1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Event.h" |
---|
30 | |
---|
31 | #include "BaseObject.h" |
---|
32 | #include "Identifier.h" |
---|
33 | |
---|
34 | namespace orxonox |
---|
35 | { |
---|
36 | /** |
---|
37 | @brief Processes an event (calls the set-function if the necessary conditions are met). |
---|
38 | |
---|
39 | @param event The fired event |
---|
40 | @param object The object whose state is affected by the event (only needed for debug output) |
---|
41 | */ |
---|
42 | void EventState::process(const Event& event, BaseObject* object) |
---|
43 | { |
---|
44 | if (this->bProcessingEvent_) |
---|
45 | { |
---|
46 | COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << std::endl; |
---|
47 | return; |
---|
48 | } |
---|
49 | |
---|
50 | this->bProcessingEvent_ = true; |
---|
51 | |
---|
52 | COUT(4) << "Processing event (EventState) : originator: " << event.originator_->getIdentifier()->getName() << " (&" << event.originator_ << "), activate: " << event.activate_ << ", name: " << event.name_ << ", statename: " << event.statename_ << ", object: " << object->getIdentifier()->getName() << " (&" << object << ")" << "." << std::endl; |
---|
53 | |
---|
54 | // check if the originator is an instance of the requested class |
---|
55 | if (event.originator_->isA(this->subclass_)) |
---|
56 | { |
---|
57 | // If the EventState doesn't act as an EventSink. |
---|
58 | // actualize the activationcounter |
---|
59 | if(!this->bSink_) |
---|
60 | { |
---|
61 | if (event.activate_) |
---|
62 | ++this->activeEvents_; |
---|
63 | else |
---|
64 | { |
---|
65 | --this->activeEvents_; |
---|
66 | |
---|
67 | if (this->activeEvents_ < 0) |
---|
68 | this->activeEvents_ = 0; |
---|
69 | } |
---|
70 | } |
---|
71 | |
---|
72 | if (this->statefunction_->getParamCount() == 0 && event.activate_) |
---|
73 | { |
---|
74 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in |
---|
75 | (*this->statefunction_)(); |
---|
76 | } |
---|
77 | else if (this->bSink_ || (!this->bSink_ && ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) ) ) |
---|
78 | { |
---|
79 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] |
---|
80 | if (this->statefunction_->getParamCount() == 1) |
---|
81 | { |
---|
82 | // one argument: just the eventstate |
---|
83 | (*this->statefunction_)(event.activate_); |
---|
84 | } |
---|
85 | else if (this->statefunction_->getParamCount() >= 2) |
---|
86 | { |
---|
87 | // two arguments: the eventstate and the originator |
---|
88 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) |
---|
89 | { |
---|
90 | // if the subclass is BaseObject, we don't have to cast the pointer |
---|
91 | (*this->statefunction_)(event.activate_, event.originator_); |
---|
92 | } |
---|
93 | else |
---|
94 | { |
---|
95 | // else cast the pointer to the desired class |
---|
96 | void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); |
---|
97 | (*this->statefunction_)(event.activate_, castedOriginator); |
---|
98 | } |
---|
99 | } |
---|
100 | } |
---|
101 | } |
---|
102 | |
---|
103 | this->bProcessingEvent_ = false; |
---|
104 | } |
---|
105 | } |
---|