crosshairNear_.setVisible(this->isVisible());
332        this->crosshairFar_.setVisible(this->isVisible());
333        this->rightThrusterFlare_.setVisible(this->isVisible());
334        this->leftThrusterFlare_.setVisible(this->isVisible());
335    }
336
337    void SpaceShip::setCamera(const std::string& camera)
338    {
339      camName_=camera;
340      // change camera attributes here, if you want to ;)
341    }
342
343    void SpaceShip::getFocus(){
344      COUT(4) << "requesting focus" << std::endl;
345      //if(!network::Host::running() || network::Host::getShipID()==objectID)
346      if(myShip_)
347        CameraHandler::getInstance()->requestFocus(cam_);
348
349    }
350
351    Camera* SpaceShip::getCamera(){
352        return cam_;
353    }
354
355    void SpaceShip::createCamera(){
356//       COUT(4) << "begin camera creation" << std::endl;
357      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
358      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
359      this->camNode_->setPosition(Vector3(-25,0,5));
360//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
361//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
362//      camNode_->setOrientation(q1*q2);
363      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
364      cam_ = new Camera(this->camNode_);
365
366      cam_->setTargetNode(this->getNode());
367//        cam->setPosition(Vector3(0,-350,0));
368//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
369//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
370      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
371      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
372
373       this->camNode_->setOrientation(q2*q1);
374      //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this
375      if(myShip_){
376        COUT(4) << "requesting focus for camera" << std::endl;
377        //CameraHandler::getInstance()->requestFocus(cam_);
378        if(this->isExactlyA(Class(SpaceShip))){
379          getFocus();
380          COUT(4) << "getting focus for obj id: " << objectID << std::endl;
381        }else
382          COUT(4) << "not getting focus (not exactly spaceship) for obj id: " << objectID << std::endl;
383      }else
384        COUT(4) << "not getting focus (not my ship) for obj id: " << objectID << std::endl;
385    }
386
387    void SpaceShip::setMaxSpeed(float value)
388    { this->maxSpeed_ = value; }
389    void SpaceShip::setMaxSideAndBackSpeed(float value)
390    { this->maxSideAndBackSpeed_ = value; }
391    void SpaceShip::setMaxRotation(float value)
392    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
393    void SpaceShip::setTransAcc(float value)
394    { this->translationAcceleration_ = value; }
395    void SpaceShip::setRotAcc(float value)
396    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
397    void SpaceShip::setTransDamp(float value)
398    { this->translationDamping_ = value; }
399    void SpaceShip::setRotDamp(float value)
400    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
401
402    /**
403        @brief XML loading and saving.
404        @param xmlelement The XML-element
405        @param loading Loading (true) or saving (false)
406        @return The XML-element
407    */
408    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
409    {
410        SUPER(SpaceShip, XMLPort, xmlelement, mode);
411
412        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
413        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
414        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
415        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
416        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
417        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
418        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
419        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
420
421        myShip_=true; //TODO: this is a hack
422        SpaceShip::create();
423        /*if (this->isExactlyA(Class(SpaceShip)))
424            getFocus();*/
425    }
426
427    std::string SpaceShip::whereAmI() {
428        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
429        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
430        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
431    }
432
433    void SpaceShip::tick(float dt)
434    {
435        if (!this->isActive())
436            return;
437
438        currentDir_ = getOrientation()*initialDir_;
439        currentOrth_ = getOrientation()*initialOrth_;
440
441        if (this->cam_)
442            this->cam_->tick(dt);
443
444        if (Settings::showsGraphics())
445        {
446            if (this->smoke_)
447                this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
448            if (this->fire_)
449                this->fire_->setVisible(this->isVisible() && this->health_ < 20);
450
451            if (this->backlight_)
452            {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
453                if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
454                    this->backlight_->setActive(false);
455                else
456                    this->backlight_->setActive(true);
457            }
458
459            if (this->redNode_ && this->greenNode_)
460            {
461                this->blinkTime_ += dt;
462                float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
463                float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
464                this->redNode_->setScale(redScale, redScale, redScale);
465                this->greenNode_->setScale(greenScale, greenScale, greenScale);
466            }
467        }
468
469        if (this->timeToReload_ > 0)
470            this->timeToReload_ -= dt;
471        else
472            this->timeToReload_ = 0;
473
474        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
475        {
476
477            BillboardProjectile* projectile = new ParticleProjectile(this);
478            projectile->setColour(this->getProjectileColour());
479            projectile->create();
480            if (projectile->classID == 0)
481            {
482              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
483            }
484
485            projectile->setObjectMode(0x3);
486            this->timeToReload_ = this->reloadTime_;
487        }
488
489
490        // #####################################
491        // ############# STEERING ##############
492        // #####################################
493
494        if (this->velocity_.x > this->maxSpeed_)
495            this->velocity_.x = this->maxSpeed_;
496        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
497            this->velocity_.x = -this->maxSideAndBackSpeed_;
498        if (this->velocity_.y > this->maxSideAndBackSpeed_)
499            this->velocity_.y = this->maxSideAndBackSpeed_;
500        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
501            this->velocity_.y = -this->maxSideAndBackSpeed_;
502        if (this->rotationRate_ > this->maxRotationRadian_)
503            this->rotationRate_ = this->maxRotationRadian_;
504        if (this->rotationRate_ < -this->maxRotationRadian_)
505            this->rotationRate_ = -this->maxRotationRadian_;
506
507        if (this->acceleration_.x == 0)
508        {
509            if (this->velocity_.x > 0)
510            {
511                this->velocity_.x -= (this->translationDamping_ * dt);
512                if (this->velocity_.x < 0)
513                    this->velocity_.x = 0;
514            }
515            else if (this->velocity_.x < 0)
516            {
517                this->velocity_.x += (this->translationDamping_ * dt);
518                if (this->velocity_.x > 0)
519                    this->velocity_.x = 0;
520            }
521        }
522
523        if (this->acceleration_.y == 0)
524        {
525            if (this->velocity_.y > 0)
526            {
527                this->velocity_.y -= (this->translationDamping_ * dt);
528                if (this->velocity_.y < 0)
529                    this->velocity_.y = 0;
530            }
531            else if (this->velocity_.y < 0)
532            {
533                this->velocity_.y += (this->translationDamping_ * dt);
534                if (this->velocity_.y > 0)
535                    this->velocity_.y = 0;
536            }
537        }
538
539        if (this->momentum_ == this->zeroRadian_)
540        {
541            if (this->rotationRate_ > this->zeroRadian_)
542            {
543                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
544                if (this->rotationRate_ < this->zeroRadian_)
545                    this->rotationRate_ = 0;
546            }
547            else if (this->rotationRate_ < this->zeroRadian_)
548            {
549                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
550                if (this->rotationRate_ > this->zeroRadian_)
551                    this->rotationRate_ = 0;
552            }
553        }
554
555
556        SUPER(SpaceShip, tick, dt);
557
558        this->roll(this->mouseXRotation_ * dt);
559        if (this->bInvertYAxis_)
560            this->yaw(Radian(-this->mouseYRotation_ * dt));
561        else
562            this->yaw(Radian(this->mouseYRotation_ * dt));
563
564        if (this->acceleration_.x > 0)
565        {
566            this->tt1_->setEnabled(true);
567            this->tt2_->setEnabled(true);
568        }
569        else
570        {
571            this->tt1_->setEnabled(false);
572            this->tt2_->setEnabled(false);
573        }
574
575        COUT(5) << "steering our ship: " << objectID << std::endl;
576        this->acceleration_.x = 0;
577        this->acceleration_.y = 0;
578        this->momentum_ = 0;
579        this->mouseXRotation_ = Radian(0);
580        this->mouseYRotation_ = Radian(0);
581        this->bLMousePressed_ = false;
582    }
583
584    void SpaceShip::movePitch(float val)
585    {   getLocalShip()->setMovePitch(val);   }
586    void SpaceShip::moveYaw(float val)
587    {   getLocalShip()->setMoveYaw(val);   }
588    void SpaceShip::moveRoll(float val)
589    {   getLocalShip()->setMoveRoll(val);   }
590    void SpaceShip::moveLongitudinal(float val)
591    {   getLocalShip()->setMoveLongitudinal(val);   }
592    void SpaceShip::moveLateral(float val)
593    {   getLocalShip()->setMoveLateral(val);   }
594    void SpaceShip::fire()
595    {   getLocalShip()->doFire();   }
596
597    void SpaceShip::setMovePitch(float val)
598    {
599        val = -val * val * sgn(val) * this->rotationAcceleration_;
600        if (val > this->maxRotation_)
601            val = this->maxRotation_;
602        if (val < -this->maxRotation_)
603            val = -this->maxRotation_;
604        this->mouseYRotation_ = Radian(val);
605    }
606
607    void SpaceShip::setMoveYaw(float val)
608    {
609        val = -val * val * sgn(val) * this->rotationAcceleration_;
610        if (val > this->maxRotation_)
611            val = this->maxRotation_;
612        if (val < -this->maxRotation_)
613            val = -this->maxRotation_;
614        this->mouseXRotation_ = Radian(val);
615    }
616
617    void SpaceShip::setMoveRoll(float val)
618    {
619        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
620        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
621    }
622
623    void SpaceShip::setMoveLongitudinal(float val)
624    {
625        this->acceleration_.x = this->translationAcceleration_ * val;
626    }
627
628    void SpaceShip::setMoveLateral(float val)
629    {
630        this->acceleration_.y = -this->translationAcceleration_ * val;
631    }
632
633    void SpaceShip::doFire()
634    {
635        this->bLMousePressed_ = true;
636    }
637}
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