/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Oliver Scheuss * */ #include "GSDedicatedClient.h" #include "util/Debug.h" #include "util/Exception.h" #include "core/CommandLine.h" #include "core/Game.h" #include "core/GameMode.h" #include "network/Client.h" namespace orxonox { DeclareGameState(GSDedicatedClient, "dedicatedClient", false, false); GSDedicatedClient::GSDedicatedClient(const GameStateInfo& info) : GameState(info) , client_(0) { } GSDedicatedClient::~GSDedicatedClient() { } void GSDedicatedClient::activate() { GameMode::setIsClient(true); this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port")); COUT(0) << "Loading scene in client mode" << std::endl; if( !client_->establishConnection() ) ThrowException(InitialisationFailed, "Could not establish connection with server."); client_->update(Game::getInstance().getGameClock()); } void GSDedicatedClient::deactivate() { if (this->client_) { this->client_->closeConnection(); delete this->client_; } GameMode::setIsClient(false); } void GSDedicatedClient::update(const Clock& time) { client_->update(time); } }