Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/consolecommands/src/libraries/core/input/KeyBinderManager.h @ 6372

Last change on this file since 6372 was 6311, checked in by dafrick, 15 years ago

The KeyBindMenu now shows all Keybindings and allows for various manipulations.
For this the bookkeeping in KeyBinder has ben improved.
Also KeyEscape now can't be bound to other commands.

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinderManager_H__
30#define _KeyBinderManager_H__
31
32#include "InputPrereqs.h"
33
34#include <map>
35#include <string>
36#include <boost/shared_ptr.hpp>
37#include <CEGUIForwardRefs.h>
38
39#include "util/Singleton.h"
40#include "core/OrxonoxClass.h"
41
42namespace orxonox //tolua_export
43{ //tolua_export
44    /**
45    @brief
46        Handles the KeyBinders and supplies them throughout the game.
47
48        This interface merely serves to provide a static "keybind" command that always
49        maps to the currently active KeyBinder. You can set that with setCurrent().
50        There is also a default one, retrieved with getDefault(). The idea is that
51        mostly the default KeyBinder is active except for special situations (mini-game for inst).
52    @remarks
53        You are not forced to use the KeyBinder imposed by getCurrent(). But be aware that "keybind"
54        will not work as expected!
55    */
56    class _CoreExport KeyBinderManager //tolua_export
57        : public Singleton<KeyBinderManager>, public OrxonoxClass
58    { //tolua_export
59        friend class Singleton<KeyBinderManager>;
60    public:
61        KeyBinderManager();
62        ~KeyBinderManager();
63        void setConfigValues();
64
65        static KeyBinderManager& getInstance() { return Singleton<KeyBinderManager>::getInstance(); } //tolua_export
66        //! Returns the currently selected KeyBinder
67        KeyBinder* getCurrent() { return this->currentBinder_; } //tolua_export
68        //! Like getCurrent(), but returns it as InputHandler* (so you don't have to include KeyBinder.h)
69        InputHandler* getCurrentAsHandler();
70        //! Selects the current KeyBinder and creates it if not yet loaded.
71        void setCurrent(const std::string& filename);
72
73        //! Returns the default KeyBinder
74        KeyBinder* getDefault()
75            { return binders_[this->defaultFilename_]; }
76        //! Returns the default KeyBinder as InputHandler* (so you don't have to include KeyBinder.h)
77        InputHandler* getDefaultAsHandler();
78        //! Returns the filename of the default key bindings
79        const std::string& getDefaultFilename()
80            { return defaultFilename_; }
81        //! Selects the default KeyBinder as current one
82        void setToDefault()
83            { this->setCurrent(this->defaultFilename_); }
84           
85        void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
86
87        //! Returns a pointer to a KeyBinder (creates it if not yet loaded)
88        KeyBinder* get(const std::string& name);
89        //! Like get() but return value is of type InputHandler* (so you don't have to include KeyBinder.h)
90        InputHandler* getAsHandler(const std::string& name);
91
92        //! Loads a KeyBinder by creating it (no different from get() except for the return value)
93        void load(const std::string& filename);
94        //! Destroys a KeyBinder completely (does nothing if not yet loaded)
95        void unload(const std::string& filename);
96
97        //! Bind 'command' to any key pressed after this call (use with care!)
98        inline void keybind(const std::string& command) { this->keybindInternal(command, false); } //tolua_export
99        //! Bind 'command' to any key pressed after this call (use with care!), but temporarily (no file save)
100        inline void tkeybind(const std::string& command)
101            { this->keybindInternal(command, true); }
102        void unbind(const std::string& binding); //tolua_export
103        void tunbind(const std::string& binding);
104        inline void registerKeybindCallback(Functor* function) { this->callbackFunction_.reset(function); } // tolua_export
105
106    private:
107        KeyBinderManager(const KeyBinderManager&);
108        void keybindInternal(const std::string& command, bool bTemporary);
109        void keybindKeyPressed(const std::string& keyName);
110        void defaultFilenameChanged();
111
112        // KeyBinder management
113        KeyBinder* currentBinder_;                   //! Currently selected KeyBinder (never NULL!)
114        std::map<std::string, KeyBinder*> binders_;  //! All loaded KeyBinders
115        bool bDefaultFileLoaded_;                    //! Tells whether the default one is loaded
116        std::string defaultFilename_;                //! Name of the file with the default key bindings
117
118        // keybind command related
119        shared_ptr<Functor> callbackFunction_;       //! Function to be called when key was pressed after "keybind" command
120        bool bBinding_;                              //! Tells whether a key binding process is active
121        bool bTemporary_;                            //! Stores tkeybind/keybind value
122        std::string command_;                        //! Stores the command received by (t)keybind
123
124        static KeyBinderManager* singletonPtr_s;
125    }; //tolua_export
126} //tolua_export
127
128#endif /* _KeyBinderManager_H__ */
Note: See TracBrowser for help on using the repository browser.