1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | |
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31 | #include "InGameConsole.h" |
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32 | |
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33 | #include <string> |
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34 | #include <OgreOverlay.h> |
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35 | #include <OgreOverlayElement.h> |
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36 | #include <OgreOverlayManager.h> |
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37 | #include <OgreOverlayContainer.h> |
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38 | #include <OgreFontManager.h> |
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39 | #include <OgreFont.h> |
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40 | |
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41 | #include "util/Math.h" |
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42 | #include "util/Convert.h" |
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43 | #include "util/Debug.h" |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "core/ConfigValueIncludes.h" |
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46 | #include "core/ConsoleCommand.h" |
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47 | #include "core/input/InputManager.h" |
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48 | #include "core/input/SimpleInputState.h" |
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49 | #include "core/input/InputBuffer.h" |
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50 | #include "GraphicsEngine.h" |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | const int LINES = 30; |
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55 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically |
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56 | |
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57 | SetConsoleCommand(InGameConsole, openConsole, true); |
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58 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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59 | |
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60 | InGameConsole* InGameConsole::singletonRef_s = 0; |
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61 | |
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62 | /** |
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63 | @brief Constructor: Creates and initializes the InGameConsole. |
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64 | */ |
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65 | InGameConsole::InGameConsole() |
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66 | : consoleOverlay_(0) |
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67 | , consoleOverlayContainer_(0) |
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68 | , consoleOverlayNoise_(0) |
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69 | , consoleOverlayCursor_(0) |
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70 | , consoleOverlayBorder_(0) |
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71 | , consoleOverlayTextAreas_(0) |
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72 | { |
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73 | RegisterObject(InGameConsole); |
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74 | |
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75 | assert(singletonRef_s == 0); |
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76 | singletonRef_s = this; |
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77 | |
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78 | this->bActive_ = false; |
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79 | this->cursor_ = 0.0f; |
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80 | this->cursorSymbol_ = '|'; |
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81 | this->inputWindowStart_ = 0; |
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82 | this->numLinesShifted_ = LINES - 1; |
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83 | // for the beginning, don't scroll |
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84 | this->scroll_ = 0; |
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85 | |
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86 | this->setConfigValues(); |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief Destructor: Destroys the TextAreas. |
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91 | */ |
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92 | InGameConsole::~InGameConsole(void) |
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93 | { |
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94 | this->deactivate(); |
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95 | |
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96 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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97 | InputManager::getInstance().requestDestroyState("console"); |
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98 | |
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99 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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100 | if (ovMan) |
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101 | { |
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102 | if (this->consoleOverlayNoise_) |
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103 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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104 | if (this->consoleOverlayCursor_) |
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105 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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106 | if (this->consoleOverlayBorder_) |
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107 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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108 | if (this->consoleOverlayTextAreas_) |
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109 | { |
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110 | for (int i = 0; i < LINES; i++) |
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111 | { |
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112 | if (this->consoleOverlayTextAreas_[i]) |
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113 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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114 | this->consoleOverlayTextAreas_[i] = 0; |
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115 | } |
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116 | |
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117 | } |
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118 | if (this->consoleOverlayContainer_) |
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119 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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120 | } |
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121 | if (this->consoleOverlayTextAreas_) |
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122 | { |
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123 | delete[] this->consoleOverlayTextAreas_; |
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124 | this->consoleOverlayTextAreas_ = 0; |
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125 | } |
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126 | |
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127 | singletonRef_s = 0; |
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128 | } |
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129 | |
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130 | /** |
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131 | @brief Sets the config values, describing the size of the console. |
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132 | */ |
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133 | void InGameConsole::setConfigValues() |
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134 | { |
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135 | SetConfigValue(relativeWidth, 0.8); |
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136 | SetConfigValue(relativeHeight, 0.4); |
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137 | SetConfigValue(blinkTime, 0.5); |
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138 | SetConfigValue(scrollSpeed_, 3.0f); |
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139 | SetConfigValue(noiseSize_, 1.0f); |
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140 | SetConfigValue(cursorSymbol_, '|'); |
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141 | } |
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142 | |
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143 | /** |
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144 | @brief Initializes the InGameConsole. |
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145 | */ |
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146 | void InGameConsole::initialise() |
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147 | { |
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148 | // create the corresponding input state |
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149 | InputManager::getInstance().createInputState<SimpleInputState>("console", 40) |
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150 | ->setKeyHandler(Shell::getInstance().getInputBuffer()); |
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151 | |
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152 | // create overlay and elements |
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153 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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154 | |
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155 | // create actual overlay |
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156 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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157 | |
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158 | // create a container |
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159 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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160 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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161 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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162 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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163 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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164 | |
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165 | // create BorderPanel |
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166 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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167 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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168 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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169 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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170 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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171 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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172 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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173 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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174 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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175 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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176 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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177 | |
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178 | // create a new font to match the requested size exactly |
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179 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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180 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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181 | font->setType(Ogre::FT_TRUETYPE); |
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182 | font->setSource("Monofur.ttf"); |
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183 | font->setTrueTypeSize(18); |
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184 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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185 | font->setTrueTypeResolution(192); |
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186 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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187 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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188 | |
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189 | // create the text lines |
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190 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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191 | for (int i = 0; i < LINES; i++) |
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192 | { |
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193 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + convertToString(i))); |
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194 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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195 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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196 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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197 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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198 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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199 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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200 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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201 | } |
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202 | |
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203 | // create cursor (also a text area overlay element) |
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204 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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205 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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206 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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207 | this->consoleOverlayCursor_->setCharHeight(18); |
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208 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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209 | this->consoleOverlayCursor_->setLeft(7); |
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210 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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211 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); |
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212 | |
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213 | // create noise |
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214 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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215 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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216 | this->consoleOverlayNoise_->setPosition(5,0); |
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217 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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218 | // comment following line to disable noise |
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219 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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220 | |
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221 | this->windowResized(GraphicsEngine::getInstance().getWindowWidth(), GraphicsEngine::getInstance().getWindowHeight()); |
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222 | |
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223 | // move overlay "above" the top edge of the screen |
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224 | // we take -1.2 because the border makes the panel bigger |
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225 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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226 | |
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227 | Shell::getInstance().addOutputLevel(true); |
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228 | |
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229 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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230 | } |
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231 | |
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232 | // ############################### |
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233 | // ### ShellListener methods ### |
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234 | // ############################### |
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235 | |
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236 | /** |
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237 | @brief Called if all output-lines have to be redrawn. |
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238 | */ |
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239 | void InGameConsole::linesChanged() |
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240 | { |
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241 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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242 | int max = 0; |
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243 | for (int i = 1; i < LINES; ++i) |
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244 | { |
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245 | if (it != Shell::getInstance().getEndIterator()) |
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246 | { |
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247 | ++it; |
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248 | max = i; |
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249 | } |
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250 | else |
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251 | break; |
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252 | } |
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253 | |
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254 | for (int i = LINES - 1; i > max; --i) |
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255 | this->print("", i, true); |
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256 | |
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257 | for (int i = max; i >= 1; --i) |
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258 | { |
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259 | --it; |
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260 | this->print(*it, i, true); |
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261 | } |
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262 | } |
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263 | |
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264 | /** |
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265 | @brief Called if only the last output-line has changed. |
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266 | */ |
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267 | void InGameConsole::onlyLastLineChanged() |
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268 | { |
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269 | if (LINES > 1) |
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270 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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271 | } |
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272 | |
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273 | /** |
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274 | @brief Called if a new output-line was added. |
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275 | */ |
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276 | void InGameConsole::lineAdded() |
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277 | { |
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278 | this->numLinesShifted_ = 0; |
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279 | this->shiftLines(); |
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280 | this->onlyLastLineChanged(); |
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281 | } |
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282 | |
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283 | /** |
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284 | @brief Called if the text in the input-line has changed. |
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285 | */ |
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286 | void InGameConsole::inputChanged() |
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287 | { |
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288 | if (LINES > 0) |
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289 | this->print(Shell::getInstance().getInput(), 0); |
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290 | |
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291 | if (Shell::getInstance().getInput() == "" || Shell::getInstance().getInput().size() == 0) |
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292 | this->inputWindowStart_ = 0; |
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293 | } |
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294 | |
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295 | /** |
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296 | @brief Called if the position of the cursor in the input-line has changed. |
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297 | */ |
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298 | void InGameConsole::cursorChanged() |
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299 | { |
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300 | unsigned int pos = Shell::getInstance().getCursorPosition() - inputWindowStart_; |
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301 | if (pos > maxCharsPerLine_) |
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302 | pos = maxCharsPerLine_; |
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303 | else if (pos < 0) |
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304 | pos = 0; |
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305 | |
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306 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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307 | this->consoleOverlayCursor_->setTop((int) this->windowH_ * this->relativeHeight - 24); |
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308 | } |
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309 | |
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310 | /** |
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311 | @brief Called if the console gets closed. |
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312 | */ |
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313 | void InGameConsole::exit() |
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314 | { |
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315 | this->deactivate(); |
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316 | } |
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317 | |
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318 | // ############################### |
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319 | // ### other external calls ### |
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320 | // ############################### |
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321 | |
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322 | /** |
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323 | @brief Used to control the actual scrolling and the cursor. |
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324 | */ |
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325 | void InGameConsole::tick(float dt) |
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326 | { |
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327 | if (this->scroll_ != 0) |
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328 | { |
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329 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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330 | |
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331 | if (this->scroll_ > 0) |
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332 | { |
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333 | // scrolling down |
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334 | // enlarge oldTop a little bit so that this exponential function |
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335 | // reaches 0 before infinite time has passed... |
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336 | float deltaScroll = (oldTop - 0.01) * dt * this->scrollSpeed_; |
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337 | if (oldTop - deltaScroll >= 0) |
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338 | { |
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339 | // window has completely scrolled down |
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340 | this->consoleOverlayContainer_->setTop(0); |
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341 | this->scroll_ = 0; |
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342 | } |
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343 | else |
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344 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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345 | } |
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346 | |
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347 | else |
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348 | { |
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349 | // scrolling up |
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350 | // note: +0.01 for the same reason as when scrolling down |
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351 | float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * dt * this->scrollSpeed_; |
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352 | if (oldTop - deltaScroll <= -1.2 * this->relativeHeight) |
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353 | { |
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354 | // window has completely scrolled up |
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355 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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356 | this->scroll_ = 0; |
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357 | this->consoleOverlay_->hide(); |
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358 | } |
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359 | else |
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360 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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361 | } |
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362 | } |
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363 | |
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364 | if (this->bActive_) |
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365 | { |
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366 | this->cursor_ += dt; |
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367 | if (this->cursor_ >= this->blinkTime) |
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368 | { |
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369 | this->cursor_ = 0; |
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370 | bShowCursor_ = !bShowCursor_; |
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371 | if (bShowCursor_) |
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372 | this->consoleOverlayCursor_->show(); |
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373 | else |
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374 | this->consoleOverlayCursor_->hide(); |
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375 | } |
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376 | |
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377 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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378 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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379 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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380 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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381 | } |
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382 | } |
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383 | |
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384 | /** |
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385 | @brief Resizes the console elements. Call if window size changes. |
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386 | */ |
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387 | void InGameConsole::windowResized(int newWidth, int newHeight) |
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388 | { |
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389 | this->windowW_ = newWidth; |
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390 | this->windowH_ = newHeight; |
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391 | this->consoleOverlayBorder_->setWidth((int) this->windowW_* this->relativeWidth); |
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392 | this->consoleOverlayBorder_->setHeight((int) this->windowH_ * this->relativeHeight); |
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393 | this->consoleOverlayNoise_->setWidth((int) this->windowW_ * this->relativeWidth - 10); |
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394 | this->consoleOverlayNoise_->setHeight((int) this->windowH_ * this->relativeHeight - 5); |
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395 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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396 | |
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397 | // now adjust the text lines... |
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398 | this->desiredTextWidth_ = (int) (this->windowW_ * this->relativeWidth) - 12; |
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399 | |
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400 | if (LINES > 0) |
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401 | this->maxCharsPerLine_ = max((unsigned int)10, (unsigned int) ((float)this->desiredTextWidth_ / CHAR_WIDTH)); |
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402 | else |
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403 | this->maxCharsPerLine_ = 10; |
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404 | |
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405 | for (int i = 0; i < LINES; i++) |
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406 | { |
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407 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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408 | this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * this->relativeHeight - 24 - 14*i); |
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409 | } |
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410 | |
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411 | this->linesChanged(); |
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412 | this->cursorChanged(); |
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413 | } |
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414 | |
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415 | // ############################### |
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416 | // ### internal methods ### |
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417 | // ############################### |
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418 | |
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419 | /** |
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420 | @brief Prints string to bottom line. |
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421 | @param s String to be printed |
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422 | */ |
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423 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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424 | { |
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425 | char level = 0; |
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426 | if (text.size() > 0) |
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427 | level = text[0]; |
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428 | |
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429 | std::string output = text; |
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430 | |
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431 | if (level >= -1 && level <= 5) |
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432 | output.erase(0, 1); |
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433 | |
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434 | if (LINES > index) |
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435 | { |
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436 | this->colourLine(level, index); |
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437 | |
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438 | if (index > 0) |
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439 | { |
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440 | unsigned int linesUsed = 1; |
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441 | while (output.size() > this->maxCharsPerLine_) |
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442 | { |
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443 | ++linesUsed; |
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444 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output.substr(0, this->maxCharsPerLine_))); |
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445 | output.erase(0, this->maxCharsPerLine_); |
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446 | output.insert(0, 1, ' '); |
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447 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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448 | this->shiftLines(); |
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449 | this->colourLine(level, index); |
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450 | } |
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451 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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452 | this->displayedText_ = output; |
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453 | this->numLinesShifted_ = linesUsed; |
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454 | } |
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455 | else |
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456 | { |
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457 | if (output.size() > this->maxCharsPerLine_) |
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458 | { |
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459 | if (Shell::getInstance().getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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460 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition(); |
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461 | else if (Shell::getInstance().getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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462 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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463 | |
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464 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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465 | } |
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466 | else |
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467 | this->inputWindowStart_ = 0; |
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468 | this->displayedText_ = output; |
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469 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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470 | } |
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471 | } |
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472 | } |
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473 | |
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474 | /** |
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475 | @brief Shows the InGameConsole. |
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476 | */ |
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477 | void InGameConsole::activate() |
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478 | { |
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479 | if (!this->bActive_) |
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480 | { |
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481 | this->bActive_ = true; |
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482 | InputManager::getInstance().requestEnterState("console"); |
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483 | Shell::getInstance().registerListener(this); |
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484 | |
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485 | this->windowResized(this->windowW_, this->windowH_); |
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486 | this->linesChanged(); |
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487 | this->cursorChanged(); |
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488 | this->consoleOverlay_->show(); |
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489 | |
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490 | // scroll down |
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491 | this->scroll_ = 1; |
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492 | // the rest is done by tick |
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493 | } |
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494 | } |
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495 | |
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496 | /** |
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497 | @brief Hides the InGameConsole. |
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498 | */ |
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499 | void InGameConsole::deactivate() |
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500 | { |
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501 | if (this->bActive_) |
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502 | { |
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503 | this->bActive_ = false; |
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504 | InputManager::getInstance().requestLeaveState("console"); |
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505 | Shell::getInstance().unregisterListener(this); |
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506 | |
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507 | // scroll up |
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508 | this->scroll_ = -1; |
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509 | // the rest is done by tick |
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510 | } |
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511 | } |
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512 | |
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513 | /** |
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514 | @brief Shifts all output lines one line up |
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515 | */ |
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516 | void InGameConsole::shiftLines() |
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517 | { |
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518 | for (unsigned int i = LINES - 1; i > 1; --i) |
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519 | { |
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520 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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521 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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522 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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523 | } |
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524 | } |
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525 | |
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526 | void InGameConsole::colourLine(int colourcode, int index) |
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527 | { |
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528 | if (colourcode == -1) |
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529 | { |
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530 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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531 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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532 | } |
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533 | else if (colourcode == 1) |
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534 | { |
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535 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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536 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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537 | } |
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538 | else if (colourcode == 2) |
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539 | { |
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540 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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541 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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542 | } |
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543 | else if (colourcode == 3) |
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544 | { |
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545 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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546 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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547 | } |
---|
548 | else if (colourcode == 4) |
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549 | { |
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550 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
---|
551 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
---|
552 | } |
---|
553 | else if (colourcode == 5) |
---|
554 | { |
---|
555 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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556 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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557 | } |
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558 | else |
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559 | { |
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560 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
---|
561 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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562 | } |
---|
563 | } |
---|
564 | |
---|
565 | // ############################### |
---|
566 | // ### satic methods ### |
---|
567 | // ############################### |
---|
568 | |
---|
569 | /** |
---|
570 | @brief Activates the console. |
---|
571 | */ |
---|
572 | /*static*/ void InGameConsole::openConsole() |
---|
573 | { |
---|
574 | InGameConsole::getInstance().activate(); |
---|
575 | } |
---|
576 | |
---|
577 | /** |
---|
578 | @brief Deactivates the console. |
---|
579 | */ |
---|
580 | /*static*/ void InGameConsole::closeConsole() |
---|
581 | { |
---|
582 | InGameConsole::getInstance().deactivate(); |
---|
583 | } |
---|
584 | |
---|
585 | /** |
---|
586 | @brief Converts a string into an Ogre::UTFString. |
---|
587 | @param s The string to convert |
---|
588 | @return The converted string |
---|
589 | */ |
---|
590 | /*static*/ Ogre::UTFString InGameConsole::convert2UTF(std::string s) |
---|
591 | { |
---|
592 | Ogre::UTFString utf; |
---|
593 | Ogre::UTFString::code_point cp; |
---|
594 | for (unsigned int i = 0; i < s.size(); ++i) |
---|
595 | { |
---|
596 | cp = s[i]; |
---|
597 | cp &= 0xFF; |
---|
598 | utf.append(1, cp); |
---|
599 | } |
---|
600 | return utf; |
---|
601 | } |
---|
602 | } |
---|