Last change
on this file since 6814 was
6266,
checked in by dafrick, 15 years ago
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KeyBindMenu is working now. (Apart from some minor faults)
Found some commandExecutor("show/hideGUI …") in DecisionPopup, and another possible bug.
Added an InfoPopup
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File size:
763 bytes
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Line | |
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1 | -- DecisionPopup.lua |
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2 | |
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3 | BasicGUI = require("BasicGUI") |
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4 | local P = BasicGUI:new() --inherit everything from the gui package |
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5 | if _REQUIREDNAME == nil then |
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6 | DecisionPopup = P |
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7 | else |
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8 | _G[_REQUIREDNAME] = P |
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9 | end |
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10 | |
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11 | P.filename = "DecisionPopup" |
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12 | P.layoutString = "DecisionPopup.layout" |
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13 | |
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14 | function P:init() |
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15 | end |
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16 | |
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17 | function P.setCallback(functionPtr) |
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18 | P.functionPtr = functionPtr |
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19 | end |
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20 | |
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21 | function P.setText( text ) |
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22 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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23 | end |
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24 | |
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25 | -- events for ingamemenu |
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26 | function P.button_yes(e) |
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27 | if P.functionPtr ~= nil then |
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28 | P.functionPtr(true) |
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29 | end |
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30 | hideGUI("DecisionPopup") |
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31 | end |
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32 | |
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33 | function P.button_no(e) |
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34 | if P.functionPtr ~= nil then |
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35 | P.functionPtr(false) |
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36 | end |
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37 | hideGUI("DecisionPopup") |
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38 | end |
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39 | |
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40 | return P |
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41 | |
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