1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "GUIManager.h" |
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31 | |
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32 | #include <boost/bind.hpp> |
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33 | #include <memory> |
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34 | extern "C" { |
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35 | #include <lua.h> |
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36 | } |
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37 | #include <CEGUIDefaultLogger.h> |
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38 | #include <CEGUIExceptions.h> |
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39 | #include <CEGUIInputEvent.h> |
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40 | #include <CEGUIMouseCursor.h> |
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41 | #include <CEGUIResourceProvider.h> |
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42 | #include <CEGUISystem.h> |
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43 | #include <CEGUIWindow.h> |
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44 | #include <CEGUIWindowManager.h> |
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45 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
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46 | |
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47 | #include "SpecialConfig.h" // Configures the macro below |
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48 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
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49 | # include <ceguilua/CEGUILua.h> |
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50 | #else |
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51 | # include <CEGUILua.h> |
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52 | #endif |
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53 | |
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54 | #include "util/Clock.h" |
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55 | #include "util/Convert.h" |
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56 | #include "util/Debug.h" |
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57 | #include "util/Exception.h" |
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58 | #include "util/OrxAssert.h" |
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59 | #include "ConsoleCommand.h" |
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60 | #include "Core.h" |
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61 | #include "GraphicsManager.h" |
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62 | #include "LuaState.h" |
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63 | #include "PathConfig.h" |
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64 | #include "Resource.h" |
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65 | #include "input/InputManager.h" |
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66 | #include "input/InputState.h" |
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67 | #include "input/KeyBinderManager.h" |
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68 | |
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69 | namespace orxonox |
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70 | { |
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71 | static void key_esc() |
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72 | { GUIManager::getInstance().keyESC(); } |
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73 | SetConsoleCommandShortcutExternAlias(key_esc, "keyESC"); |
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74 | |
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75 | class CEGUILogger : public CEGUI::DefaultLogger |
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76 | { |
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77 | public: |
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78 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) |
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79 | { |
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80 | int orxonoxLevel = CEGUI::Standard; |
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81 | switch (level) |
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82 | { |
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83 | case CEGUI::Errors: orxonoxLevel = 1; break; |
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84 | case CEGUI::Warnings: orxonoxLevel = 2; break; |
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85 | case CEGUI::Standard: orxonoxLevel = 4; break; |
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86 | case CEGUI::Informative: orxonoxLevel = 5; break; |
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87 | case CEGUI::Insane: orxonoxLevel = 6; break; |
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88 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); |
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89 | } |
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90 | OutputHandler::getOutStream(orxonoxLevel) |
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91 | << "CEGUI: " << message << std::endl; |
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92 | |
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93 | CEGUI::DefaultLogger::logEvent(message, level); |
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94 | } |
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95 | }; |
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96 | |
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97 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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98 | |
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99 | GUIManager* GUIManager::singletonPtr_s = 0; |
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100 | |
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101 | SetConsoleCommandShortcut(GUIManager, showGUI).accessLevel(AccessLevel::User).defaultValue(1, false).defaultValue(2, true); |
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102 | SetConsoleCommandShortcut(GUIManager, hideGUI).accessLevel(AccessLevel::User); |
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103 | |
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104 | /** |
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105 | @brief |
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106 | Constructs the GUIManager by starting up CEGUI |
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107 | |
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108 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. |
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109 | The log is set up and connected to the CEGUILogger. |
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110 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. |
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111 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). |
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112 | @param renderWindow |
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113 | Ogre's render window. Without this, the GUI cannot be displayed. |
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114 | @return true if success, otherwise false |
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115 | */ |
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116 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) |
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117 | : resourceProvider_(NULL) |
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118 | , camera_(NULL) |
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119 | { |
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120 | using namespace CEGUI; |
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121 | |
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122 | COUT(3) << "Initialising CEGUI." << std::endl; |
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123 | |
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124 | // Note: No SceneManager specified yet |
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125 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); |
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126 | resourceProvider_ = guiRenderer_->createResourceProvider(); |
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127 | resourceProvider_->setDefaultResourceGroup("GUI"); |
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128 | |
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129 | // Setup scripting |
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130 | luaState_.reset(new LuaState()); |
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131 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); |
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132 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions |
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133 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); |
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134 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); |
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135 | scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); |
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136 | |
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137 | // Create our own logger to specify the filepath |
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138 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); |
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139 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); |
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140 | // set the log level according to ours (translate by subtracting 1) |
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141 | ceguiLogger->setLoggingLevel( |
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142 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); |
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143 | this->ceguiLogger_ = ceguiLogger.release(); |
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144 | |
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145 | // Create the CEGUI system singleton |
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146 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); |
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147 | |
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148 | // Align CEGUI mouse with OIS mouse |
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149 | guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); |
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150 | |
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151 | // Initialise the Lua framework and load the schemes |
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152 | this->luaState_->doFile("InitialiseGUI.lua"); |
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153 | |
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154 | // Create the root nodes |
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155 | this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); |
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156 | this->rootWindow_->setProperty("FrameEnabled", "False"); |
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157 | this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); |
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158 | this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); |
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159 | // And connect them |
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160 | CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); |
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161 | this->rootWindow_->addChildWindow(this->hudRootWindow_); |
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162 | this->rootWindow_->addChildWindow(this->menuRootWindow_); |
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163 | |
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164 | // No background to start with (sets the alpha value to 0) |
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165 | this->setBackgroundImage(""); |
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166 | |
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167 | // Set up the sheet manager in the Lua framework |
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168 | this->luaState_->doFile("SheetManager.lua"); |
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169 | } |
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170 | |
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171 | /** |
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172 | @brief |
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173 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. |
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174 | */ |
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175 | GUIManager::~GUIManager() |
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176 | { |
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177 | } |
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178 | |
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179 | /** |
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180 | @brief |
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181 | used to tick the GUI |
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182 | @param time |
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183 | clock which provides time value for the GUI System |
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184 | |
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185 | Ticking the GUI means updating it with a certain regularity. |
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186 | The elapsed time since the last call is given in the time value provided by the clock. |
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187 | This time value is then used to provide a fluent animation of the GUI. |
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188 | */ |
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189 | void GUIManager::preUpdate(const Clock& time) |
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190 | { |
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191 | assert(guiSystem_); |
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192 | this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); |
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193 | } |
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194 | |
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195 | /** |
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196 | @brief |
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197 | Tells the GUIManager which SceneManager to use |
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198 | @param camera |
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199 | The current camera on which the GUI should be displayed on. |
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200 | |
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201 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. |
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202 | This means the GUI is not bound to a camera but rather to the SceneManager. |
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203 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. |
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204 | */ |
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205 | void GUIManager::setCamera(Ogre::Camera* camera) |
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206 | { |
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207 | this->camera_ = camera; |
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208 | if (camera == NULL) |
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209 | this->guiRenderer_->setTargetSceneManager(0); |
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210 | else |
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211 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); |
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212 | } |
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213 | |
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214 | /** |
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215 | @brief |
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216 | Executes Lua code |
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217 | @param str |
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218 | reference to string object holding the Lua code which is to be executed |
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219 | */ |
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220 | void GUIManager::executeCode(const std::string& str) |
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221 | { |
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222 | this->luaState_->doString(str, rootFileInfo_); |
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223 | } |
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224 | |
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225 | /** Loads a GUI sheet by Lua script |
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226 | @param name |
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227 | The name of the GUI (like the script name, but without the extension) |
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228 | */ |
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229 | void GUIManager::loadGUI(const std::string& name) |
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230 | { |
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231 | this->executeCode("loadSheet(\"" + name + "\")"); |
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232 | } |
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233 | |
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234 | /** |
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235 | @brief |
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236 | Displays specified GUI on screen |
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237 | @param name |
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238 | The name of the GUI |
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239 | |
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240 | The function executes the Lua function with the same name in case the GUIManager is ready. |
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241 | */ |
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242 | /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious) |
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243 | { |
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244 | GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ")"); |
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245 | } |
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246 | |
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247 | /** |
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248 | @brief |
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249 | Hack-ish. Needed for GUIOverlay. |
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250 | */ |
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251 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious) |
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252 | { |
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253 | this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + ptr + ")"); |
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254 | } |
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255 | |
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256 | /** |
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257 | @brief |
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258 | Hides specified GUI. |
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259 | @param name |
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260 | The name of the GUI. |
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261 | */ |
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262 | /*static*/ void GUIManager::hideGUI(const std::string& name) |
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263 | { |
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264 | GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); |
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265 | } |
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266 | |
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267 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) |
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268 | { |
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269 | InputState* state = InputManager::getInstance().createInputState(name); |
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270 | |
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271 | /* Table that maps isFullScreen() and showCursor to mouseExclusive |
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272 | isFullscreen / showCursor | True | False | Dontcare |
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273 | ---------------------------------------------------- |
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274 | true | True | True | Dontcare |
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275 | ---------------------------------------------------- |
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276 | false | False | True | Dontcare |
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277 | */ |
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278 | if (showCursor == TriBool::Dontcare) |
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279 | state->setMouseExclusive(TriBool::Dontcare); |
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280 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) |
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281 | state->setMouseExclusive(TriBool::True); |
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282 | else |
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283 | state->setMouseExclusive(TriBool::False); |
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284 | |
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285 | if (showCursor == TriBool::True) |
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286 | state->setMouseHandler(this); |
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287 | else if (showCursor == TriBool::False) |
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288 | state->setMouseHandler(&InputHandler::EMPTY); |
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289 | |
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290 | if (useKeyboard == TriBool::True) |
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291 | state->setKeyHandler(this); |
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292 | else if (useKeyboard == TriBool::False) |
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293 | state->setKeyHandler(&InputHandler::EMPTY); |
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294 | |
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295 | if (bBlockJoyStick) |
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296 | state->setJoyStickHandler(&InputHandler::EMPTY); |
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297 | |
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298 | return state->getName(); |
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299 | } |
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300 | |
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301 | void GUIManager::keyESC() |
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302 | { |
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303 | this->executeCode("keyESC()"); |
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304 | } |
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305 | |
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306 | void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) |
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307 | { |
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308 | if (imageSet.empty() || imageName.empty()) |
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309 | this->setBackgroundImage(""); |
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310 | else |
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311 | this->setBackgroundImage("set: " + imageSet + " image: " + imageName); |
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312 | } |
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313 | |
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314 | void GUIManager::setBackgroundImage(const std::string& image) |
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315 | { |
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316 | if (image.empty()) |
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317 | this->rootWindow_->setProperty("Alpha", "0.0"); |
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318 | else |
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319 | this->rootWindow_->setProperty("Alpha", "1.0"); |
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320 | this->rootWindow_->setProperty("Image", image); |
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321 | } |
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322 | |
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323 | void GUIManager::keyPressed(const KeyEvent& evt) |
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324 | { |
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325 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); |
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326 | this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); |
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327 | } |
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328 | |
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329 | void GUIManager::keyReleased(const KeyEvent& evt) |
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330 | { |
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331 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); |
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332 | } |
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333 | |
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334 | /** |
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335 | @brief |
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336 | Function receiving a mouse button pressed event. |
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337 | @param id |
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338 | ID of the mouse button which got pressed |
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339 | |
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340 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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341 | It is for CEGUI to process the event. |
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342 | */ |
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343 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) |
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344 | { |
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345 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); |
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346 | } |
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347 | |
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348 | /** |
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349 | @brief |
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350 | Function receiving a mouse button released event. |
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351 | @param id |
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352 | ID of the mouse button which got released |
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353 | |
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354 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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355 | It is for CEGUI to process the event. |
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356 | */ |
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357 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) |
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358 | { |
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359 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); |
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360 | } |
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361 | |
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362 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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363 | { |
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364 | this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); |
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365 | } |
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366 | |
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367 | void GUIManager::mouseScrolled(int abs, int rel) |
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368 | { |
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369 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); |
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370 | } |
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371 | |
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372 | /** |
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373 | @brief |
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374 | converts mouse event code to CEGUI event code |
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375 | @param button |
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376 | code of the mouse button as we use it in Orxonox |
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377 | @return |
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378 | code of the mouse button as it is used by CEGUI |
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379 | |
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380 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. |
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381 | */ |
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382 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) |
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383 | { |
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384 | switch (button) |
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385 | { |
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386 | case MouseButtonCode::Left: |
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387 | return CEGUI::LeftButton; |
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388 | |
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389 | case MouseButtonCode::Right: |
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390 | return CEGUI::RightButton; |
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391 | |
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392 | case MouseButtonCode::Middle: |
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393 | return CEGUI::MiddleButton; |
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394 | |
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395 | case MouseButtonCode::Button3: |
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396 | return CEGUI::X1Button; |
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397 | |
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398 | case MouseButtonCode::Button4: |
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399 | return CEGUI::X2Button; |
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400 | |
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401 | default: |
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402 | return CEGUI::NoButton; |
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403 | } |
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404 | } |
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405 | |
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406 | /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. |
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407 | When a ScriptException occurs, the error message will be displayed and |
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408 | the program carries on. |
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409 | @remarks |
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410 | The exception behaviour may pose problems if the code is not written |
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411 | exception-safe (and you can forget about that in Lua). The program might |
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412 | be left in an undefined state. But otherwise one script error would |
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413 | terminate the whole program... |
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414 | @note |
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415 | Your life gets easier if you use boost::bind to create the object/function. |
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416 | @param function |
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417 | Any callable object/function that takes this->guiSystem_ as its only parameter. |
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418 | @return |
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419 | True if input was handled, false otherwise. A caught exception yields true. |
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420 | */ |
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421 | template <typename FunctionType> |
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422 | bool GUIManager::protectedCall(FunctionType function) |
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423 | { |
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424 | try |
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425 | { |
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426 | return function(this->guiSystem_); |
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427 | } |
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428 | catch (CEGUI::ScriptException& ex) |
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429 | { |
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430 | // Display the error and proceed. See @remarks why this can be dangerous. |
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431 | COUT(1) << ex.getMessage() << std::endl; |
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432 | return true; |
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433 | } |
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434 | } |
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435 | |
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436 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) |
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437 | { |
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438 | window->subscribeScriptedEvent(event, function); |
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439 | } |
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440 | } |
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