1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Michael Wirth |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "NewHumanController.h" |
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30 | |
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31 | #include <cmath> |
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32 | #include <OgreRay.h> |
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33 | #include <OgreSceneQuery.h> |
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34 | #include <OgreCamera.h> |
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35 | #include <OgreSceneManager.h> |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/ConsoleCommand.h" |
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39 | #include "worldentities/ControllableEntity.h" |
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40 | #include "worldentities/pawns/Pawn.h" |
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41 | #include "infos/PlayerInfo.h" |
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42 | #include "overlays/OrxonoxOverlay.h" |
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43 | #include "graphics/Camera.h" |
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44 | #include "sound/SoundManager.h" |
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45 | #include "Scene.h" |
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46 | #include "tools/BulletConversions.h" |
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47 | #include "bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
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55 | |
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56 | CreateUnloadableFactory(NewHumanController); |
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57 | |
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58 | NewHumanController* NewHumanController::localController_s = 0; |
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59 | |
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60 | NewHumanController::NewHumanController(BaseObject* creator) |
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61 | : HumanController(creator) |
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62 | , crossHairOverlay_(NULL) |
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63 | , centerOverlay_(NULL) |
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64 | , damageOverlayTop_(NULL) |
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65 | , damageOverlayRight_(NULL) |
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66 | , damageOverlayBottom_(NULL) |
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67 | , damageOverlayLeft_(NULL) |
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68 | , damageOverlayTT_(0) |
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69 | , arrowsOverlay1_(NULL) |
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70 | , arrowsOverlay2_(NULL) |
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71 | , arrowsOverlay3_(NULL) |
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72 | , arrowsOverlay4_(NULL) |
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73 | { |
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74 | RegisterObject(NewHumanController); |
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75 | |
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76 | overlaySize_ = 0.08; |
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77 | arrowsSize_ = 0.4; |
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78 | |
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79 | damageOverlayTime_ = 0.6; |
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80 | |
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81 | controlMode_ = 0; |
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82 | acceleration_ = 0; |
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83 | accelerating_ = false; |
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84 | firemode_ = -1; |
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85 | |
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86 | showArrows_ = true; |
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87 | showOverlays_ = false; |
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88 | showDamageOverlay_ = true; |
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89 | |
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90 | //currentPitch_ = 1; |
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91 | //currentYaw_ = 1; |
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92 | |
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93 | if (GameMode::showsGraphics()) |
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94 | { |
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95 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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98 | crossHairOverlay_->hide(); |
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99 | //crossHairOverlay_->setAspectCorrection(true); not working |
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100 | |
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101 | centerOverlay_ = new OrxonoxOverlay(this); |
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102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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104 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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105 | centerOverlay_->hide(); |
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106 | |
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107 | if ( showDamageOverlay_ ) |
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108 | { |
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109 | damageOverlayTop_ = new OrxonoxOverlay(this); |
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110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
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111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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112 | damageOverlayTop_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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113 | damageOverlayTop_->hide(); |
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114 | |
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115 | damageOverlayRight_ = new OrxonoxOverlay(this); |
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116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
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117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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118 | damageOverlayRight_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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119 | damageOverlayRight_->hide(); |
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120 | |
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121 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
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122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
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123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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124 | damageOverlayBottom_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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125 | damageOverlayBottom_->hide(); |
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126 | |
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127 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
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128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
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129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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130 | damageOverlayLeft_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0));\ |
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131 | damageOverlayLeft_->hide(); |
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132 | } |
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133 | |
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134 | if ( showArrows_ ) |
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135 | { |
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136 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
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137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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138 | arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); |
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139 | arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); |
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140 | arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); |
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141 | arrowsOverlay1_->hide(); |
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142 | |
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143 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
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144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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145 | arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); |
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146 | arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); |
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147 | arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); |
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148 | arrowsOverlay2_->hide(); |
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149 | |
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150 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
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151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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152 | arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); |
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153 | arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); |
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154 | arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); |
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155 | arrowsOverlay3_->hide(); |
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156 | |
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157 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
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158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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159 | arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); |
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160 | arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); |
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161 | arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); |
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162 | arrowsOverlay4_->hide(); |
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163 | } |
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164 | } |
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165 | |
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166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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167 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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168 | this->targetMask_.include(ClassByString("WorldEntity")); |
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169 | this->targetMask_.exclude(ClassByString("Projectile")); |
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170 | |
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171 | NewHumanController::localController_s = this; |
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172 | |
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173 | controlPaused_ = false; |
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174 | |
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175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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176 | } |
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177 | |
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178 | NewHumanController::~NewHumanController() |
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179 | { |
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180 | if (this->isInitialized()) |
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181 | { |
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182 | if (this->crossHairOverlay_) |
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183 | this->crossHairOverlay_->destroy(); |
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184 | if (this->centerOverlay_) |
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185 | this->centerOverlay_->destroy(); |
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186 | |
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187 | if (showArrows_) |
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188 | { |
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189 | if (this->arrowsOverlay1_) |
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190 | this->arrowsOverlay1_->destroy(); |
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191 | if (this->arrowsOverlay2_) |
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192 | this->arrowsOverlay2_->destroy(); |
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193 | if (this->arrowsOverlay3_) |
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194 | this->arrowsOverlay3_->destroy(); |
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195 | if (this->arrowsOverlay4_) |
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196 | this->arrowsOverlay4_->destroy(); |
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197 | } |
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198 | } |
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199 | } |
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200 | |
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201 | void NewHumanController::tick(float dt) |
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202 | { |
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203 | if (GameMode::showsGraphics()) |
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204 | { |
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205 | |
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206 | if( this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) |
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207 | { |
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208 | this->updateTarget(); |
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209 | |
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210 | if ( !controlPaused_ ) { |
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211 | if (this->getControllableEntity() && (this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip" || this->getControllableEntity()->getIdentifier()->getName() == "Rocket")) |
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212 | this->showOverlays(); |
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213 | |
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214 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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215 | |
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216 | if ( this->controlMode_ == 0 || ( this->controlMode_ == 1 && this->firemode_ == 1 ) ) |
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217 | { |
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218 | if ( this->showOverlays_ && this->showArrows_) |
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219 | alignArrows(); |
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220 | } |
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221 | else |
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222 | hideArrows(); |
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223 | |
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224 | if ( this->showDamageOverlay_ && ( this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0 ) ) { |
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225 | this->damageOverlayTT_ -= dt; |
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226 | this->damageOverlayTR_ -= dt; |
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227 | this->damageOverlayTB_ -= dt; |
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228 | this->damageOverlayTL_ -= dt; |
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229 | if ( this->damageOverlayTT_ <= 0 ) |
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230 | this->damageOverlayTop_->hide(); |
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231 | if ( this->damageOverlayTR_ <= 0 ) |
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232 | this->damageOverlayRight_->hide(); |
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233 | if ( this->damageOverlayTB_ <= 0 ) |
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234 | this->damageOverlayBottom_->hide(); |
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235 | if ( this->damageOverlayTL_ <= 0 ) |
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236 | this->damageOverlayLeft_->hide(); |
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237 | } |
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238 | } |
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239 | } |
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240 | else |
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241 | this->hideOverlays(); |
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242 | |
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243 | if ( this->acceleration_ > 0 ) |
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244 | { |
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245 | /* |
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246 | if (this->controllableEntity_ && this->controllableEntity_->getEngine()) { |
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247 | std::cout << this->controllableEntity_->getEngine()->getAccelerationFront() << endl; |
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248 | } |
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249 | */ |
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250 | if ( this->accelerating_ ) |
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251 | HumanController::moveFrontBack(Vector2(1, 0)); |
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252 | else |
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253 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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254 | this->accelerating_ = false; |
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255 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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256 | } |
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257 | } |
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258 | |
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259 | HumanController::tick(dt); |
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260 | } |
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261 | |
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262 | /*void NewHumanController::tick(float dt) |
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263 | { |
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264 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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265 | { |
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266 | // Update sound listener |
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267 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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268 | if (camera) |
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269 | { |
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270 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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271 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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272 | } |
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273 | else |
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274 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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275 | } |
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276 | }*/ |
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277 | |
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278 | void NewHumanController::doFire(unsigned int firemode) |
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279 | { |
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280 | if ( !this->controllableEntity_ ) |
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281 | return; |
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282 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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283 | |
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284 | /* |
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285 | // Get results, create a node/entity on the position |
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286 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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287 | { |
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288 | if (itr->movable && itr->movable->getName() == "Head") |
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289 | { |
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290 | soundMgr->StopSound( &jaguarSoundChannel ); |
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291 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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292 | break; |
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293 | } // if |
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294 | } |
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295 | */ |
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296 | |
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297 | this->firemode_ = firemode; |
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298 | |
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299 | if (firemode == 1 && this->controlMode_ == 1) |
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300 | { |
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301 | //unlocked steering, steer on right mouse click |
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302 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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303 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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304 | } |
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305 | else |
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306 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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307 | |
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308 | } |
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309 | |
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310 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) { |
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311 | if ( this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook() ) { |
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312 | Vector3 posA; |
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313 | if ( originator ) |
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314 | posA = originator->getWorldPosition(); |
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315 | else |
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316 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
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317 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
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318 | //posA and posB are almost identical |
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319 | |
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320 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
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321 | |
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322 | //back is z positive |
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323 | //x is left positive |
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324 | //y is down positive |
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325 | relativeHit.normalise(); |
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326 | COUT(0) << relativeHit << endl; |
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327 | |
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328 | float threshold = 0.3; |
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329 | // && abs(relativeHit.y) < 0.5 |
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330 | if ( relativeHit.x > threshold) // Left |
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331 | { |
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332 | this->damageOverlayLeft_->show(); |
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333 | this->damageOverlayTL_ = this->damageOverlayTime_; |
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334 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
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335 | } |
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336 | if ( relativeHit.x < -threshold) //Right |
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337 | { |
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338 | this->damageOverlayRight_->show(); |
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339 | this->damageOverlayTR_ = this->damageOverlayTime_; |
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340 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
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341 | } |
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342 | if ( relativeHit.y > threshold) //Top |
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343 | { |
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344 | this->damageOverlayBottom_->show(); |
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345 | this->damageOverlayTB_ = this->damageOverlayTime_; |
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346 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
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347 | } |
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348 | if ( relativeHit.y < -threshold) //Bottom |
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349 | { |
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350 | this->damageOverlayTop_->show(); |
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351 | this->damageOverlayTT_ = this->damageOverlayTime_; |
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352 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
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353 | } |
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354 | |
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355 | } |
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356 | } |
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357 | |
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358 | void NewHumanController::unfire() |
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359 | { |
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360 | if (NewHumanController::localController_s) |
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361 | NewHumanController::localController_s->doUnfire(); |
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362 | } |
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363 | |
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364 | void NewHumanController::doUnfire() |
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365 | { |
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366 | this->firemode_ = -1; |
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367 | hideArrows(); |
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368 | } |
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369 | |
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370 | void NewHumanController::updateTarget() |
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371 | { |
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372 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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373 | |
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374 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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375 | |
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376 | rsq->setRay(mouseRay); |
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377 | rsq->setSortByDistance(true); |
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378 | |
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379 | /* |
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380 | Distance of objects: |
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381 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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382 | |
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383 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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384 | they vanish only after a distance of 10'000 |
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385 | */ |
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386 | |
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387 | |
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388 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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389 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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390 | |
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391 | Ogre::RaySceneQueryResult::iterator itr; |
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392 | for (itr = result.begin(); itr != result.end(); ++itr) |
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393 | { |
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394 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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395 | { |
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396 | // Try to cast the user pointer |
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397 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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398 | if (wePtr) |
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399 | { |
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400 | // go through all parents of object and look wheter they are Sightable or not |
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401 | bool isSightable = false; |
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402 | WorldEntity* parent = wePtr->getParent(); |
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403 | while( parent ) |
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404 | { |
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405 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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406 | { |
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407 | parent = parent->getParent(); |
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408 | continue; |
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409 | } |
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410 | else |
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411 | { |
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412 | isSightable = true; |
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413 | break; |
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414 | } |
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415 | } |
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416 | if ( !isSightable ) |
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417 | continue; |
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418 | } |
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419 | |
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420 | if ( this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr ) |
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421 | { |
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422 | this->getControllableEntity()->setTarget(wePtr); |
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423 | } |
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424 | |
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425 | if( pawn ) |
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426 | { |
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427 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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428 | } |
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429 | |
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430 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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431 | //std::cout << itr->movable->getParentSceneNode()->_getDerivedPosition() << endl; |
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432 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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433 | return; |
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434 | } |
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435 | |
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436 | } |
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437 | if ( pawn ) |
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438 | { |
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439 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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440 | } |
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441 | |
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442 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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443 | this->getControllableEntity()->setTarget( 0 ); |
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444 | |
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445 | |
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446 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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447 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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448 | } |
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449 | |
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450 | void NewHumanController::frontback(const Vector2& value) |
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451 | { |
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452 | this->accelerating_ = true; |
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453 | |
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454 | //if (this->acceleration_ == 0) |
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455 | HumanController::frontback(value); |
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456 | } |
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457 | |
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458 | void NewHumanController::yaw(const Vector2& value) |
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459 | { |
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460 | // SUPER(NewHumanController, yaw, value); |
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461 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
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462 | HumanController::yaw(value); |
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463 | |
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464 | this->currentYaw_ = value.x; |
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465 | } |
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466 | |
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467 | void NewHumanController::pitch(const Vector2& value) |
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468 | { |
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469 | // SUPER(NewHumanController, pitch, value); |
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470 | if (this->controlMode_ == 0 || ( this->controllableEntity_ && this->controllableEntity_->isInMouseLook() ) ) |
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471 | HumanController::pitch(value); |
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472 | |
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473 | this->currentPitch_ = value.x; |
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474 | } |
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475 | |
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476 | void NewHumanController::changeMode() |
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477 | { |
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478 | if (NewHumanController::localController_s && NewHumanController::localController_s->controlMode_ == 0) |
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479 | { |
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480 | NewHumanController::localController_s->controlMode_ = 1; |
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481 | NewHumanController::localController_s->hideArrows(); |
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482 | } |
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483 | else |
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484 | NewHumanController::localController_s->controlMode_ = 0; |
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485 | } |
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486 | |
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487 | void NewHumanController::changedControllableEntity() |
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488 | { |
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489 | if( this->getControllableEntity() ) |
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490 | CCOUT(0) << "changed controllable entity to: " << this->getControllableEntity()->getIdentifier()->getName() << endl; |
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491 | else |
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492 | CCOUT(0) << "changed controllable entity to: " << this->getControllableEntity() << endl; |
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493 | this->controlMode_ = 0; |
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494 | this->currentYaw_ = 0; |
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495 | this->currentPitch_ = 0; |
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496 | if (this->getControllableEntity() && ( this->getControllableEntity()->getIdentifier()->getName() == "SpaceShip" || this->getControllableEntity()->getIdentifier()->getName() == "Rocket" )) |
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497 | { |
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498 | this->showOverlays_ = true; |
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499 | if( !this->controlPaused_ ) |
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500 | { |
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501 | this->showOverlays(); |
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502 | this->alignArrows(); |
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503 | } |
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504 | } |
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505 | else |
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506 | { |
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507 | this->showOverlays_ = false; |
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508 | this->hideOverlays(); |
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509 | } |
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510 | } |
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511 | |
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512 | void NewHumanController::accelerate() |
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513 | { |
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514 | if ( NewHumanController::localController_s ) |
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515 | { |
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516 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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517 | } |
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518 | } |
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519 | |
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520 | void NewHumanController::decelerate() |
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521 | { |
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522 | if ( NewHumanController::localController_s ) |
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523 | { |
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524 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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525 | } |
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526 | } |
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527 | |
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528 | void NewHumanController::doResumeControl() { |
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529 | this->controlPaused_ = false; |
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530 | if( this->showOverlays_ ) { |
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531 | this->showOverlays(); |
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532 | } |
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533 | } |
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534 | |
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535 | void NewHumanController::doPauseControl() { |
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536 | this->controlPaused_ = true; |
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537 | COUT(0) << "pause control" << endl; |
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538 | this->hideOverlays(); |
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539 | } |
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540 | |
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541 | void NewHumanController::alignArrows() { |
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542 | if (showArrows_) { |
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543 | hideArrows(); |
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544 | |
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545 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
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546 | |
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547 | if ( distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) { |
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548 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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549 | |
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550 | this->arrowsOverlay1_->show(); |
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551 | } |
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552 | else if ( distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) { |
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553 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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554 | |
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555 | this->arrowsOverlay2_->show(); |
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556 | } |
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557 | else if ( distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0 ) { |
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558 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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559 | |
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560 | this->arrowsOverlay3_->show(); |
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561 | } |
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562 | else if ( distance > arrowsSize_ / 2.0 ) { |
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563 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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564 | |
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565 | this->arrowsOverlay4_->show(); |
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566 | } |
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567 | } |
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568 | } |
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569 | |
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570 | void NewHumanController::showOverlays() { |
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571 | if( !GameMode::showsGraphics() ) |
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572 | return; |
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573 | this->crossHairOverlay_->show(); |
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574 | this->centerOverlay_->show(); |
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575 | |
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576 | if (showArrows_) { |
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577 | this->arrowsOverlay1_->show(); |
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578 | this->arrowsOverlay2_->show(); |
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579 | this->arrowsOverlay3_->show(); |
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580 | this->arrowsOverlay4_->show(); |
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581 | } |
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582 | } |
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583 | |
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584 | void NewHumanController::hideOverlays() { |
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585 | if( !GameMode::showsGraphics() ) |
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586 | return; |
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587 | this->crossHairOverlay_->hide(); |
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588 | this->centerOverlay_->hide(); |
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589 | |
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590 | if ( showDamageOverlay_ ) { |
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591 | this->damageOverlayTop_->hide(); |
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592 | this->damageOverlayRight_->hide(); |
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593 | this->damageOverlayBottom_->hide(); |
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594 | this->damageOverlayLeft_->hide(); |
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595 | } |
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596 | |
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597 | this->hideArrows(); |
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598 | } |
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599 | |
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600 | void NewHumanController::hideArrows() { |
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601 | if( !GameMode::showsGraphics() ) |
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602 | return; |
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603 | if (showArrows_) { |
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604 | this->arrowsOverlay1_->hide(); |
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605 | this->arrowsOverlay2_->hide(); |
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606 | this->arrowsOverlay3_->hide(); |
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607 | this->arrowsOverlay4_->hide(); |
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608 | } |
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609 | } |
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610 | } |
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