1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Benjamin Knecht |
---|
24 | * Reto Grieder |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "LuaState.h" |
---|
31 | |
---|
32 | #include <tolua/tolua++.h> |
---|
33 | extern "C" { |
---|
34 | #include <lua.h> |
---|
35 | #include <lualib.h> |
---|
36 | } |
---|
37 | |
---|
38 | #include "util/Debug.h" |
---|
39 | #include "util/Exception.h" |
---|
40 | #include "util/ScopeGuard.h" |
---|
41 | #include "Resource.h" |
---|
42 | #include "ToluaBindCore.h" |
---|
43 | #include "command/IOConsole.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s; |
---|
48 | std::vector<LuaState*> LuaState::instances_s; |
---|
49 | |
---|
50 | const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler"; |
---|
51 | |
---|
52 | // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems |
---|
53 | DeclareToluaInterface(Core); |
---|
54 | |
---|
55 | LuaState::LuaState() |
---|
56 | : bIsRunning_(false) |
---|
57 | , includeParseFunction_(NULL) |
---|
58 | { |
---|
59 | // Create new lua state and configure it |
---|
60 | luaState_ = lua_open(); |
---|
61 | Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_); |
---|
62 | #if LUA_VERSION_NUM == 501 |
---|
63 | luaL_openlibs(luaState_); |
---|
64 | #else |
---|
65 | luaopen_base(luaState_); |
---|
66 | luaopen_string(luaState_); |
---|
67 | luaopen_table(luaState_); |
---|
68 | luaopen_math(luaState_); |
---|
69 | luaopen_io(luaState_); |
---|
70 | luaopen_debug(luaState_); |
---|
71 | #endif |
---|
72 | |
---|
73 | // Open all available tolua interfaces |
---|
74 | this->openToluaInterfaces(luaState_); |
---|
75 | |
---|
76 | // Create dummy file info |
---|
77 | sourceFileInfo_.reset(new ResourceInfo()); |
---|
78 | sourceFileInfo_->group = "General"; |
---|
79 | sourceFileInfo_->size = 0; |
---|
80 | |
---|
81 | // Push 'this' pointer |
---|
82 | tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState"); |
---|
83 | lua_setglobal(luaState_, "luaState"); |
---|
84 | |
---|
85 | // Parse init script |
---|
86 | if (!this->doFile("LuaStateInit.lua")) |
---|
87 | ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed"); |
---|
88 | |
---|
89 | luaStateGuard.Dismiss(); |
---|
90 | } |
---|
91 | |
---|
92 | LuaState::~LuaState() |
---|
93 | { |
---|
94 | lua_close(luaState_); |
---|
95 | } |
---|
96 | |
---|
97 | shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename) |
---|
98 | { |
---|
99 | // Look in the current directory first |
---|
100 | shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename); |
---|
101 | // Continue search in root directories |
---|
102 | if (sourceInfo == NULL && !sourceFileInfo_->path.empty()) |
---|
103 | sourceInfo = Resource::getInfo(filename); |
---|
104 | return sourceInfo; |
---|
105 | } |
---|
106 | |
---|
107 | bool LuaState::includeFile(const std::string& filename) |
---|
108 | { |
---|
109 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
---|
110 | if (sourceInfo != NULL) |
---|
111 | return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
---|
112 | else |
---|
113 | { |
---|
114 | COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl; |
---|
115 | return false; |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
---|
120 | { |
---|
121 | // Parse string with provided include parser (otherwise don't preparse at all) |
---|
122 | std::string luaInput; |
---|
123 | if (includeParseFunction_ != NULL) |
---|
124 | luaInput = (*includeParseFunction_)(code); |
---|
125 | else |
---|
126 | luaInput = code; |
---|
127 | |
---|
128 | if (sourceFileInfo != NULL) |
---|
129 | { |
---|
130 | // Also fill a map with the actual source code. This is just for the include* commands |
---|
131 | // where the content of sourceFileInfo->filename doesn't match 'code' |
---|
132 | this->sourceCodeMap_[sourceFileInfo->filename] = code; |
---|
133 | } |
---|
134 | |
---|
135 | bool returnValue = this->doString(luaInput, sourceFileInfo); |
---|
136 | |
---|
137 | if (sourceFileInfo != NULL) |
---|
138 | { |
---|
139 | // Delete source code entry |
---|
140 | if (sourceFileInfo != NULL) |
---|
141 | this->sourceCodeMap_.erase(sourceFileInfo->filename); |
---|
142 | } |
---|
143 | |
---|
144 | return returnValue; |
---|
145 | } |
---|
146 | |
---|
147 | bool LuaState::doFile(const std::string& filename) |
---|
148 | { |
---|
149 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
---|
150 | if (sourceInfo != NULL) |
---|
151 | return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
---|
152 | else |
---|
153 | { |
---|
154 | COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl; |
---|
155 | return false; |
---|
156 | } |
---|
157 | } |
---|
158 | |
---|
159 | bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
---|
160 | { |
---|
161 | // Save the old source file info |
---|
162 | shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_; |
---|
163 | // Only override if sourceFileInfo provides useful information |
---|
164 | if (sourceFileInfo != NULL) |
---|
165 | sourceFileInfo_ = sourceFileInfo; |
---|
166 | |
---|
167 | std::string chunkname; |
---|
168 | if (sourceFileInfo != NULL) |
---|
169 | { |
---|
170 | // Provide lua_load with the filename for debug purposes |
---|
171 | // The '@' is a Lua convention to identify the chunk name as filename |
---|
172 | chunkname = '@' + sourceFileInfo->filename; |
---|
173 | } |
---|
174 | else |
---|
175 | { |
---|
176 | // Use the code string to identify the chunk |
---|
177 | chunkname = code; |
---|
178 | } |
---|
179 | |
---|
180 | // Push custom error handler that uses the debugger |
---|
181 | lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str()); |
---|
182 | int errorHandler = lua_gettop(luaState_); |
---|
183 | if (lua_isnil(this->luaState_, -1)) |
---|
184 | { |
---|
185 | lua_pop(this->luaState_, 1); |
---|
186 | errorHandler = 0; |
---|
187 | } |
---|
188 | |
---|
189 | #if LUA_VERSION_NUM != 501 |
---|
190 | LoadS ls; |
---|
191 | ls.s = code.c_str(); |
---|
192 | ls.size = code.size(); |
---|
193 | int error = lua_load(luaState_, &orxonox::LuaState::lua_Chunkreader, &ls, chunkname.c_str()); |
---|
194 | #else |
---|
195 | int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str()); |
---|
196 | #endif |
---|
197 | |
---|
198 | switch (error) |
---|
199 | { |
---|
200 | case LUA_ERRSYNTAX: // Syntax error |
---|
201 | COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl; |
---|
202 | break; |
---|
203 | case LUA_ERRMEM: // Memory allocation error |
---|
204 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
---|
205 | break; |
---|
206 | } |
---|
207 | |
---|
208 | if (error == 0) |
---|
209 | { |
---|
210 | // Execute the chunk in protected mode with an error handler function (stack index) |
---|
211 | error = lua_pcall(luaState_, 0, 1, errorHandler); |
---|
212 | |
---|
213 | switch (error) |
---|
214 | { |
---|
215 | case LUA_ERRRUN: // Runtime error |
---|
216 | if (errorHandler) |
---|
217 | { |
---|
218 | // Do nothing (we already display the error in the |
---|
219 | // 'errorHandler' Lua function in LuaStateInit.lua) |
---|
220 | } |
---|
221 | else |
---|
222 | { |
---|
223 | std::string errorString = lua_tostring(this->luaState_, -1); |
---|
224 | if (errorString.find("Error propagation") == std::string::npos) |
---|
225 | COUT(1) << "Lua runtime error: " << errorString << std::endl; |
---|
226 | } |
---|
227 | break; |
---|
228 | case LUA_ERRERR: // Error in the error handler |
---|
229 | COUT(1) << "Lua error in error handler. No message available." << std::endl; |
---|
230 | break; |
---|
231 | case LUA_ERRMEM: // Memory allocation error |
---|
232 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
---|
233 | break; |
---|
234 | } |
---|
235 | } |
---|
236 | |
---|
237 | if (error != 0) |
---|
238 | { |
---|
239 | lua_pop(luaState_, 1); // Remove error message |
---|
240 | lua_pushnil(luaState_); // Push a nil return value |
---|
241 | } |
---|
242 | |
---|
243 | if (errorHandler != 0) |
---|
244 | lua_remove(luaState_, errorHandler); // Remove error handler from stack |
---|
245 | |
---|
246 | // Set return value to a global variable because we cannot return a table in this function |
---|
247 | // here. It would work for numbers, pointers and strings, but certainly not for Lua tables. |
---|
248 | lua_setglobal(luaState_, "LuaStateReturnValue"); |
---|
249 | |
---|
250 | // Load the old info again |
---|
251 | sourceFileInfo_ = oldSourceFileInfo; |
---|
252 | |
---|
253 | return (error == 0); |
---|
254 | } |
---|
255 | |
---|
256 | void LuaState::luaPrint(const std::string& str) |
---|
257 | { |
---|
258 | output_ << str; |
---|
259 | } |
---|
260 | |
---|
261 | void LuaState::luaLog(unsigned int level, const std::string& message) |
---|
262 | { |
---|
263 | OutputHandler::getOutStream(level) << message << std::endl; |
---|
264 | } |
---|
265 | |
---|
266 | bool LuaState::fileExists(const std::string& filename) |
---|
267 | { |
---|
268 | shared_ptr<ResourceInfo> info = this->getFileInfo(filename); |
---|
269 | if (info == NULL) |
---|
270 | return false; |
---|
271 | else |
---|
272 | return true; |
---|
273 | } |
---|
274 | |
---|
275 | //! Returns the content of a file |
---|
276 | std::string LuaState::getSourceCode(const std::string& filename) |
---|
277 | { |
---|
278 | // Try the internal map first to get the actual Lua code |
---|
279 | // and not just some pseudo Lua-XML code when using include* commands |
---|
280 | std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename); |
---|
281 | if (it != this->sourceCodeMap_.end()) |
---|
282 | return it->second; |
---|
283 | shared_ptr<ResourceInfo> info = Resource::getInfo(filename); |
---|
284 | if (info == NULL) |
---|
285 | return ""; |
---|
286 | else |
---|
287 | return Resource::open(info)->getAsString(); |
---|
288 | } |
---|
289 | |
---|
290 | bool LuaState::usingIOConsole() const |
---|
291 | { |
---|
292 | return IOConsole::exists(); |
---|
293 | } |
---|
294 | |
---|
295 | #if LUA_VERSION_NUM != 501 |
---|
296 | const char * LuaState::lua_Chunkreader(lua_State *L, void *data, size_t *size) |
---|
297 | { |
---|
298 | LoadS* ls = static_cast<LoadS*>(data); |
---|
299 | if (ls->size == 0) |
---|
300 | return NULL; |
---|
301 | *size = ls->size; |
---|
302 | ls->size = 0; |
---|
303 | return ls->s; |
---|
304 | } |
---|
305 | #endif |
---|
306 | |
---|
307 | /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name) |
---|
308 | { |
---|
309 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
---|
310 | { |
---|
311 | if (it->first == name || it->second == function) |
---|
312 | { |
---|
313 | COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl; |
---|
314 | return true; |
---|
315 | } |
---|
316 | } |
---|
317 | toluaInterfaces_s[name] = function; |
---|
318 | |
---|
319 | // Open interface in all LuaStates |
---|
320 | for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it) |
---|
321 | (*function)((*it)->luaState_); |
---|
322 | |
---|
323 | // Return dummy bool |
---|
324 | return true; |
---|
325 | } |
---|
326 | |
---|
327 | /*static*/ bool LuaState::removeToluaInterface(const std::string& name) |
---|
328 | { |
---|
329 | ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name); |
---|
330 | if (it == toluaInterfaces_s.end()) |
---|
331 | { |
---|
332 | COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl; |
---|
333 | return true; |
---|
334 | } |
---|
335 | |
---|
336 | // Close interface in all LuaStates |
---|
337 | for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState) |
---|
338 | { |
---|
339 | lua_pushnil((*itState)->luaState_); |
---|
340 | lua_setglobal((*itState)->luaState_, it->first.c_str()); |
---|
341 | } |
---|
342 | |
---|
343 | // Remove entry |
---|
344 | toluaInterfaces_s.erase(it); |
---|
345 | |
---|
346 | // Return dummy bool |
---|
347 | return true; |
---|
348 | } |
---|
349 | |
---|
350 | /*static*/ void LuaState::openToluaInterfaces(lua_State* state) |
---|
351 | { |
---|
352 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
---|
353 | (*it->second)(state); |
---|
354 | } |
---|
355 | |
---|
356 | /*static*/ void LuaState::closeToluaInterfaces(lua_State* state) |
---|
357 | { |
---|
358 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
---|
359 | { |
---|
360 | lua_pushnil(state); |
---|
361 | lua_setglobal(state, it->first.c_str()); |
---|
362 | } |
---|
363 | } |
---|
364 | |
---|
365 | |
---|
366 | LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState) |
---|
367 | { |
---|
368 | this->code_ = code; |
---|
369 | this->lua_ = luaState; |
---|
370 | } |
---|
371 | |
---|
372 | void LuaFunctor::operator()() |
---|
373 | { |
---|
374 | lua_->doString(this->code_); |
---|
375 | } |
---|
376 | } |
---|