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source: code/branches/console/src/orxonox/Orxonox.h @ 1402

Last change on this file since 1402 was 1334, checked in by landauf, 16 years ago
  • added colored output in the InGameConsole, depending on the output level (error = red, …).
  • increased performance of InGameConsole and Shell
File size: 3.6 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[612]29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
[673]35#ifndef _Orxonox_H__
36#define _Orxonox_H__
[612]37
[1039]38#include "OrxonoxPrereqs.h"
39
[715]40#include <string>
41
[612]42#include <OgrePrerequisites.h>
[777]43#include "audio/AudioPrereqs.h"
[729]44
[612]45#include "GraphicsEngine.h"
[1024]46#include "core/InputEventListener.h"
[612]47
48
49namespace orxonox {
50
51  enum gameMode{
52    SERVER,
53    CLIENT,
[1021]54    STANDALONE
[612]55  };
56
[1032]57  //! Orxonox singleton class
[1021]58  class _OrxonoxExport Orxonox : public InputEventListener
[612]59  {
60    public:
[715]61      void init(int argc, char **argv, std::string path);
[612]62      void start();
[1145]63      void abortImmediateForce();
[1021]64      void abortRequest();
65      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
66
[612]67      static Orxonox* getSingleton();
[1052]68      static void destroySingleton();
69
70      static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; }
71      static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; }
72      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
73      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
[612]74
[1021]75   private:
76      // don't mess with singletons
[612]77      Orxonox();
[1021]78      Orxonox(Orxonox& instance);
79      Orxonox& operator=(const Orxonox& instance);
80      ~Orxonox();
81
[612]82      // init functions
[715]83      void serverInit(std::string path);
84      void clientInit(std::string path);
85      void standaloneInit(std::string path);
[1021]86
[612]87      // run functions
[1021]88      void serverStart();
89      void clientStart();
90      void standaloneStart();
91
92      void createScene();
[612]93      void setupInputSystem();
[1021]94      void startRenderLoop();
[1024]95      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]96
[1024]97      void eventOccured(InputEvent &evt);
98
[612]99    private:
[717]100      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
101      std::string           dataPath_;      //!< path to data
102      audio::AudioManager*  auMan_;         //!< audio manager
[1024]103      InputManager*         inputHandler_;  //!< Handles input with key bindings
[1021]104      Ogre::Timer*          timer_;         //!< Main loop timer
105      // TODO: make this a config-value by creating a config class for orxonox
106      float                 frameSmoothingTime_;
107      HUD*                  orxonoxHUD_;
[1052]108      bool                  bAbort_;        //!< aborts the render loop if true
109      float                 timefactor_;    //!< A factor to change the gamespeed
[612]110
111      // this is used to identify the mode (server/client/...) we're in
112      gameMode              mode_;
[715]113      std::string           serverIp_;
[1021]114
115      static Orxonox *singletonRef_s;
[612]116  };
117}
[673]118#endif /* _Orxonox_H__ */
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