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source: code/branches/consolecommands/data/levels/templates/spaceship_HXY.oxt @ 6410

Last change on this file since 6410 was 6323, checked in by rgrieder, 15 years ago

Added engine sounds to the presentation space ship.

File size: 4.4 KB
Line 
1<Template name=spaceshipHXY>
2  <SpaceShip
3   camerapositiontemplate = spaceshipHXYcameras
4   engine                 = spaceshipHXYengine
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22    <attached>
23      <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" />
24    </attached>
25    <collisionShapes>
26      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
27      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
28      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
29      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
30      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
31      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
32    </collisionShapes>
33
34<?lua
35  include("includes/weaponsettings_HXY.oxi")
36?>
37  </SpaceShip>
38</Template>
39
40<Template name=spaceshipHXYcameras defaults=0>
41  <SpaceShip>
42    <camerapositions>
43      <CameraPosition position="0,8, 60" drag=true mouselook=true />
44      <CameraPosition position="0,16, 120" drag=true mouselook=true />
45      <CameraPosition position="0,24,180" drag=true mouselook=true />
46      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
47    </camerapositions>
48  </SpaceShip>
49</Template>
50
51<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
52  <MultiStateEngine
53   boostfactor    = 2
54
55   speedfront     = 150
56   speedback      =  50
57   speedleftright =  50
58   speedupdown    =  50
59
60   defEngineSndNormal = "sounds/Engine_low.ogg"
61   defEngineSndBoost = "sounds/Engine_high.ogg"
62
63   accelerationfront     = 500
64   accelerationbrake     = 500
65   accelerationback      =  125
66   accelerationleftright =  125
67   accelerationupdown    =  125
68  >
69    <EffectContainer condition="idle">
70      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" loop=1 active=false/>
71    </EffectContainer>
72    <EffectContainer condition="not idle">
73
74    </EffectContainer>
75    <EffectContainer condition="normal or brake">
76
77    </EffectContainer>
78    <EffectContainer condition="normal or boost">
79      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81    </EffectContainer>
82    <EffectContainer condition="boost">
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
84      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
85    </EffectContainer>
86    <EffectContainer condition="brake">
87      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
88      <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
89      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
90      <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
91    </EffectContainer>
92  </MultiStateEngine>
93</Template>
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