1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief |
---|
32 | Implementation of the InputManager and a static variable from the InputHandler. |
---|
33 | */ |
---|
34 | |
---|
35 | #include "InputManager.h" |
---|
36 | |
---|
37 | #include <cassert> |
---|
38 | #include <climits> |
---|
39 | #include <ois/OISException.h> |
---|
40 | #include <ois/OISInputManager.h> |
---|
41 | #include <boost/foreach.hpp> |
---|
42 | |
---|
43 | #include "util/Clock.h" |
---|
44 | #include "util/Convert.h" |
---|
45 | #include "util/Exception.h" |
---|
46 | #include "util/ScopeGuard.h" |
---|
47 | #include "core/CoreIncludes.h" |
---|
48 | #include "core/ConfigValueIncludes.h" |
---|
49 | #include "core/CommandLineParser.h" |
---|
50 | #include "core/GraphicsManager.h" |
---|
51 | #include "core/command/ConsoleCommand.h" |
---|
52 | #include "core/command/Functor.h" |
---|
53 | |
---|
54 | #include "InputBuffer.h" |
---|
55 | #include "JoyStick.h" |
---|
56 | #include "JoyStickQuantityListener.h" |
---|
57 | #include "Mouse.h" |
---|
58 | #include "Keyboard.h" |
---|
59 | |
---|
60 | namespace orxonox |
---|
61 | { |
---|
62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
---|
63 | |
---|
64 | static const std::string __CC_InputManager_name = "InputManager"; |
---|
65 | static const std::string __CC_calibrate_name = "calibrate"; |
---|
66 | static const std::string __CC_reload_name = "reload"; |
---|
67 | |
---|
68 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); |
---|
69 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name, &InputManager::reload ); |
---|
70 | |
---|
71 | // Abuse of this source file for the InputHandler |
---|
72 | InputHandler InputHandler::EMPTY; |
---|
73 | |
---|
74 | InputManager* InputManager::singletonPtr_s = 0; |
---|
75 | |
---|
76 | //! Defines the |= operator for easier use. |
---|
77 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
---|
78 | { |
---|
79 | return (lval = (InputManager::State)(lval | rval)); |
---|
80 | } |
---|
81 | |
---|
82 | //! Defines the &= operator for easier use. |
---|
83 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
---|
84 | { |
---|
85 | return (lval = (InputManager::State)(lval & rval)); |
---|
86 | } |
---|
87 | |
---|
88 | // ############################################################ |
---|
89 | // ##### Initialisation ##### |
---|
90 | // ########## ########## |
---|
91 | // ############################################################ |
---|
92 | InputManager::InputManager() |
---|
93 | : internalState_(Bad) |
---|
94 | , oisInputManager_(0) |
---|
95 | , devices_(2) |
---|
96 | , exclusiveMouse_(TriBool::False) |
---|
97 | , emptyState_(0) |
---|
98 | , calibratorCallbackHandler_(0) |
---|
99 | { |
---|
100 | RegisterRootObject(InputManager); |
---|
101 | |
---|
102 | CCOUT(4) << "Constructing..." << std::endl; |
---|
103 | |
---|
104 | // Allocate space for the function call buffer |
---|
105 | this->callBuffer_.reserve(16); |
---|
106 | |
---|
107 | this->setConfigValues(); |
---|
108 | |
---|
109 | if (GraphicsManager::getInstance().isFullScreen()) |
---|
110 | exclusiveMouse_ = TriBool::True; |
---|
111 | this->loadDevices(); |
---|
112 | |
---|
113 | // Lowest priority empty InputState |
---|
114 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
---|
115 | emptyState_->setHandler(&InputHandler::EMPTY); |
---|
116 | activeStates_[emptyState_->getPriority()] = emptyState_; |
---|
117 | |
---|
118 | // Joy stick calibration helper callback |
---|
119 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
---|
120 | calibrator->setHandler(&InputHandler::EMPTY); |
---|
121 | calibratorCallbackHandler_ = new InputBuffer(); |
---|
122 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
---|
123 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
---|
124 | |
---|
125 | this->updateActiveStates(); |
---|
126 | |
---|
127 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); |
---|
128 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); |
---|
129 | |
---|
130 | CCOUT(4) << "Construction complete." << std::endl; |
---|
131 | internalState_ = Nothing; |
---|
132 | } |
---|
133 | |
---|
134 | void InputManager::setConfigValues() |
---|
135 | { |
---|
136 | } |
---|
137 | |
---|
138 | /** |
---|
139 | @brief |
---|
140 | Creates the OIS::InputMananger, the keyboard, the mouse and |
---|
141 | the joys ticks. If either of the first two fail, this method throws an exception. |
---|
142 | @param windowWidth |
---|
143 | The width of the render window |
---|
144 | @param windowHeight |
---|
145 | The height of the render window |
---|
146 | */ |
---|
147 | void InputManager::loadDevices() |
---|
148 | { |
---|
149 | CCOUT(4) << "Loading input devices..." << std::endl; |
---|
150 | |
---|
151 | // When loading the devices they should not already be loaded |
---|
152 | assert(internalState_ & Bad); |
---|
153 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
---|
154 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
---|
155 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
---|
156 | |
---|
157 | // Fill parameter list |
---|
158 | OIS::ParamList paramList; |
---|
159 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
---|
160 | paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); |
---|
161 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
---|
162 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
---|
163 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); |
---|
164 | paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); |
---|
165 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
---|
166 | { |
---|
167 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
---|
168 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); |
---|
169 | paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); |
---|
170 | } |
---|
171 | else |
---|
172 | paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
---|
173 | #elif defined(ORXONOX_PLATFORM_LINUX) |
---|
174 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
---|
175 | // Trouble might be that the Pressed event occurs a bit too often... |
---|
176 | paramList.insert(std::make_pair("XAutoRepeatOn", "true")); |
---|
177 | |
---|
178 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
---|
179 | { |
---|
180 | if (CommandLineParser::getValue("keyboard_no_grab").getBool()) |
---|
181 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
---|
182 | else |
---|
183 | paramList.insert(std::make_pair("x11_keyboard_grab", "true")); |
---|
184 | paramList.insert(std::make_pair("x11_mouse_grab", "true")); |
---|
185 | paramList.insert(std::make_pair("x11_mouse_hide", "true")); |
---|
186 | } |
---|
187 | else |
---|
188 | { |
---|
189 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
---|
190 | paramList.insert(std::make_pair("x11_mouse_grab", "false")); |
---|
191 | paramList.insert(std::make_pair("x11_mouse_hide", "false")); |
---|
192 | } |
---|
193 | #endif |
---|
194 | |
---|
195 | try |
---|
196 | { |
---|
197 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
---|
198 | // Exception-safety |
---|
199 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
---|
200 | CCOUT(4) << "Created OIS input manager." << std::endl; |
---|
201 | |
---|
202 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
---|
203 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
---|
204 | else |
---|
205 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
---|
206 | |
---|
207 | // Successful initialisation |
---|
208 | guard.Dismiss(); |
---|
209 | } |
---|
210 | catch (const std::exception& ex) |
---|
211 | { |
---|
212 | oisInputManager_ = NULL; |
---|
213 | internalState_ |= Bad; |
---|
214 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
---|
215 | } |
---|
216 | |
---|
217 | this->loadMouse(); |
---|
218 | this->loadJoySticks(); |
---|
219 | |
---|
220 | // Reorder states in case some joy sticks were added/removed |
---|
221 | this->updateActiveStates(); |
---|
222 | |
---|
223 | CCOUT(4) << "Input devices loaded." << std::endl; |
---|
224 | } |
---|
225 | |
---|
226 | //! Creates a new orxonox::Mouse |
---|
227 | void InputManager::loadMouse() |
---|
228 | { |
---|
229 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
---|
230 | { |
---|
231 | try |
---|
232 | { |
---|
233 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
---|
234 | } |
---|
235 | catch (const std::exception& ex) |
---|
236 | { |
---|
237 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
---|
238 | << "Proceeding without mouse support." << std::endl; |
---|
239 | } |
---|
240 | } |
---|
241 | else |
---|
242 | CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
---|
243 | } |
---|
244 | |
---|
245 | //! Creates as many joy sticks as are available. |
---|
246 | void InputManager::loadJoySticks() |
---|
247 | { |
---|
248 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
---|
249 | { |
---|
250 | try |
---|
251 | { |
---|
252 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
---|
253 | } |
---|
254 | catch (const std::exception& ex) |
---|
255 | { |
---|
256 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
---|
257 | } |
---|
258 | } |
---|
259 | |
---|
260 | // inform all JoyStick Device Number Listeners |
---|
261 | std::vector<JoyStick*> joyStickList; |
---|
262 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
---|
263 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
---|
264 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
---|
265 | } |
---|
266 | |
---|
267 | // ############################################################ |
---|
268 | // ##### Destruction ##### |
---|
269 | // ########## ########## |
---|
270 | // ############################################################ |
---|
271 | |
---|
272 | InputManager::~InputManager() |
---|
273 | { |
---|
274 | CCOUT(3) << "Destroying..." << std::endl; |
---|
275 | |
---|
276 | // Leave all active InputStates (except "empty") |
---|
277 | while (this->activeStates_.size() > 1) |
---|
278 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
---|
279 | this->activeStates_.clear(); |
---|
280 | |
---|
281 | // Destroy calibrator helper handler and state |
---|
282 | this->destroyState("calibrator"); |
---|
283 | // Destroy KeyDetector and state |
---|
284 | calibratorCallbackHandler_->destroy(); |
---|
285 | // Destroy the empty InputState |
---|
286 | this->destroyStateInternal(this->emptyState_); |
---|
287 | |
---|
288 | // Destroy all user InputStates |
---|
289 | while (statesByName_.size() > 0) |
---|
290 | this->destroyStateInternal(statesByName_.rbegin()->second); |
---|
291 | |
---|
292 | if (!(internalState_ & Bad)) |
---|
293 | this->destroyDevices(); |
---|
294 | |
---|
295 | // Reset console commands |
---|
296 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); |
---|
297 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); |
---|
298 | |
---|
299 | CCOUT(3) << "Destruction complete." << std::endl; |
---|
300 | } |
---|
301 | |
---|
302 | /** |
---|
303 | @brief |
---|
304 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
---|
305 | @throw |
---|
306 | Method does not throw |
---|
307 | */ |
---|
308 | void InputManager::destroyDevices() |
---|
309 | { |
---|
310 | CCOUT(4) << "Destroying devices..." << std::endl; |
---|
311 | |
---|
312 | BOOST_FOREACH(InputDevice*& device, devices_) |
---|
313 | { |
---|
314 | if (device == NULL) |
---|
315 | continue; |
---|
316 | const std::string& className = device->getClassName(); |
---|
317 | delete device; |
---|
318 | device = 0; |
---|
319 | CCOUT(4) << className << " destroyed." << std::endl; |
---|
320 | } |
---|
321 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
---|
322 | |
---|
323 | assert(oisInputManager_ != NULL); |
---|
324 | try |
---|
325 | { |
---|
326 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
---|
327 | } |
---|
328 | catch (const OIS::Exception& ex) |
---|
329 | { |
---|
330 | COUT(1) << "OIS::InputManager destruction failed" << ex.eText << std::endl |
---|
331 | << " Potential resource leak!" << std::endl; |
---|
332 | } |
---|
333 | oisInputManager_ = NULL; |
---|
334 | |
---|
335 | internalState_ |= Bad; |
---|
336 | CCOUT(4) << "Destroyed devices." << std::endl; |
---|
337 | } |
---|
338 | |
---|
339 | // ############################################################ |
---|
340 | // ##### Reloading ##### |
---|
341 | // ########## ########## |
---|
342 | // ############################################################ |
---|
343 | |
---|
344 | void InputManager::reload() |
---|
345 | { |
---|
346 | if (internalState_ & Calibrating) |
---|
347 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
---|
348 | else |
---|
349 | reloadInternal(); |
---|
350 | } |
---|
351 | |
---|
352 | //! Internal reload method. Destroys the OIS devices and loads them again. |
---|
353 | void InputManager::reloadInternal() |
---|
354 | { |
---|
355 | CCOUT(4) << "Reloading ..." << std::endl; |
---|
356 | |
---|
357 | this->destroyDevices(); |
---|
358 | this->loadDevices(); |
---|
359 | |
---|
360 | internalState_ &= ~Bad; |
---|
361 | CCOUT(4) << "Reloading complete." << std::endl; |
---|
362 | } |
---|
363 | |
---|
364 | // ############################################################ |
---|
365 | // ##### Runtime Methods ##### |
---|
366 | // ########## ########## |
---|
367 | // ############################################################ |
---|
368 | |
---|
369 | void InputManager::preUpdate(const Clock& time) |
---|
370 | { |
---|
371 | if (internalState_ & Bad) |
---|
372 | ThrowException(General, "InputManager was not correctly reloaded."); |
---|
373 | |
---|
374 | // check whether a state has changed its EMPTY situation |
---|
375 | bool bUpdateRequired = false; |
---|
376 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
---|
377 | { |
---|
378 | if (it->second->hasExpired()) |
---|
379 | { |
---|
380 | it->second->resetExpiration(); |
---|
381 | bUpdateRequired = true; |
---|
382 | } |
---|
383 | } |
---|
384 | if (bUpdateRequired) |
---|
385 | updateActiveStates(); |
---|
386 | |
---|
387 | // Capture all the input and collect the function calls |
---|
388 | // No event gets triggered here yet! |
---|
389 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
390 | if (device != NULL) |
---|
391 | device->update(time); |
---|
392 | |
---|
393 | // Collect function calls for the update |
---|
394 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
---|
395 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
---|
396 | |
---|
397 | // Execute all cached function calls in order |
---|
398 | // Why so complicated? The problem is that an InputHandler could trigger |
---|
399 | // a reload that would destroy the OIS devices or it could even leave and |
---|
400 | // then destroy its own InputState. That would of course lead to access |
---|
401 | // violations. |
---|
402 | // If we delay the calls, then OIS and and the InputStates are not anymore |
---|
403 | // in the call stack and can therefore be edited. |
---|
404 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
---|
405 | this->callBuffer_[i](); |
---|
406 | |
---|
407 | this->callBuffer_.clear(); |
---|
408 | } |
---|
409 | |
---|
410 | /** |
---|
411 | @brief |
---|
412 | Updates the currently active states (according to activeStates_) for each device. |
---|
413 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
---|
414 | */ |
---|
415 | void InputManager::updateActiveStates() |
---|
416 | { |
---|
417 | // Calculate the stack of input states |
---|
418 | // and assign it to the corresponding device |
---|
419 | for (unsigned int i = 0; i < devices_.size(); ++i) |
---|
420 | { |
---|
421 | if (devices_[i] == NULL) |
---|
422 | continue; |
---|
423 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
---|
424 | bool occupied = false; |
---|
425 | states.clear(); |
---|
426 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
---|
427 | { |
---|
428 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
---|
429 | { |
---|
430 | states.push_back(rit->second); |
---|
431 | if (!rit->second->bTransparent_) |
---|
432 | occupied = true; |
---|
433 | } |
---|
434 | } |
---|
435 | } |
---|
436 | |
---|
437 | // See that we only update each InputState once for each device |
---|
438 | // Using an std::set to avoid duplicates |
---|
439 | std::set<InputState*> tempSet; |
---|
440 | for (unsigned int i = 0; i < devices_.size(); ++i) |
---|
441 | if (devices_[i] != NULL) |
---|
442 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
---|
443 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
---|
444 | |
---|
445 | // Copy the content of the std::set back to the actual vector |
---|
446 | activeStatesTicked_.clear(); |
---|
447 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
---|
448 | activeStatesTicked_.push_back(*it); |
---|
449 | |
---|
450 | // Check whether we have to change the mouse mode |
---|
451 | TriBool::Value requestedMode = TriBool::Dontcare; |
---|
452 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
---|
453 | if (mouseStates.empty()) |
---|
454 | requestedMode = TriBool::False; |
---|
455 | else |
---|
456 | requestedMode = mouseStates.front()->getMouseExclusive(); |
---|
457 | if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) |
---|
458 | { |
---|
459 | exclusiveMouse_ = requestedMode; |
---|
460 | if (!GraphicsManager::getInstance().isFullScreen()) |
---|
461 | this->reloadInternal(); |
---|
462 | } |
---|
463 | } |
---|
464 | |
---|
465 | void InputManager::clearBuffers() |
---|
466 | { |
---|
467 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
468 | if (device != NULL) |
---|
469 | device->clearBuffers(); |
---|
470 | } |
---|
471 | |
---|
472 | void InputManager::calibrate() |
---|
473 | { |
---|
474 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
---|
475 | << "When done, put the axex in the middle position and press enter." << std::endl; |
---|
476 | |
---|
477 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
478 | if (device != NULL) |
---|
479 | device->startCalibration(); |
---|
480 | |
---|
481 | internalState_ |= Calibrating; |
---|
482 | enterState("calibrator"); |
---|
483 | } |
---|
484 | |
---|
485 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
---|
486 | void InputManager::stopCalibration() |
---|
487 | { |
---|
488 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
489 | if (device != NULL) |
---|
490 | device->stopCalibration(); |
---|
491 | |
---|
492 | // restore old input state |
---|
493 | leaveState("calibrator"); |
---|
494 | internalState_ &= ~Calibrating; |
---|
495 | // Clear buffers to prevent button hold events |
---|
496 | this->clearBuffers(); |
---|
497 | |
---|
498 | COUT(0) << "Calibration has been stored." << std::endl; |
---|
499 | } |
---|
500 | |
---|
501 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
---|
502 | void InputManager::windowFocusChanged() |
---|
503 | { |
---|
504 | this->clearBuffers(); |
---|
505 | } |
---|
506 | |
---|
507 | std::pair<int, int> InputManager::getMousePosition() const |
---|
508 | { |
---|
509 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
---|
510 | if (mouse != NULL) |
---|
511 | { |
---|
512 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
---|
513 | return std::make_pair(state.X.abs, state.Y.abs); |
---|
514 | } |
---|
515 | else |
---|
516 | return std::make_pair(0, 0); |
---|
517 | } |
---|
518 | |
---|
519 | // ############################################################ |
---|
520 | // ##### Input States ##### |
---|
521 | // ########## ########## |
---|
522 | // ############################################################ |
---|
523 | |
---|
524 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
---|
525 | { |
---|
526 | if (name.empty()) |
---|
527 | return 0; |
---|
528 | if (statesByName_.find(name) == statesByName_.end()) |
---|
529 | { |
---|
530 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
---|
531 | { |
---|
532 | // Make sure we don't add two high priority states with the same priority |
---|
533 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
---|
534 | it != this->statesByName_.end(); ++it) |
---|
535 | { |
---|
536 | if (it->second->getPriority() == priority) |
---|
537 | { |
---|
538 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
---|
539 | << static_cast<int>(priority) << "' != 0." << std::endl; |
---|
540 | return 0; |
---|
541 | } |
---|
542 | } |
---|
543 | } |
---|
544 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
---|
545 | statesByName_[name] = state; |
---|
546 | |
---|
547 | return state; |
---|
548 | } |
---|
549 | else |
---|
550 | { |
---|
551 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
---|
552 | return 0; |
---|
553 | } |
---|
554 | } |
---|
555 | |
---|
556 | InputState* InputManager::getState(const std::string& name) |
---|
557 | { |
---|
558 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
559 | if (it != statesByName_.end()) |
---|
560 | return it->second; |
---|
561 | else |
---|
562 | return 0; |
---|
563 | } |
---|
564 | |
---|
565 | bool InputManager::enterState(const std::string& name) |
---|
566 | { |
---|
567 | // get pointer from the map with all stored handlers |
---|
568 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
569 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
---|
570 | { |
---|
571 | // exists and not active |
---|
572 | if (it->second->getPriority() == 0) |
---|
573 | { |
---|
574 | // Get smallest possible priority between 1 and maxStateStackSize_s |
---|
575 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
---|
576 | rit != activeStates_.rend(); ++rit) |
---|
577 | { |
---|
578 | if (rit->first < InputStatePriority::HighPriority) |
---|
579 | { |
---|
580 | it->second->setPriority(rit->first + 1); |
---|
581 | break; |
---|
582 | } |
---|
583 | } |
---|
584 | // In case no normal handler was on the stack |
---|
585 | if (it->second->getPriority() == 0) |
---|
586 | it->second->setPriority(1); |
---|
587 | } |
---|
588 | activeStates_[it->second->getPriority()] = it->second; |
---|
589 | updateActiveStates(); |
---|
590 | it->second->entered(); |
---|
591 | |
---|
592 | return true; |
---|
593 | } |
---|
594 | return false; |
---|
595 | } |
---|
596 | |
---|
597 | bool InputManager::leaveState(const std::string& name) |
---|
598 | { |
---|
599 | if (name == "empty") |
---|
600 | { |
---|
601 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
---|
602 | return false; |
---|
603 | } |
---|
604 | // get pointer from the map with all stored handlers |
---|
605 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
606 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
607 | { |
---|
608 | // exists and active |
---|
609 | |
---|
610 | it->second->left(); |
---|
611 | |
---|
612 | activeStates_.erase(it->second->getPriority()); |
---|
613 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
---|
614 | it->second->setPriority(0); |
---|
615 | updateActiveStates(); |
---|
616 | |
---|
617 | return true; |
---|
618 | } |
---|
619 | return false; |
---|
620 | } |
---|
621 | |
---|
622 | bool InputManager::destroyState(const std::string& name) |
---|
623 | { |
---|
624 | if (name == "empty") |
---|
625 | { |
---|
626 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
---|
627 | return false; |
---|
628 | } |
---|
629 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
630 | if (it != statesByName_.end()) |
---|
631 | { |
---|
632 | this->leaveState(name); |
---|
633 | destroyStateInternal(it->second); |
---|
634 | |
---|
635 | return true; |
---|
636 | } |
---|
637 | return false; |
---|
638 | } |
---|
639 | |
---|
640 | //! Destroys an InputState internally. |
---|
641 | void InputManager::destroyStateInternal(InputState* state) |
---|
642 | { |
---|
643 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
---|
644 | statesByName_.erase(state->getName()); |
---|
645 | state->destroy(); |
---|
646 | } |
---|
647 | } |
---|