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source: code/branches/consolecommands2/src/orxonox/infos/Bot.cc @ 6451

Last change on this file since 6451 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Bot.h"
30
31#include "util/Math.h"
32#include "core/GameMode.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "gametypes/Gametype.h"
36#include "controllers/AIController.h"
37
38namespace orxonox
39{
40    CreateFactory(Bot);
41
42    Bot::Bot(BaseObject* creator) : PlayerInfo(creator)
43    {
44        RegisterObject(Bot);
45
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = GameMode::isMaster();
48        this->bSetUnreadyAfterSpawn_ = false;
49        this->setReadyToSpawn(true);
50        this->defaultController_ = Class(AIController);
51
52        this->setConfigValues();
53
54        this->setName(this->names_[static_cast<size_t>(rnd() * this->names_.size())]);
55
56        if (this->getGametype())
57            this->getGametype()->playerEntered(this);
58
59        this->createController();
60    }
61
62    Bot::~Bot()
63    {
64    }
65
66    void Bot::setConfigValues()
67    {
68        static const std::string names[] =
69        {
70            "Dr. Julius No",
71            "Rosa Klebb",
72            "Auric Goldfinger",
73            "Emilio Largo",
74            "Ernst Stavro Blofeld",
75            "Dr. Kananga",
76            "Francisco Scaramanga",
77            "Karl Stromberg",
78            "Sir Hugo Drax",
79            "Aris Kristatos",
80            "Kamal Khan",
81            "General Orlov",
82            "Max Zorin",
83            "Brad Whitaker",
84            "General Koskov",
85            "Franz Sanchez",
86            "Alec Trevelyan",
87            "Elliot Carver",
88            "Viktor Zokas",
89            "Gustav Graves",
90            "Le Chiffre",
91            "Mr. White",
92            "Dominic Greene"
93        };
94        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
95
96        SetConfigValue(names_, defaultnames);
97    }
98}
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