/*
* ORXONOX - the hottest 3D action shooter ever to exist
* > www.orxonox.net <
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Reto Grieder
* Co-authors:
* ...
*
*/
#ifndef _WeaponStation_H__
#define _WeaponStation_H__
#include "OrxonoxPrereqs.h"
#include
namespace orxonox {
class _OrxonoxExport WeaponStation
{
public:
WeaponStation(int slotSize);
~WeaponStation();
bool addWeapon(BaseWeapon*);
//bool removeCurrentWeapon();
// TODO: access every weapon by name
BaseWeapon* selectWeapon(int slotNumber);
protected:
public:
protected:
// slot management
BaseWeapon **slots_;
BaseWeapon **selectedSlot_;
int lastActiveSlotIndex_;
int stationSize_;
};
}
#endif /* _WeaponStation_H__ */