1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Timer.h" |
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30 | |
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31 | #include <set> |
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32 | |
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33 | #include "util/Clock.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/command/ConsoleCommand.h" |
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36 | #include "core/command/CommandExecutor.h" |
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37 | #include "core/command/Functor.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | SetConsoleCommandShortcutExtern(delay); |
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42 | SetConsoleCommandShortcutExtern(killdelays); |
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43 | |
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44 | static std::set<Timer*> delaytimerset; |
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45 | |
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46 | /** |
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47 | @brief Calls a console command after 'delay' seconds. |
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48 | @param delay The delay in seconds |
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49 | @param command The console command |
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50 | */ |
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51 | void delay(float delay, const std::string& command) |
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52 | { |
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53 | Timer* delaytimer = new Timer(); |
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54 | delaytimerset.insert(delaytimer); |
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55 | |
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56 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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57 | delayexecutor->setDefaultValues(delaytimer, command); |
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58 | delaytimer->setTimer(delay, false, delayexecutor); |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief Executes the command. |
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63 | @param timer The timer to destroy after the command-execution |
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64 | @param command The command to execute |
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65 | */ |
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66 | void executeDelayedCommand(Timer* timer, const std::string& command) |
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67 | { |
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68 | CommandExecutor::execute(command); |
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69 | timer->destroy(); |
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70 | delaytimerset.erase(timer); |
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71 | } |
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72 | |
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73 | /** |
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74 | @brief Kills all delayed commands. |
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75 | */ |
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76 | void killdelays() |
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77 | { |
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78 | for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) |
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79 | (*it)->destroy(); |
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80 | |
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81 | delaytimerset.clear(); |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief Constructor: Sets the default-values. |
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86 | */ |
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87 | Timer::Timer() |
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88 | { |
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89 | this->init(); |
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90 | RegisterObject(Timer); |
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91 | } |
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92 | |
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93 | /** |
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94 | @brief Constructor: Initializes the Timer with given values. |
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95 | @param interval The timer-interval in seconds |
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96 | @param bLoop If true, the function gets called every 'interval' seconds |
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97 | @param exeuctor A executor of the function to call |
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98 | */ |
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99 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) |
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100 | { |
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101 | this->init(); |
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102 | RegisterObject(Timer); |
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103 | |
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104 | this->setTimer(interval, bLoop, executor, bKillAfterCall); |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief Initializes the Timer |
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109 | */ |
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110 | void Timer::init() |
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111 | { |
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112 | this->executor_ = 0; |
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113 | this->interval_ = 0; |
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114 | this->bLoop_ = false; |
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115 | this->bActive_ = false; |
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116 | this->bKillAfterCall_ = false; |
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117 | |
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118 | this->time_ = 0; |
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119 | } |
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120 | |
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121 | /** |
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122 | @brief Executes the executor. |
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123 | */ |
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124 | void Timer::run() |
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125 | { |
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126 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer |
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127 | |
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128 | (*this->executor_)(); |
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129 | |
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130 | if (temp) |
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131 | this->destroy(); |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief Updates the timer before the frames are rendered. |
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136 | */ |
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137 | void Timer::tick(const Clock& time) |
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138 | { |
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139 | if (this->bActive_) |
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140 | { |
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141 | // If active: Decrease the timer by the duration of the last frame |
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142 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); |
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143 | |
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144 | if (this->time_ <= 0) |
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145 | { |
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146 | // It's time to call the function |
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147 | if (this->bLoop_ && !this->bKillAfterCall_) |
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148 | { |
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149 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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150 | while (this->time_ <= 0) |
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151 | { |
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152 | // The interval was shorter than one tick, so execute the function more than once |
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153 | this->run(); |
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154 | this->time_ += this->interval_; |
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155 | } |
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156 | } |
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157 | else |
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158 | this->stopTimer(); // Stop the timer if we don't want to loop |
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159 | |
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160 | this->run(); |
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161 | } |
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162 | } |
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163 | } |
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164 | } |
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