[1202] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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[2073] | 25 | * Fabian 'x3n' Landau |
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[1202] | 26 | * |
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| 27 | */ |
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[5929] | 28 | |
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[2073] | 29 | #include "CameraManager.h" |
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[1502] | 30 | |
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[2662] | 31 | #include <OgreSceneManager.h> |
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[2023] | 32 | #include <OgreViewport.h> |
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[2662] | 33 | #include <OgreCompositorManager.h> |
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[1202] | 34 | |
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[3280] | 35 | #include "util/StringUtils.h" |
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[7207] | 36 | #include "util/ScopedSingletonManager.h" |
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[2896] | 37 | #include "core/GameMode.h" |
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[5929] | 38 | #include "core/GraphicsManager.h" |
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[3370] | 39 | #include "core/GUIManager.h" |
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[3196] | 40 | #include "core/ObjectList.h" |
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| 41 | #include "tools/Shader.h" |
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[5738] | 42 | #include "graphics/Camera.h" |
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| 43 | #include "Scene.h" |
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[1202] | 44 | |
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[2019] | 45 | namespace orxonox |
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| 46 | { |
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[5929] | 47 | ManageScopedSingleton(CameraManager, ScopeID::Graphics, false); |
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[2023] | 48 | |
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[5929] | 49 | CameraManager::CameraManager() |
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| 50 | : viewport_(GraphicsManager::getInstance().getViewport()) |
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[2019] | 51 | { |
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[5929] | 52 | assert(GameMode::showsGraphics()); |
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[2019] | 53 | } |
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[1202] | 54 | |
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[2073] | 55 | CameraManager::~CameraManager() |
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[2019] | 56 | { |
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[5929] | 57 | GUIManager::getInstance().setCamera(0); |
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[2019] | 58 | } |
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[1202] | 59 | |
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[2073] | 60 | Camera* CameraManager::getActiveCamera() const |
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[2019] | 61 | { |
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[5929] | 62 | if (!this->cameraList_.empty()) |
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[2019] | 63 | return this->cameraList_.front(); |
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| 64 | else |
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| 65 | return 0; |
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| 66 | } |
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[1202] | 67 | |
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[2073] | 68 | void CameraManager::requestFocus(Camera* camera) |
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[2019] | 69 | { |
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| 70 | // notify old camera (if it exists) |
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[5929] | 71 | if (!this->cameraList_.empty()) |
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[2019] | 72 | this->cameraList_.front()->removeFocus(); |
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| 73 | |
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[2662] | 74 | camera->setFocus(); |
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[2064] | 75 | |
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[2662] | 76 | // make sure we don't add it twice |
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[5929] | 77 | for (std::list<Camera*>::iterator it = this->cameraList_.begin(); it != this->cameraList_.end();) |
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[2662] | 78 | if ((*it) == camera) |
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[5929] | 79 | this->cameraList_.erase(it++); |
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| 80 | else |
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| 81 | ++it; |
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[2019] | 82 | // add to list |
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| 83 | this->cameraList_.push_front(camera); |
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[1202] | 84 | } |
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| 85 | |
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[2073] | 86 | void CameraManager::releaseFocus(Camera* camera) |
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[1202] | 87 | { |
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[2019] | 88 | // notify the cam of releasing the focus |
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[5929] | 89 | if (!this->cameraList_.empty() && this->cameraList_.front() == camera) |
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[2019] | 90 | { |
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| 91 | camera->removeFocus(); |
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| 92 | this->cameraList_.pop_front(); |
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| 93 | |
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[2662] | 94 | // set new focus if possible |
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[5929] | 95 | if (!this->cameraList_.empty()) |
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[2662] | 96 | this->cameraList_.front()->setFocus(); |
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[2019] | 97 | } |
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| 98 | else |
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| 99 | this->cameraList_.remove(camera); |
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[1202] | 100 | } |
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[2662] | 101 | |
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| 102 | void CameraManager::useCamera(Ogre::Camera* camera) |
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| 103 | { |
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| 104 | // This workaround is needed to avoid weird behaviour with active compositors while |
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| 105 | // switching the camera (like freezing the image) |
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| 106 | // |
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| 107 | // Last known Ogre version needing this workaround: |
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| 108 | // 1.4.8 |
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| 109 | |
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| 110 | // deactivate all compositors |
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| 111 | { |
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| 112 | Ogre::ResourceManager::ResourceMapIterator iterator = Ogre::CompositorManager::getSingleton().getResourceIterator(); |
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| 113 | while (iterator.hasMoreElements()) |
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| 114 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(this->viewport_, iterator.getNext()->getName(), false); |
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| 115 | } |
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| 116 | |
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| 117 | this->viewport_->setCamera(camera); |
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[2896] | 118 | GUIManager::getInstance().setCamera(camera); |
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[2662] | 119 | |
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| 120 | // reactivate all visible compositors |
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| 121 | { |
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| 122 | for (ObjectList<Shader>::iterator it = ObjectList<Shader>::begin(); it != ObjectList<Shader>::end(); ++it) |
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| 123 | it->updateVisibility(); |
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| 124 | } |
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| 125 | } |
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[1202] | 126 | } |
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