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source: code/branches/chat2/src/modules/objects/ObjectsPrereqs.h @ 6835

Last change on this file since 6835 was 6800, checked in by dafrick, 15 years ago

Created a new class of triggers called Multitriggers.
MultiTriggers are triggers which (as opposed to normal triggers) have a state for each object triggering the MultiTrigger, that means, that a MultiTrigger can be triggered for two different Players, while not being triggered for a third.
To go with this MultiTrigger I created a data structure (MultitriggerContainer), which helps relaying important information to the objects, that receive the Events of the trigger.
Also there is a MultiDistanceTrigger, which is just the DistanceTrigger as a MultiTrigger.

To make this work I had to make some adjustements to the eventsystem, namely an EventState can now be either an EventState (as it was before) or an EventSink, which means that every efent arriving at the EventState is processed as opposed to just the ones which change the state.
There is a new makro (XMLPortEventSink) to create an EventState with sink behaviour. It can be used exacly as the XMLPortEventState makro.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the objects module
33*/
34
35#ifndef _ObjectsPrereqs_H__
36#define _ObjectsPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "OrxonoxPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef OBJECTS_SHARED_BUILD
47#    define _ObjectsExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _ObjectsExport
51#    else
52#      define _ObjectsExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _ObjectsExport  __attribute__ ((visibility("default")))
57#else
58#  define _ObjectsExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class Attacher;
68    class ForceField;
69    class Planet;
70    class Script;
71
72    // collisionshapes
73    class BoxCollisionShape;
74    class ConeCollisionShape;
75    class PlaneCollisionShape;
76    class SphereCollisionShape;
77
78    // eventsystem
79    class EventDispatcher;
80    class EventFilter;
81    class EventListener;
82    class EventName;
83    class EventTarget;
84
85    // triggers
86    class CheckPoint;
87    class DistanceMultiTrigger;
88    class DistanceTrigger;
89    class EventTrigger;
90    class MultiTrigger;
91    class MultiTriggerContainer;
92    class Trigger;
93}
94
95#endif /* _ObjectsPrereqs_H__ */
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