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source: code/branches/console/src/orxonox/gamestates/GSDedicatedClient.cc @ 6016

Last change on this file since 6016 was 6016, checked in by rgrieder, 15 years ago

Removed console from GSDedicated and GSDedicatedClient.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Oliver Scheuss
26 *
27 */
28
29#include "GSDedicatedClient.h"
30
31#include "util/Debug.h"
32#include "util/Exception.h"
33#include "core/CommandLine.h"
34#include "core/Game.h"
35#include "core/GameMode.h"
36#include "network/Client.h"
37
38namespace orxonox
39{
40    DeclareGameState(GSDedicatedClient, "dedicatedClient", false, false);
41   
42    GSDedicatedClient::GSDedicatedClient(const GameStateInfo& info)
43        : GameState(info)
44        , client_(0)
45    {
46    }
47
48    GSDedicatedClient::~GSDedicatedClient()
49    {
50    }
51
52    void GSDedicatedClient::activate()
53    {
54        GameMode::setIsClient(true);
55
56        this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
57        COUT(0) << "Loading scene in client mode" << std::endl;
58
59        if( !client_->establishConnection() )
60            ThrowException(InitialisationFailed, "Could not establish connection with server.");
61           
62        client_->update(Game::getInstance().getGameClock());
63    }
64
65    void GSDedicatedClient::deactivate()
66    {
67        if (this->client_)
68        {
69            this->client_->closeConnection();
70            delete this->client_;
71        }
72
73        GameMode::setIsClient(false);
74    }
75
76    void GSDedicatedClient::update(const Clock& time)
77    {
78        client_->update(time);
79    }
80}
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