Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/console/src/network/PacketDecoder.cc @ 1465

Last change on this file since 1465 was 1438, checked in by landauf, 16 years ago

removed some other (potential) bugs or dangerous code lines

File size: 9.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/*
30* Class contains functions to determine and decode incomming packages
31* ->don't read this without the class PacketGenerator, since they belong together
32*
33* Autor: Dumeni Manatschal
34*
35*/
36
37#include "PacketTypes.h"
38#include "PacketManager.h"
39
40#include <iostream>
41
42#include "core/Debug.h"
43
44namespace network
45{
46
47  PacketDecoder::PacketDecoder(){}
48
49  PacketDecoder::~PacketDecoder(){}
50
51  //call this function out of an instance of PacketDecoder
52  //it will determine the type id and call the right decode function
53  bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
54  {
55    int client = clientId;
56    COUT(5) << "clientId: " << client << std::endl; //control cout, not important, just debugging info
57    int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
58    COUT(5) << "packet id: " << id << std::endl;
59//     COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl;
60    switch( id ) {
61  case ACK:
62    acknowledgement( packet, clientId );
63    return true;
64    break;
65  case MOUSE:
66    mousem( packet, clientId );
67    return true;
68    break;
69  case KEYBOARD:
70    keystrike( packet, clientId );
71    return true;
72    break;
73  case CHAT:
74    chatMessage( packet, clientId );
75    return true;
76    break;
77  case GAMESTATE:
78    gstate( packet );
79    return true;
80    break;
81  case CLASSID:
82    clid(packet);
83    return true;
84    break;
85    }
86    return false;
87  }
88
89  //following are the decode functions for the data of the packets
90
91  void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
92  {
93    ack* a = new ack;
94    *a = *(ack*)packet->data; //press pattern of ack on new data
95
96
97    COUT(5) << "got ack id: " << a->id << std::endl;
98    processAck( a, clientId ); //debug info
99
100    //clean memory
101    enet_packet_destroy( packet );
102  }
103
104  void PacketDecoder::mousem( ENetPacket* packet, int clientId )
105  {
106    mouse* mouseMove = new mouse;
107    //copy data of packet->data to new struct
108    *mouseMove = *(mouse*)packet->data;
109
110    //clean memory
111    enet_packet_destroy( packet );
112
113    printMouse( mouseMove ); //debug info
114  }
115
116  void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
117  {
118    keyboard* key = new keyboard;
119    *key = *(keyboard*)packet->data; //see above
120
121    //clean memory
122    enet_packet_destroy( packet );
123
124    printKey( key ); //debug info
125
126  }
127
128  void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
129  {
130    chat* chatting = new chat;
131    chatting->id = (int)*packet->data; //first copy id into new struct
132    //since the chat message is a char*, allocate the memory needed
133    char* reserve = new char[packet->dataLength-4];
134    //copy the transmitted bytestream into the new generated char*,
135    //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
136    memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
137    //put pointer of chatting struct to the begining of the new generated char*
138    chatting->message = reserve;
139
140    //clean memory
141    enet_packet_destroy( packet );
142
143    processChat( chatting, clientId ); //debug info
144  }
145
146  void PacketDecoder::gstate( ENetPacket* packet )
147  {
148    GameStateCompressed* currentState = NULL;
149    currentState = new GameStateCompressed;
150    if(currentState == NULL){
151      COUT(3) << "could not generate new GameStateCompressed" << std::endl;
152      return;
153    }
154    //since it's not alowed to use void* for pointer arithmetic
155    //FIXME: variable never used
156    unsigned char* data = (unsigned char *)(packet->data);
157    //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
158    //memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
159    //currentState->id = *((int *)packet->data+sizeof(int));
160    memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) );
161    COUT(5) << "decoder: received gs id: " << currentState->id << std::endl;
162//     std::cout << "id: " << currentState->id << std::endl;
163    //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
164    //position of the data stream, data+2*sizeof( int )
165    memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) );
166    //currentState->compsize = (int)*(data+2*sizeof(int));
167//     std::cout << "compsize: " << currentState->compsize << std::endl;
168    //size of uncompressed data
169    memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) );
170    //currentState->normsize = (int)*(data+3*sizeof(int));
171//     std::cout << "normsize. " << currentState->normsize << std::endl;
172    //since the packetgenerator was changed, due to a new parameter, change this function too
173    memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+4*sizeof(int)), sizeof(bool));
174    //currentState->diffed = (bool)*(data+4*sizeof(int));
175//     std::cout << "diffed: " << currentState->diffed << std::endl;
176    //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
177    if(currentState->compsize==0)
178    {
179      COUT(2) << "compsize is 0" << std::endl;
180    }
181    currentState->data = (unsigned char*)(malloc( currentState->compsize ));
182    if(currentState->data==NULL)
183    {
184      COUT(2) << "Gamestatepacket-decoder: memory leak" << std::endl;
185    }
186    //copy the GameStateCompressed data
187    //std::cout << "packet size (enet): " << packet->dataLength << std::endl;
188    //std::cout << "totallen: " << 4*sizeof(int)+sizeof(bool)+currentState->compsize << std::endl;
189    memcpy( (void*)(currentState->data), (const void*)(packet->data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
190
191    //clean memory
192    enet_packet_destroy( packet );
193    processGamestate(currentState);
194  }
195
196  void PacketDecoder::clid( ENetPacket *packet)
197  {
198    classid* cid = new classid;
199    cid->length = ((classid*)(packet->data))->length;
200    cid->id = ((classid *)(packet->data))->id;
201    cid->clid = ((classid *)(packet->data))->clid;
202    cid->message = (const char *)malloc(cid->length);
203    void *data  = (void *)cid->message;
204    memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length);
205    COUT(4) << "classid: " << cid->clid << ", name: " << cid->message << std::endl;
206    enet_packet_destroy( packet );
207    processClassid(cid);
208  }
209
210
211  // now the data processing functions:
212
213  void PacketDecoder::processChat( chat *data, int clientId)
214  {
215    printChat(data, clientId);
216  }
217
218  void PacketDecoder::processGamestate( GameStateCompressed *state )
219  {
220  }
221
222  void PacketDecoder::processClassid( classid *cid)
223  {
224    printClassid(cid);
225    return;
226  }
227
228  void PacketDecoder::processAck( ack *data, int clientID)
229  {
230    printAck(data);
231    return;
232  }
233
234
235  //these are some print functions for test stuff
236
237  void PacketDecoder::printAck( ack* data )
238  {
239    COUT(5) << "data id: " << data->id << std::endl;
240    COUT(5) << "data:    " << data->a << std::endl;
241  }
242
243  void PacketDecoder::printMouse( mouse* data )
244  {
245    COUT(5) << "data id: " << data->id << std::endl;
246    COUT(5) << "data:    " << data->x << " " << data->y << std::endl;
247  }
248
249  void PacketDecoder::printKey( keyboard* data )
250  {
251    COUT(5) << "data id: " << data->id << std::endl;
252    COUT(5) << "data:    " << (char)data->press << std::endl;
253  }
254
255  void PacketDecoder::printChat( chat* data, int clientId )
256  {
257    if(clientId!=CLIENTID_CLIENT)
258    {
259      COUT(5) << "client: " << clientId << std::endl;
260    }
261    COUT(5) << "data id: " << data->id << std::endl;
262    COUT(5) << "data:    " << data->message << std::endl;
263  }
264
265  void PacketDecoder::printGamestate( GameStateCompressed* data )
266  {
267    COUT(5) << "id of GameStateCompressed:   " << data->id << std::endl;
268    COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl;
269  }
270
271  void PacketDecoder::printClassid( classid *cid)
272  {
273    COUT(5) << "id of classid:    " << cid->id << std::endl;
274    COUT(5) << "size of classid:  " << cid->length << std::endl;
275    COUT(5) << "ID of classid:    " << cid->clid << std::endl;
276    COUT(5) << "data of classid:  " << cid->message << std::endl;
277  }
278
279}
Note: See TracBrowser for help on using the repository browser.