1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the QuestManager class. |
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32 | */ |
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33 | |
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34 | #include "QuestManager.h" |
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35 | |
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36 | #include <CEGUIWindow.h> |
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37 | |
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38 | #include "util/Exception.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/GUIManager.h" |
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41 | #include "core/LuaState.h" |
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42 | #include "core/ScopedSingletonManager.h" |
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43 | #include "core/command/ConsoleCommand.h" |
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44 | #include "infos/PlayerInfo.h" |
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45 | #include "overlays/GUIOverlay.h" |
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46 | |
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47 | #include "ToluaBindQuestsystem.h" |
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48 | #include "Quest.h" |
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49 | #include "QuestHint.h" |
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50 | #include "QuestItem.h" |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | // Register tolua_open function when loading the library |
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55 | DeclareToluaInterface(Questsystem); |
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56 | |
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57 | ManageScopedSingleton(QuestManager, ScopeID::Root, false); |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Constructor. Registers the object. |
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62 | @todo |
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63 | Is inheriting from BaseObject proper? |
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64 | */ |
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65 | QuestManager::QuestManager() |
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66 | { |
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67 | RegisterRootObject(QuestManager); |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Destructor. |
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73 | */ |
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74 | QuestManager::~QuestManager() |
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75 | { |
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76 | |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief |
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81 | Retreive all Quests. |
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82 | @return |
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83 | Returns a map with all Quests indexed by their id's. |
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84 | */ |
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85 | std::map<std::string, Quest*> & QuestManager::getQuests(void) |
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86 | { |
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87 | return this->questMap_; |
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88 | } |
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89 | |
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90 | /** |
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91 | @brief |
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92 | Registers a Quest with the QuestManager to make it globally accessable. |
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93 | Uses it's id to make sure to be able to be identify and retrieve it later. |
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94 | @param quest |
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95 | The Quest that is to be registered. |
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96 | @return |
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97 | Returns true if successful, false if not. |
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98 | */ |
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99 | bool QuestManager::registerQuest(Quest* quest) |
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100 | { |
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101 | if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. |
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102 | { |
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103 | COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; |
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104 | return false; |
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105 | } |
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106 | |
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107 | std::pair<std::map<std::string, Quest*>::iterator,bool> result; |
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108 | result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest. |
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109 | |
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110 | if(result.second) //!< If inserting was a success. |
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111 | { |
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112 | quest->setRegistered(); |
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113 | COUT(4) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; |
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114 | return true; |
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115 | } |
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116 | else |
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117 | { |
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118 | COUT(2) << "Quest with the same id was already present." << std::endl; |
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119 | return false; |
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120 | } |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief |
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125 | Unregisters a Quest in the QuestManager. |
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126 | */ |
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127 | bool QuestManager::unregisterQuest(Quest* quest) |
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128 | { |
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129 | return this->questMap_.erase(quest->getId()) == 1; |
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130 | } |
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131 | |
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132 | /** |
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133 | @brief |
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134 | Registers a QuestHint with the QuestManager to make it globally accessable. |
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135 | Uses it's id to make sure to be able to be identify and retrieve it later. |
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136 | @param hint |
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137 | The QuestHint to be registered. |
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138 | @return |
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139 | Returns true if successful, false if not. |
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140 | */ |
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141 | bool QuestManager::registerHint(QuestHint* hint) |
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142 | { |
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143 | if(hint == NULL) //!< Still not liking NULL-pointers. |
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144 | { |
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145 | COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; |
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146 | return false; |
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147 | } |
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148 | |
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149 | std::pair<std::map<std::string, QuestHint*>::iterator,bool> result; |
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150 | result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint. |
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151 | |
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152 | if(result.second) //!< If inserting was a success. |
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153 | { |
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154 | hint->setRegistered(); |
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155 | COUT(4) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; |
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156 | return true; |
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157 | } |
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158 | else |
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159 | { |
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160 | COUT(2) << "QuestHint with the same id was already present." << std::endl; |
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161 | return false; |
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162 | } |
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163 | } |
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164 | |
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165 | /** |
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166 | @brief |
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167 | Unregisters a QuestHint in the QuestManager. |
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168 | */ |
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169 | bool QuestManager::unregisterHint(QuestHint* hint) |
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170 | { |
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171 | return this->hintMap_.erase(hint->getId()) == 1; |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | Finds a Quest with the given id. |
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177 | @param questId |
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178 | The id of the Quest sought for. |
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179 | @return |
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180 | Returns a pointer to the Quest with the input id. |
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181 | Returns NULL if there is no Quest with the given questId. |
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182 | @throws |
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183 | Throws an exception if the given questId is invalid. |
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184 | */ |
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185 | Quest* QuestManager::findQuest(const std::string & questId) |
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186 | { |
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187 | if(questId.compare(BLANKSTRING) == 1) //!< Check vor validity of the given id. |
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188 | { |
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189 | ThrowException(Argument, "Invalid questId."); |
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190 | } |
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191 | |
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192 | Quest* quest; |
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193 | std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId); |
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194 | if (it != this->questMap_.end()) //!< If the Quest is registered. |
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195 | { |
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196 | quest = it->second; |
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197 | } |
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198 | else |
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199 | { |
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200 | quest = NULL; |
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201 | COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; |
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202 | } |
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203 | |
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204 | return quest; |
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205 | |
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206 | } |
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207 | |
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208 | /** |
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209 | @brief |
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210 | Finds a QuestHint with the given id. |
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211 | @param hintId |
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212 | The id of the QuestHint sought for. |
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213 | @return |
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214 | Returns a pointer to the QuestHint with the input id. |
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215 | Returns NULL if there is no QuestHint with the given hintId. |
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216 | @throws |
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217 | Throws an exception if the given hintId is invalid. |
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218 | */ |
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219 | QuestHint* QuestManager::findHint(const std::string & hintId) |
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220 | { |
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221 | if(hintId.compare(BLANKSTRING) == 1) //!< Check vor validity of the given id. |
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222 | { |
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223 | ThrowException(Argument, "Invalid hintId."); |
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224 | } |
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225 | |
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226 | QuestHint* hint; |
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227 | std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId); |
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228 | if (it != this->hintMap_.end()) //!< If the QuestHint is registered. |
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229 | { |
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230 | hint = it->second; |
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231 | } |
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232 | else |
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233 | { |
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234 | hint = NULL; |
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235 | COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; |
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236 | } |
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237 | |
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238 | return hint; |
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239 | |
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240 | } |
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241 | |
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242 | int QuestManager::getNumParentQuests(PlayerInfo* player) |
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243 | { |
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244 | int numQuests = 0; |
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245 | for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++) |
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246 | { |
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247 | if(it->second->getParentQuest() == NULL && !it->second->isInactive(player)) |
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248 | numQuests++; |
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249 | } |
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250 | return numQuests; |
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251 | } |
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252 | |
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253 | Quest* QuestManager::getParentQuest(PlayerInfo* player, int index) |
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254 | { |
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255 | for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++) |
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256 | { |
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257 | if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0) |
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258 | return it->second; |
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259 | } |
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260 | return NULL; |
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261 | } |
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262 | |
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263 | int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player) |
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264 | { |
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265 | std::list<Quest*> quests = quest->getSubQuestList(); |
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266 | int numQuests = 0; |
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267 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
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268 | { |
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269 | if(!(*it)->isInactive(player)) |
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270 | numQuests++; |
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271 | } |
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272 | return numQuests; |
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273 | } |
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274 | |
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275 | Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index) |
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276 | { |
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277 | std::list<Quest*> quests = quest->getSubQuestList(); |
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278 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
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279 | { |
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280 | if(!(*it)->isInactive(player) && index-- == 0) |
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281 | return *it; |
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282 | } |
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283 | return NULL; |
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284 | } |
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285 | |
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286 | int QuestManager::getNumHints(Quest* quest, PlayerInfo* player) |
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287 | { |
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288 | std::list<QuestHint*> hints = quest->getHintsList(); |
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289 | int numHints = 0; |
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290 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
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291 | { |
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292 | if((*it)->isActive(player)) |
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293 | numHints++; |
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294 | } |
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295 | return numHints; |
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296 | } |
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297 | |
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298 | QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index) |
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299 | { |
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300 | std::list<QuestHint*> hints = quest->getHintsList(); |
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301 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
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302 | { |
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303 | if((*it)->isActive(player) && index-- == 0) |
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304 | return *it; |
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305 | } |
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306 | return NULL; |
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307 | } |
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308 | |
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309 | QuestDescription* QuestManager::getDescription(Quest* item) |
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310 | { |
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311 | return item->getDescription(); |
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312 | } |
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313 | |
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314 | QuestDescription* QuestManager::getDescription(QuestHint* item) |
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315 | { |
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316 | return item->getDescription(); |
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317 | } |
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318 | |
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319 | /** |
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320 | @brief |
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321 | Retrieve the player for a certain GUI. |
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322 | @param guiName |
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323 | The name of the GUI the player is retrieved for. |
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324 | @return |
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325 | Returns the player. |
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326 | @todo |
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327 | This very well might be outdated. So: Check if still needed, and update if necessary. |
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328 | */ |
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329 | PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName) |
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330 | { |
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331 | PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName); |
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332 | if(player == NULL) |
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333 | { |
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334 | COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl; |
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335 | return NULL; |
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336 | } |
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337 | |
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338 | return player; |
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339 | } |
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340 | |
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341 | } |
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