/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Fabian 'x3n' Landau * Benjamin Grauer * Co-authors: * ... */ /*! @file @brief Definition and Implementation of the Convert class. */ #ifndef _Converter_H__ #define _Converter_H__ #include "UtilPrereqs.h" #include #include #include #include "Debug.h" #include "TemplateUtils.h" //////////////////////////////////// //// ACTUAL CONVERSION SEQUENCE //// //////////////////////////////////// /* There is a distinct priority when choosing the right conversion function: Overwrite: 1. (Partial) template specialisation of ConverterExplicit::convert() Fallbacks: 2. Any possible implicit conversion. This includes 'FooBar' --> 'int' if FooBar defines operator float(). 3. Global or member operators for stringstream when converting from or to std::string (or FROM const char*) 4. (Partial) template specialisation of ConverterFallback::convert() 5. Function that simply displays "Could not convert value" with type information obtained from typeid(). Notes: There has to be an exact type match when using template specialisations. Template specialisations can be defined after including this file. Any implicit cast function or iostream operator has to be declared BEFORE this file gets parsed. Defining your own functions: There are obviously 4 ways to specify a user defined conversion. What should you use? Usually, ConverterFallback fits quite well. You won't have to deal with the conversion from 'MyClass' to 'MyClass' by using another explicit template specialisation to avoid ambiguities. However if you want to overwrite an implicit conversion or an iostream operator, you really need to make use of ConverterExplicit. We have to do this for the Ogre classes for instance because they define stream operators we don't particulary like. */ namespace orxonox { namespace detail { //! Little template that maps integers to entire types (Alexandrescu 2001) template struct Int2Type { }; } /////////////////// // No Conversion // /////////////////// // Default template. No conversion available at all. template struct ConverterFallback { FORCEINLINE static bool convert(ToType* output, const FromType& input) { COUT(2) << "Could not convert value of type " << typeid(FromType).name() << " to type " << typeid(ToType).name() << std::endl; return false; } }; // If all else fails, try a dynamic_cast for pointer types. template struct ConverterFallback { FORCEINLINE static bool convert(ToType** output, FromType* const input) { ToType* temp = dynamic_cast(input); if (temp) { *output = temp; return true; } else return false; } }; //////////// // upcast // //////////// namespace detail { // perform a static cast if ToType is a base of FromType template FORCEINLINE ToType upcast(FromType input, detail::Int2Type) { return static_cast(input); } // return zero if ToType is not a base of FromType template FORCEINLINE ToType upcast(FromType input, detail::Int2Type) { return 0; } } // performs an upcast if ToType is a base of FromType, returns zero otherwise template FORCEINLINE ToType upcast(FromType input) { enum { probe = ImplicitConversion::exists }; return detail::upcast(input, detail::Int2Type()); } } /////////////////////// // ConverterFallback // /////////////////////// // Default template for stringstream template struct ConverterStringStream { FORCEINLINE static bool convert(ToType* output, const FromType& input) { return orxonox::ConverterFallback::convert(output, input); } }; ///////////// // OStream // ///////////// namespace fallbackTemplates { template FORCEINLINE bool operator <<(std::ostream& outstream, const FromType& input) { std::string temp; if (orxonox::ConverterFallback::convert(&temp, input)) { std::operator <<(outstream, temp); return true; } else return false; } } // template that evaluates whether we can convert to std::string via ostringstream template struct ConverterStringStream { FORCEINLINE static bool convert(std::string* output, const FromType& input) { using namespace fallbackTemplates; // this operator call only chooses fallbackTemplates::operator<< if there's no other fitting function std::ostringstream oss; if (oss << input) { (*output) = oss.str(); return true; } else return false; } }; ///////////// // IStream // ///////////// namespace fallbackTemplates { template FORCEINLINE bool operator >>(std::istream& instream, ToType& output) { return orxonox::ConverterFallback ::convert(&output, static_cast(instream).str()); } } // template that evaluates whether we can convert from std::string via ostringstream template struct ConverterStringStream { FORCEINLINE static bool convert(ToType* output, const std::string& input) { using namespace fallbackTemplates; std::istringstream iss(input); // this operator call only chooses fallbackTemplates::operator>> if there's no other fitting function if (iss >> (*output)) { return true; } else return false; } }; namespace orxonox { /////////////////// // Implicit Cast // /////////////////// // implicit cast not possible, try stringstream conversion next template FORCEINLINE bool convertImplicitely(ToType* output, const FromType& input, detail::Int2Type) { return ConverterStringStream::convert(output, input); } // We can cast implicitely template FORCEINLINE bool convertImplicitely(ToType* output, const FromType& input, detail::Int2Type) { (*output) = static_cast(input); return true; } //////////////////////////////// // ConverterExplicit Fallback // //////////////////////////////// // Default template if no specialisation is available template struct ConverterExplicit { enum { probe = ImplicitConversion::exists }; FORCEINLINE static bool convert(ToType* output, const FromType& input) { // Try implict cast and probe first. If a simple cast is not possible, it will not compile // We therefore have to out source it into another template function return convertImplicitely(output, input, detail::Int2Type()); } }; ////////////////////// // Public Functions // ////////////////////// /** @brief Converts any value to any other as long as there exists a conversion. Otherwise, the conversion will generate a runtime warning and return false. For information about the different conversion methods (user defined too), see the section 'Actual conversion sequence' in this file above. */ template FORCEINLINE bool convertValue(ToType* output, const FromType& input) { return ConverterExplicit::convert(output, input); } // Calls convertValue and returns true if the conversion was successful. // Otherwise the fallback is used. /** @brief Converts any value to any other as long as there exists a conversion. Otherwise, the conversion will generate a runtime warning and return false. For information about the different conversion methods (user defined too), see the section 'Actual conversion sequence' in this file above. If the conversion doesn't succeed, 'fallback' is written to '*output'. @param fallback A default value that gets written to '*output' if there is no conversion. */ template FORCEINLINE bool convertValue(ToType* output, const FromType& input, const ToType& fallback) { if (convertValue(output, input)) return true; else { (*output) = fallback; return false; } } // Directly returns the converted value, even if the conversion was not successful. template FORCEINLINE ToType getConvertedValue(const FromType& input) { ToType output; convertValue(&output, input); return output; } // Directly returns the converted value, but uses the fallback on failure. template FORCEINLINE ToType getConvertedValue(const FromType& input, const ToType& fallback) { ToType output; convertValue(&output, input, fallback); return output; } // Like getConvertedValue, but the template argument order is in reverse. // That means you can call it exactly like static_cast(fromTypeValue). template FORCEINLINE ToType multi_cast(const FromType& input) { ToType output; convertValue(&output, input); return output; } //////////////////////////////// // Special string conversions // //////////////////////////////// // Delegate conversion from const char* to std::string template struct ConverterExplicit { FORCEINLINE static bool convert(ToType* output, const char* input) { return convertValue(output, input); } }; // These conversions would exhibit ambiguous << or >> operators when using stringstream template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const char input) { *output = input; return true; } }; template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const unsigned char input) { *output = input; return true; } }; template <> struct ConverterExplicit { FORCEINLINE static bool convert(char* output, const std::string& input) { if (!input.empty()) *output = input[0]; else *output = '\0'; return true; } }; template <> struct ConverterExplicit { FORCEINLINE static bool convert(unsigned char* output, const std::string& input) { if (!input.empty()) *output = input[0]; else *output = '\0'; return true; } }; // bool to std::string template <> struct ConverterExplicit { FORCEINLINE static bool convert(std::string* output, const bool& input) { if (input) *output = "true"; else *output = "false"; return true; } }; // std::string to bool template <> struct _UtilExport ConverterExplicit { static bool convert(bool* output, const std::string& input); }; } #endif /* _Convert_H__ */