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source: code/branches/console/src/CMakeLists.txt @ 6104

Last change on this file since 6104 was 5973, checked in by rgrieder, 15 years ago

Input part of the IOConsole should be working (at least with SSH on tardis). Note: removed modules from compilation

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #
25
26# Required macros and functions
27INCLUDE(FlagUtilities)
28INCLUDE(TargetUtilities)
29
30# Configure the two headers and set some options
31INCLUDE(OrxonoxConfig.cmake)
32
33################ Library Defines ################
34
35# Disable Boost auto linking completely
36ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
37
38# If no defines are specified, these libs get linked statically
39ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
40ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
41ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
42ADD_COMPILER_FLAGS("-DOIS_DYNAMIC_LIB")
43ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
44# If no defines are specified, these libs get linked dynamically
45ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
46ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
47ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
48
49# Use TinyXML++
50ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP")
51
52############## Include Directories ##############
53
54# Set the search paths for include files
55INCLUDE_DIRECTORIES(
56  # External
57  ${OGRE_INCLUDE_DIR}
58  ${CEGUI_INCLUDE_DIR}
59  ${ENET_INCLUDE_DIR}
60  ${Boost_INCLUDE_DIRS}
61  ${OPENAL_INCLUDE_DIRS}
62  ${ALUT_INCLUDE_DIR}
63  ${VORBIS_INCLUDE_DIR}
64  ${OGG_INCLUDE_DIR}
65  ${LUA_INCLUDE_DIR}
66  ${TCL_INCLUDE_PATH}
67  ${DIRECTX_INCLUDE_DIR}
68  ${ZLIB_INCLUDE_DIR}
69  ${VLD_INCLUDE_DIR}
70
71  # All includes in "externals" should be prefixed with the path
72  # relative to "external" to avoid conflicts
73  ${CMAKE_CURRENT_SOURCE_DIR}/external
74  # Include directories needed even if only included by Orxonox
75  ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet
76  ${CMAKE_CURRENT_SOURCE_DIR}/external/ois
77
78  # OrxonoxConfig.h
79  ${CMAKE_CURRENT_BINARY_DIR}
80)
81
82IF(CEGUILUA_USE_INTERNAL_LIBRARY)
83  INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION})
84ENDIF()
85
86################### Tolua Bind ##################
87
88# Create directory because the tolua application doesn't work otherwise
89IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
90  FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
91ENDIF()
92
93INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
94
95################ Sub Directories ################
96
97ADD_SUBDIRECTORY(external)
98ADD_SUBDIRECTORY(libraries)
99ADD_SUBDIRECTORY(orxonox)
100#ADD_SUBDIRECTORY(modules)
101
102################ Executable ################
103
104INCLUDE_DIRECTORIES(
105  ${CMAKE_CURRENT_SOURCE_DIR}/libraries
106  ${CMAKE_CURRENT_SOURCE_DIR}/orxonox
107)
108
109# Translate argument
110IF(ORXONOX_USE_WINMAIN)
111  SET(ORXONOX_WIN32 WIN32)
112ENDIF()
113
114ORXONOX_ADD_EXECUTABLE(orxonox-main
115  # When defined as WIN32 this removes the console window on Windows
116  ${ORXONOX_WIN32}
117  LINK_LIBRARIES
118    orxonox
119  SOURCE_FILES
120    Orxonox.cc
121  OUTPUT_NAME orxonox
122)
123
124# Get name to configure the run scripts
125GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
126GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
127SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
128
129
130# When using Visual Studio we want to use the output directory as working
131# directory and we also want to specify where the external dlls
132# (lua, ogre, etc.) are. The problem hereby is that these information cannot
133# be specified in CMake because they are not stored in the actual project file.
134# This workaround will create a configured *.vcproj.user file that holds the
135# right values. When starting the solution for the first time,
136# these get written to the *vcproj.yourPCname.yourname.user
137IF(MSVC)
138  IF(CMAKE_CL_64)
139    SET(MSVC_PLATFORM "x64")
140  ELSE()
141    SET(MSVC_PLATFORM "Win32")
142  ENDIF()
143  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
144         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
145  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
146ENDIF(MSVC)
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