1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "WorldSound.h" |
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31 | |
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32 | #include <AL/alut.h> |
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33 | #include "util/Math.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/EventIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(WorldSound); |
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41 | |
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42 | WorldSound::WorldSound(BaseObject* creator) |
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43 | : StaticEntity(creator) |
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44 | { |
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45 | RegisterObject(WorldSound); |
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46 | } |
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47 | |
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48 | WorldSound::~WorldSound() |
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49 | { |
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50 | } |
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51 | |
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52 | void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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53 | { |
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54 | SUPER(WorldSound, XMLPort, xmlelement, mode); |
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55 | BaseSound::XMLPortExtern(xmlelement, mode); |
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56 | } |
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57 | |
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58 | void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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59 | { |
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60 | SUPER(WorldSound, XMLEventPort, xmlelement, mode); |
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61 | XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); |
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62 | } |
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63 | |
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64 | void WorldSound::tick(float dt) |
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65 | { |
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66 | if (alIsSource(this->audioSource_)) |
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67 | { |
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68 | const Vector3& pos = this->getWorldPosition(); |
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69 | alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); |
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70 | ALenum error = alGetError(); |
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71 | if (error == AL_INVALID_VALUE) |
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72 | COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl; |
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73 | |
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74 | const Vector3& vel = this->getVelocity(); |
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75 | alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); |
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76 | error = alGetError(); |
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77 | if (error == AL_INVALID_VALUE) |
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78 | COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl; |
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79 | |
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80 | const Quaternion& orient = this->getWorldOrientation(); |
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81 | Vector3 at = orient.zAxis(); |
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82 | alSource3f(this->audioSource_, AL_DIRECTION, at.x, at.y, at.z); |
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83 | error = alGetError(); |
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84 | if (error == AL_INVALID_VALUE) |
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85 | COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl; |
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86 | } |
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87 | } |
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88 | |
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89 | void WorldSound::changedActivity() |
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90 | { |
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91 | SUPER(WorldSound, changedActivity); |
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92 | if (this->isActive()) |
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93 | this->play(); |
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94 | else |
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95 | this->stop(); |
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96 | } |
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97 | } |
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