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source: code/branches/consolecommands3/src/libraries/core/LuaState.h @ 7207

Last change on this file since 7207 was 7199, checked in by landauf, 14 years ago

LuaFunctor better doesn't inherit from Functor since it's used completely differently. Saves us the hassle of exporting FunctorPtr to Lua and a bunch of useless functions.

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _LuaState_H__
31#define _LuaState_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <sstream>
37#include <string>
38#include <vector>
39#include <boost/shared_ptr.hpp>
40
41#include "util/ScopeGuard.h"
42#include "ToluaInterface.h"
43
44namespace orxonox // tolua_export
45{ // tolua_export
46    class LuaFunctor; // tolua_export
47
48    //! callback class that executes lua code
49    class _CoreExport LuaFunctor
50    {
51        public:
52            LuaFunctor(const std::string& code, LuaState* luaState);
53            void operator()();
54
55        private:
56            std::string code_;
57            LuaState*   lua_;
58    };
59
60
61    /**
62    @brief
63        Representation of an interface to lua
64    */
65    class _CoreExport LuaState // tolua_export
66    { // tolua_export
67    public:
68        LuaState();
69        ~LuaState();
70
71        bool doFile(const std::string& filename); // tolua_export
72        bool doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
73
74        bool includeFile(const std::string& filename); // tolua_export
75        bool includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
76
77        void luaPrint(const std::string& str); // tolua_export
78        void luaLog(unsigned int level, const std::string& message); // tolua_export
79        bool fileExists(const std::string& filename); // tolua_export
80        std::string getSourceCode(const std::string& filename); // tolua_export
81
82        const std::stringstream& getOutput() const { return output_; }
83        void clearOutput() { output_.clear(); } // tolua_export
84
85        void setIncludeParser(std::string (*function)(const std::string&)) { includeParseFunction_ = function; }
86        lua_State* getInternalLuaState() { return luaState_; }
87
88        void setDefaultResourceInfo(const shared_ptr<ResourceInfo>& sourceFileInfo) { this->sourceFileInfo_ = sourceFileInfo; }
89        const shared_ptr<ResourceInfo>& getDefaultResourceInfo() { return this->sourceFileInfo_; }
90
91        LuaFunctor* createLuaFunctor(const std::string& code) { return new LuaFunctor(code, this); } // tolua_export
92        //! Tells about whether IOConsole was activated. The Lua debugger only works with a normal console.
93        bool usingIOConsole() const; // tolua_export
94
95        static bool addToluaInterface(int (*function)(lua_State*), const std::string& name);
96        static bool removeToluaInterface(const std::string& name);
97        static void openToluaInterfaces(lua_State* state);
98        static void closeToluaInterfaces(lua_State* state);
99
100        static const std::string ERROR_HANDLER_NAME;
101
102    private:
103        shared_ptr<ResourceInfo> getFileInfo(const std::string& filename);
104
105#if LUA_VERSION_NUM != 501
106        struct LoadS
107        {
108            const char* s;
109            size_t size;
110        };
111
112        static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
113#endif
114
115        std::stringstream output_;
116        lua_State* luaState_;
117        bool bIsRunning_;
118        shared_ptr<ResourceInfo> sourceFileInfo_;
119        std::map<std::string, std::string> sourceCodeMap_;
120        std::string (*includeParseFunction_)(const std::string&);
121
122        typedef std::map<std::string, int (*)(lua_State *L)> ToluaInterfaceMap;
123        static ToluaInterfaceMap toluaInterfaces_s;
124        static std::vector<LuaState*> instances_s;
125    }; // tolua_export
126} // tolua_export
127
128#endif /* _LuaState_H__ */
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