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source: code/branches/console/src/libraries/core/Core.h @ 6013

Last change on this file since 6013 was 6004, checked in by rgrieder, 15 years ago

De-singletonised Shell so that both consoles have their own Shell instance. However they share the history.
Also modified IOConsole to hopefully work with status lines.

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Core_H__
31#define _Core_H__
32
33#include "CorePrereqs.h"
34
35#include <cassert>
36#include <boost/scoped_ptr.hpp>
37#include "util/OutputHandler.h"
38#include "util/Scope.h"
39#include "util/ScopeGuard.h"
40#include "util/Singleton.h"
41
42namespace orxonox
43{
44    class CoreConfiguration;
45
46    /**
47    @brief
48        The Core class is a singleton used to configure the program basics.
49    @remark
50        You should only create this singleton once because it destroys the identifiers!
51    */
52    class _CoreExport Core : public Singleton<Core>
53    {
54        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
55        friend class Singleton<Core>;
56        friend class Game;
57
58        public:
59            /**
60            @brief
61                Determines the executable path, checks for build directory runs, creates
62                the output directories and sets up the other core library singletons.
63            @throws
64                GeneralException
65            */
66            Core(const std::string& cmdLine);
67            ~Core();
68
69            void setConfigValues();
70
71            static const std::string& getLanguage();
72            static void  resetLanguage();
73
74        private:
75            Core(const Core&); //!< Don't use (undefined symbol)
76
77            void preUpdate(const Clock& time);
78            void postUpdate(const Clock& time);
79
80            void loadGraphics();
81            void unloadGraphics();
82
83            void setThreadAffinity(int limitToCPU);
84
85            // Mind the order for the destruction!
86            scoped_ptr<PathConfig>        pathConfig_;
87            scoped_ptr<DynLibManager>     dynLibManager_;
88            scoped_ptr<SignalHandler>     signalHandler_;
89            SimpleScopeGuard              identifierDestroyer_;
90            SimpleScopeGuard              consoleCommandDestroyer_;
91            scoped_ptr<ConfigFileManager> configFileManager_;
92            scoped_ptr<Language>          languageInstance_;
93            scoped_ptr<CoreConfiguration> configuration_;
94            scoped_ptr<TclBind>           tclBind_;
95            scoped_ptr<TclThreadManager>  tclThreadManager_;
96            scoped_ptr<IOConsole>         ioConsole_;
97            // graphical
98            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
99            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
100            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
101            scoped_ptr<Scope<ScopeID::Root> >     rootScope_;
102            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
103
104            bool                          bGraphicsLoaded_;
105            static Core* singletonPtr_s;
106    };
107}
108
109#endif /* _Core_H__ */
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