/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Felix Schulthess * Co-authors: * Reto Grieder * */ #ifndef _HUDRadar_H__ #define _HUDRadar_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "overlays/OrxonoxOverlay.h" #include "RadarListener.h" #include "RadarViewable.h" namespace orxonox { class _OrxonoxExport HUDRadar : public OrxonoxOverlay, public RadarListener { public: HUDRadar(); ~HUDRadar(); virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); private: // XML accessors float getHalfDotSizeDistance() const { return this->halfDotSizeDistance_; } void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; } float getMaximumDotSize() const { return this->maximumDotSize_; } void setMaximumDotSize(float size) { this->maximumDotSize_ = size; } float getRadarSensitivity() const { return this->sensitivity_; } // used also by RadarListener interface! void setRadarSensitivity(float sensitivity) { this->sensitivity_ = sensitivity; } // RadarListener interface void displayObject(RadarViewable* viewable, bool bIsMarked); void radarTick(float dt); std::map shapeMaterials_; std::vector radarDots_; std::vector::iterator itRadarDots_; Ogre::PanelOverlayElement* marker_; float halfDotSizeDistance_; float maximumDotSize_; float sensitivity_; }; } #endif /* _HUDRadar_H__ */