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source: code/branches/console/src/orxonox/gamestates/GSDedicated.cc @ 6016

Last change on this file since 6016 was 6016, checked in by rgrieder, 15 years ago

Removed console from GSDedicated and GSDedicatedClient.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSDedicated.h"
30
31#include "util/Debug.h"
32#include "core/CommandLine.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "network/Server.h"
36
37namespace orxonox
38{
39    DeclareGameState(GSDedicated, "dedicated", false, false);
40   
41    GSDedicated::GSDedicated(const GameStateInfo& info)
42        : GameState(info)
43        , server_(0)
44    {
45    }
46
47    GSDedicated::~GSDedicated()
48    {
49    }
50
51    void GSDedicated::activate()
52    {
53        GameMode::setHasServer(true);
54
55        this->server_ = new Server(CommandLine::getValue("port"));
56        COUT(0) << "Loading scene in server mode" << std::endl;
57
58        server_->open();
59    }
60
61    void GSDedicated::deactivate()
62    {
63        this->server_->close();
64        delete this->server_;
65
66        GameMode::setHasServer(false);
67    }
68
69    void GSDedicated::update(const Clock& time)
70    {
71        server_->update(time);
72    }
73}
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