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source: code/branches/console/src/libraries/core/Core.h @ 5991

Last change on this file since 5991 was 5973, checked in by rgrieder, 15 years ago

Input part of the IOConsole should be working (at least with SSH on tardis). Note: removed modules from compilation

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Core_H__
31#define _Core_H__
32
33#include "CorePrereqs.h"
34
35#include <cassert>
36#include <boost/scoped_ptr.hpp>
37#include "util/OutputHandler.h"
38#include "util/Scope.h"
39#include "util/ScopeGuard.h"
40#include "util/Singleton.h"
41
42namespace orxonox
43{
44    class CoreConfiguration;
45        class IOConsole;
46
47    /**
48    @brief
49        The Core class is a singleton used to configure the program basics.
50    @remark
51        You should only create this singleton once because it destroys the identifiers!
52    */
53    class _CoreExport Core : public Singleton<Core>
54    {
55        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
56        friend class Singleton<Core>;
57        friend class Game;
58
59        public:
60            /**
61            @brief
62                Determines the executable path, checks for build directory runs, creates
63                the output directories and sets up the other core library singletons.
64            @throws
65                GeneralException
66            */
67            Core(const std::string& cmdLine);
68            ~Core();
69
70            void setConfigValues();
71
72            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
73            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
74            static const std::string& getLanguage();
75            static void  resetLanguage();
76
77        private:
78            Core(const Core&); //!< Don't use (undefined symbol)
79
80            void preUpdate(const Clock& time);
81            void postUpdate(const Clock& time);
82
83            void loadGraphics();
84            void unloadGraphics();
85
86            void setThreadAffinity(int limitToCPU);
87
88            // Mind the order for the destruction!
89            scoped_ptr<PathConfig>        pathConfig_;
90            scoped_ptr<DynLibManager>     dynLibManager_;
91            scoped_ptr<SignalHandler>     signalHandler_;
92            SimpleScopeGuard              identifierDestroyer_;
93            SimpleScopeGuard              consoleCommandDestroyer_;
94            scoped_ptr<ConfigFileManager> configFileManager_;
95            scoped_ptr<Language>          languageInstance_;
96            scoped_ptr<CoreConfiguration> configuration_;
97            scoped_ptr<TclBind>           tclBind_;
98            scoped_ptr<TclThreadManager>  tclThreadManager_;
99            scoped_ptr<Shell>             shell_;
100            scoped_ptr<IOConsole>         ioConsole_;
101            // graphical
102            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
103            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
104            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
105            scoped_ptr<Scope<ScopeID::Root> >     rootScope_;
106            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
107
108            bool                          bGraphicsLoaded_;
109            static Core* singletonPtr_s;
110    };
111}
112
113#endif /* _Core_H__ */
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