1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | ?> |
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5 | |
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6 | <?lua |
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7 | include("templates/spaceship_assff.oxt") |
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8 | include("templates/spaceship_pirate.oxt") |
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9 | include("templates/spaceship_ghost.oxt") |
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10 | include("templates/spaceship_HXY.oxt") |
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11 | ?> |
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12 | |
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13 | <Level |
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14 | name = "Sample" |
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15 | description = "Just a few tests" |
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16 | > |
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17 | <Scene |
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18 | ambientlight = "0.8, 0.8, 0.8" |
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19 | skybox = "Orxonox/Starbox" |
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20 | > |
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21 | |
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22 | |
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23 | <AmbientSound ambientSource="Mars.ogg" loop="true" play="true" /> |
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24 | |
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25 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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26 | <?lua |
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27 | elements = {"asteroid_UV.mesh" |
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28 | --, "asteroid_ice.mesh" |
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29 | --, "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh" |
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30 | } |
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31 | elements.length = function() |
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32 | return table.getn(elements) |
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33 | end |
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34 | for i = 1, 100, 1 |
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35 | do |
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36 | x = math.random() * 200 + (i) * 200 |
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37 | y = math.random() * 3000 - 1500 |
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38 | z = math.random() * 3000 - 1500 + (i-100) * 10 |
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39 | s = math.random() * 100 + 50 |
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40 | e = math.floor(math.random()*elements.length()+1) |
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41 | ?> |
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42 | |
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43 | <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>"> |
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44 | <attached> |
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45 | <Model position="0,0,0" scale=<?lua print(s) ?> mesh="<?lua print(elements[e])?>" /> |
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46 | </attached> |
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47 | <collisionShapes> |
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48 | <SphereCollisionShape radius="<?lua if e==0 then print(s*0.9) end if e==1 then print(s*0.3) end if e==2 or e==3 or e==4 or e==5 or e==6 or e==7 then print(s*2) end ?>" /> |
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49 | </collisionShapes> |
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50 | </MovableEntity> |
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51 | <?lua |
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52 | end |
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53 | ?> |
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54 | |
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55 | <?lua |
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56 | for i = 1, 200, 1 |
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57 | do |
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58 | x = math.random() * 100 + i*100 |
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59 | y = math.random() * 3000 - 1500 |
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60 | z = math.random() * 3000 - 1500 + (i-100) * 10 |
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61 | s = math.rando |
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62 | ?> |
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63 | |
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64 | <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 /> |
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65 | <!-- |
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66 | <Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" color="1, 1, 1, 0.01" scale="20" /> |
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67 | --> |
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68 | <?lua |
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69 | end |
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70 | ?> |
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71 | |
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72 | <?lua |
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73 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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74 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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75 | elements.length = function() |
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76 | return table.getn(elements) |
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77 | end |
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78 | for i = 1, 100, 1 |
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79 | do |
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80 | x = math.random() * 750 - 4500 |
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81 | y = math.random() * 1000 + 2000 |
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82 | z = math.random() * 500 + 1000 |
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83 | e = math.floor(math.random()*elements.length()+1) |
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84 | ?> |
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85 | |
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86 | <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>"> |
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87 | <attached> |
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88 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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89 | </attached> |
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90 | </MovableEntity> |
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91 | <?lua |
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92 | end |
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93 | ?> |
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94 | <?lua |
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95 | for i = 1,5, 1 |
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96 | do |
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97 | ?> |
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98 | <SpaceShip position="2000,0,0" > |
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99 | <templates> |
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100 | <Template link=spaceshipHXY /> |
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101 | </templates> |
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102 | <controller> |
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103 | <WaypointPatrolController name=ghost target=pirate alertnessradius=1000 team=0 active=false> |
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104 | <waypoints> |
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105 | <StaticEntity position="0,0,0" /> |
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106 | </waypoints> |
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107 | </WaypointPatrolController> |
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108 | </controller> |
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109 | </SpaceShip> |
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110 | <?lua |
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111 | end |
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112 | ?> |
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113 | |
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114 | <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipHXY /> |
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115 | </Scene> |
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116 | </Level> |
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