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source: code/branches/consolecommands/src/orxonox/Level.cc @ 6703

Last change on this file since 6703 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/Loader.h"
34#include "core/Template.h"
35#include "core/XMLFile.h"
36#include "core/XMLPort.h"
37
38#include "infos/PlayerInfo.h"
39#include "gametypes/Gametype.h"
40#include "overlays/OverlayGroup.h"
41#include "LevelManager.h"
42
43namespace orxonox
44{
45    CreateFactory(Level);
46
47    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
48    {
49        RegisterObject(Level);
50
51        this->registerVariables();
52        this->xmlfilename_ = this->getFilename();
53        this->xmlfile_ = 0;
54    }
55
56    Level::~Level()
57    {
58        if (this->isInitialized())
59        {
60            if (LevelManager::getInstancePtr())
61                LevelManager::getInstance().releaseActivity(this);
62
63            if (this->xmlfile_)
64                Loader::unload(this->xmlfile_);
65        }
66    }
67
68    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(Level, XMLPort, xmlelement, mode);
71
72        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
73        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
74
75        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
76    }
77
78    void Level::registerVariables()
79    {
80        registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
81        registerVariable(this->name_,        VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
82        registerVariable(this->description_, VariableDirection::ToClient);
83    }
84
85    void Level::networkcallback_applyXMLFile()
86    {
87        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
88
89        ClassTreeMask mask;
90        mask.exclude(Class(BaseObject));
91        mask.include(Class(Template));
92        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
93
94        this->xmlfile_ = new XMLFile(mask, this->xmlfilename_);
95
96        Loader::open(this->xmlfile_);
97    }
98
99    void Level::setGametypeString(const std::string& gametype)
100    {
101        Identifier* identifier = ClassByString(gametype);
102
103        if (!identifier || !identifier->isA(Class(Gametype)))
104        {
105            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
106            identifier = Class(Gametype);
107            this->gametype_ = "Gametype";
108        }
109        else
110            this->gametype_ = gametype;
111
112        Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this));
113        this->setGametype(rootgametype);
114
115        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
116            (*it)->setGametype(rootgametype);
117
118        if (LevelManager::getInstancePtr())
119            LevelManager::getInstance().requestActivity(this);
120    }
121
122
123    void Level::addObject(BaseObject* object)
124    {
125        this->objects_.push_back(object);
126        object->setGametype(this->getGametype());
127    }
128
129    BaseObject* Level::getObject(unsigned int index) const
130    {
131        unsigned int i = 0;
132        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
133        {
134            if (i == index)
135                return (*it);
136            ++i;
137        }
138        return 0;
139    }
140
141    void Level::playerEntered(PlayerInfo* player)
142    {
143        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
144        player->setGametype(this->getGametype());
145    }
146
147    void Level::playerLeft(PlayerInfo* player)
148    {
149        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
150        player->setGametype(0);
151    }
152}
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