1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Felix Schulthess |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | */ |
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33 | |
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34 | #include "Radar.h" |
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35 | |
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36 | #include <cassert> |
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37 | |
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38 | //#include "util/Math.h" |
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39 | #include "core/ConsoleCommand.h" |
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40 | #include "core/ObjectList.h" |
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41 | #include "interfaces/RadarListener.h" |
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42 | #include "controllers/HumanController.h" |
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43 | #include "worldentities/pawns/Pawn.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | Radar::Radar() |
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49 | : itFocus_(0) |
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50 | , focus_(0) |
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51 | , objectTypeCounter_(0) |
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52 | { |
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53 | // TODO: make this mapping configurable. Maybe there's a possibility with self configured |
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54 | // configValues.. |
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55 | this->objectTypes_["Asteroid"] = RadarViewable::Dot; |
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56 | this->objectTypes_["SpaceShip"] = RadarViewable::Square; |
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57 | this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle; |
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58 | |
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59 | /*WorldEntity* object; |
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60 | object = new WorldEntity(); |
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61 | object->setPosition(2000.0, 0.0, 0.0); |
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62 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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63 | object = new WorldEntity(); |
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64 | object->setPosition(0.0, 2000.0, 0.0); |
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65 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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66 | object = new WorldEntity(); |
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67 | object->setPosition(0.0, 0.0, 2000.0); |
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68 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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69 | object = new WorldEntity(); |
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70 | object->setPosition(10000.0,16000.0,0.0); |
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71 | addRadarObject(object);*/ |
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72 | |
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73 | } |
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74 | |
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75 | Radar::~Radar() |
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76 | { |
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77 | } |
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78 | |
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79 | const RadarViewable* Radar::getFocus() |
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80 | { |
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81 | if (this->itFocus_) |
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82 | return *(this->itFocus_); |
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83 | else |
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84 | return 0; |
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85 | } |
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86 | |
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87 | RadarViewable::Shape Radar::addObjectDescription(const std::string name) |
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88 | { |
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89 | std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name); |
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90 | if (it == this->objectTypes_.end()) |
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91 | return this->objectTypes_[name] = RadarViewable::Square; // default, configure!! |
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92 | else |
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93 | return this->objectTypes_[name]; |
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94 | } |
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95 | |
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96 | |
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97 | void Radar::tick(float dt) |
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98 | { |
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99 | SUPER(Radar, tick, dt); |
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100 | |
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101 | if (this->itFocus_ && (this->focus_ != *(this->itFocus_))) |
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102 | { |
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103 | // focus object was deleted, release focus |
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104 | this->focus_ = 0; |
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105 | this->itFocus_ = 0; |
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106 | } |
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107 | |
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108 | for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener) |
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109 | { |
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110 | (*itListener)->radarTick(dt); |
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111 | |
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112 | for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement) |
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113 | { |
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114 | if ((*itElement)->getRadarVisibility()) |
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115 | if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage()) |
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116 | (*itListener)->displayObject(*itElement, *itElement == this->focus_); |
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117 | } |
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118 | } |
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119 | } |
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120 | |
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121 | void Radar::cycleFocus() |
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122 | { |
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123 | if (ObjectList<RadarViewable>::begin() == ObjectList<RadarViewable>::end()) |
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124 | { |
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125 | // list is empty |
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126 | this->itFocus_ = 0; |
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127 | this->focus_ = 0; |
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128 | } |
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129 | |
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130 | else if (HumanController::getLocalControllerEntityAsPawn()) |
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131 | { |
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132 | Vector3 localPosition = HumanController::getLocalControllerEntityAsPawn()->getWorldPosition(); |
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133 | Vector3 targetPosition = localPosition; |
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134 | if (this->itFocus_ && *(this->itFocus_)) |
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135 | targetPosition = this->itFocus_->getRVWorldPosition(); |
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136 | |
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137 | // find the closest object further away than targetPosition |
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138 | float currentDistance = localPosition.squaredDistance(targetPosition); |
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139 | float nextDistance = FLT_MAX; |
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140 | float minimumDistance = FLT_MAX; |
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141 | ObjectList<RadarViewable>::iterator itFallback = 0; |
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142 | |
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143 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it) |
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144 | { |
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145 | if (*it == static_cast<RadarViewable*>(HumanController::getLocalControllerEntityAsPawn())) |
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146 | continue; |
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147 | |
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148 | float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition()); |
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149 | if (targetDistance > currentDistance && targetDistance < nextDistance) |
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150 | { |
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151 | this->itFocus_ = it; |
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152 | nextDistance = targetDistance; |
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153 | } |
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154 | if (targetDistance < minimumDistance) |
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155 | { |
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156 | itFallback = it; |
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157 | minimumDistance = targetDistance; |
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158 | } |
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159 | } |
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160 | |
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161 | if (nextDistance == FLT_MAX) |
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162 | { |
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163 | // we already had the furthest object |
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164 | this->itFocus_ = itFallback; |
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165 | this->focus_ = *itFallback; |
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166 | } |
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167 | else |
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168 | { |
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169 | this->focus_ = *(this->itFocus_); |
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170 | } |
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171 | } |
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172 | } |
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173 | |
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174 | void Radar::releaseFocus() |
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175 | { |
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176 | this->itFocus_ = 0; |
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177 | this->focus_ = 0; |
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178 | } |
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179 | |
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180 | void Radar::listObjects() const |
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181 | { |
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182 | COUT(3) << "List of RadarObjects:\n"; |
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183 | // iterate through all Radar Objects |
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184 | unsigned int i = 0; |
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185 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i) |
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186 | { |
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187 | COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl; |
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188 | } |
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189 | } |
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190 | } |
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