Last change
on this file since 7061 was
6748,
checked in by rgrieder, 15 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
752 bytes
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Line | |
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1 | -- InGameMenu.lua |
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2 | |
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3 | local P = createMenuSheet("InGameMenu") |
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4 | P.loadAlong = { "DecisionPopup" } |
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5 | |
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6 | -- events for ingamemenu |
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7 | function P.button_quit_clicked(e) |
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8 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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9 | end |
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10 | |
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11 | function P.button_mainmenu_clicked(e) |
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12 | orxonox.Game:getInstance():popState() |
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13 | orxonox.Game:getInstance():popState() |
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14 | orxonox.Game:getInstance():requestState("mainmenu") |
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15 | hideMenuSheet("InGameMenu") |
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16 | end |
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17 | |
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18 | function P.button_settings_clicked(e) |
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19 | showMenuSheet("SettingsMenu", true) |
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20 | end |
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21 | |
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22 | function P.button_return_clicked(e) |
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23 | hideMenuSheet("InGameMenu") |
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24 | end |
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25 | |
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26 | function P.callback(doExit) |
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27 | if doExit then |
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28 | hideMenuSheet("InGameMenu") |
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29 | orxonox.execute("exit") |
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30 | end |
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31 | end |
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32 | |
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33 | return P |
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34 | |
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