1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ChatInputHandler.h" |
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30 | #include "util/ScopedSingletonManager.h" |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/GUIManager.h" |
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33 | #include "core/CorePrereqs.h" |
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34 | #include "core/command/ConsoleCommand.h" |
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35 | #include <CEGUIWindow.h> |
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36 | #include <elements/CEGUIListbox.h> |
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37 | #include <elements/CEGUIListboxItem.h> |
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38 | #include <elements/CEGUIListboxTextItem.h> |
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39 | #include <CEGUIWindowManager.h> |
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40 | #include <string> |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | /* singleton */ |
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45 | ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false ); |
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46 | |
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47 | /* add commands to console */ |
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48 | SetConsoleCommandAlias( ChatInputHandler, activate_static, "startchat", |
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49 | true ); |
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50 | SetConsoleCommandAlias( ChatInputHandler, activate_small_static, |
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51 | "startchat_small", true ); |
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52 | |
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53 | /* constructor */ |
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54 | ChatInputHandler::ChatInputHandler() |
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55 | { |
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56 | /* register the object */ |
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57 | RegisterObject(ChatInputHandler); |
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58 | |
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59 | /* create necessary objects */ |
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60 | this->inpbuf = new InputBuffer(); |
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61 | this->disp_offset = 0; |
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62 | assert( this->inpbuf != NULL ); |
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63 | |
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64 | /* generate chatbox ui and chatbox-inputonly ui */ |
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65 | GUIManager::getInstance().loadGUI( "ChatBox" ); |
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66 | GUIManager::getInstance().loadGUI( "ChatBox-inputonly" ); |
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67 | |
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68 | /* setup colors */ |
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69 | setupColors(); |
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70 | |
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71 | /* configure the input buffer */ |
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72 | configureInputBuffer(); |
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73 | |
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74 | this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic ); |
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75 | this->inputState->setKeyHandler(this->inpbuf); |
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76 | } |
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77 | |
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78 | /* configure input buffer, sub for the constructor */ |
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79 | void ChatInputHandler::configureInputBuffer() |
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80 | { |
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81 | /* INSTALL CALLBACKS */ |
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82 | /* input has changed */ |
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83 | this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true); |
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84 | |
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85 | /* add a line */ |
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86 | this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\r', false); |
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87 | this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\n', false); |
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88 | |
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89 | /* backspace */ |
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90 | this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\b', true); |
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91 | //this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\177', true); |
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92 | |
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93 | /* exit the chatinputhandler thingy (tbd) */ |
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94 | this->inpbuf->registerListener(this, &ChatInputHandler::exit, '\033', true); // escape |
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95 | |
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96 | /* delete character */ |
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97 | this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar, KeyCode::Delete); |
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98 | |
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99 | /* cursor movement */ |
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100 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight, KeyCode::Right); |
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101 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft, KeyCode::Left); |
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102 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd, KeyCode::End); |
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103 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome, KeyCode::Home); |
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104 | |
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105 | /* GET WINDOW POINTERS */ |
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106 | input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" ); |
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107 | inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" ); |
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108 | |
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109 | /* get pointer to the history window */ |
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110 | CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" ); |
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111 | |
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112 | /* cast it to a listbox */ |
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113 | lb_history = dynamic_cast<CEGUI::Listbox*>(history); |
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114 | |
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115 | /* assert wee */ |
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116 | assert( lb_history ); |
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117 | } |
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118 | |
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119 | /* setup the colors, sub for the constructor */ |
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120 | void ChatInputHandler::setupColors() |
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121 | { |
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122 | /* auto variables */ |
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123 | float red = 1.0, green = 0.5, blue = 0.5; |
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124 | int i = 0; |
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125 | |
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126 | // three loops: red tones, blue tones and green tones |
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127 | // reds |
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128 | for( i = 0; i < NumberOfColors/3; ++i ) |
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129 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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130 | assert( this->text_colors[ i ] ); |
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131 | green += 0.2, blue += 0.2; |
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132 | } |
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133 | |
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134 | // greens |
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135 | red = 0.5, green = 1, blue = 0.5; |
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136 | for( ; i < NumberOfColors*2/3; ++i ) |
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137 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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138 | assert( this->text_colors[ i ] ); |
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139 | red += 0.2, blue += 0.2; |
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140 | } |
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141 | |
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142 | // blues |
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143 | red = 0.5, green = 0.5, blue = 1; |
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144 | for( ; i < NumberOfColors; ++i ) |
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145 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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146 | assert( this->text_colors[ i ] ); |
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147 | red += 0.2, green += 0.2; |
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148 | } |
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149 | } |
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150 | |
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151 | |
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152 | /* activate, deactivate */ |
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153 | void ChatInputHandler::activate_static() |
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154 | { ChatInputHandler::getInstance().activate( true ); } |
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155 | |
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156 | void ChatInputHandler::activate_small_static() |
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157 | { ChatInputHandler::getInstance().activate( false ); } |
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158 | |
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159 | void ChatInputHandler::activate( bool full ) |
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160 | { |
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161 | /* start listening */ |
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162 | InputManager::getInstance().enterState("chatinput"); |
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163 | |
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164 | /* MARK add spawning of chat widget stuff here.*/ |
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165 | if( full ) |
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166 | GUIManager::getInstance().showGUI( "ChatBox" ); |
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167 | else |
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168 | GUIManager::getInstance().showGUI( "ChatBox-inputonly" ); |
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169 | |
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170 | this->fullchat = full; |
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171 | } |
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172 | |
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173 | void ChatInputHandler::deactivate() |
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174 | { |
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175 | /* stop listening */ |
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176 | InputManager::getInstance().leaveState("chatinput"); |
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177 | |
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178 | /* un-spawning of chat widget stuff */ |
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179 | GUIManager::getInstance().hideGUI( "ChatBox" ); |
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180 | GUIManager::getInstance().hideGUI( "ChatBox-inputonly" ); |
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181 | } |
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182 | |
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183 | |
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184 | /* subs for incomingChat */ |
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185 | void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor, |
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186 | std::string name ) |
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187 | { |
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188 | /* sanity checks */ |
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189 | if( !tocolor ) |
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190 | COUT(2) << "Empty ListBoxTextItem given to " |
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191 | "ChatInputhandler::sub_setcolor().\n"; |
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192 | |
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193 | /* "hash" the name */ |
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194 | int hash = 0; |
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195 | for( int i = name.length(); i > 0; --i ) |
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196 | hash += name[i-1]; |
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197 | hash = hash % this->NumberOfColors; |
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198 | |
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199 | /* set the color according to the hash */ |
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200 | tocolor->setTextColours( *(this->text_colors[ hash ]) ); |
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201 | } |
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202 | |
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203 | /* handle incoming chat */ |
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204 | void ChatInputHandler::incomingChat(const std::string& message, |
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205 | unsigned int senderID) |
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206 | { |
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207 | /* look up the actual name of the sender */ |
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208 | std::string text, name = "unknown"; |
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209 | |
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210 | /* setup player name info */ |
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211 | if (senderID != CLIENTID_UNKNOWN) |
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212 | { |
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213 | PlayerInfo* player = PlayerManager::getInstance().getClient(senderID); |
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214 | if (player) |
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215 | name = player->getName(); |
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216 | } |
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217 | |
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218 | /* assemble the text */ |
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219 | text = name + ": " + message; |
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220 | |
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221 | /* create item */ |
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222 | CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text ); |
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223 | |
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224 | /* setup colors */ |
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225 | sub_setcolor( toadd, name ); |
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226 | |
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227 | /* now add */ |
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228 | this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) ); |
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229 | this->lb_history->ensureItemIsVisible( |
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230 | dynamic_cast<CEGUI::ListboxItem*>(toadd) ); |
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231 | |
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232 | /* make sure the history handles it */ |
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233 | this->lb_history->handleUpdatedItemData(); |
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234 | } |
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235 | |
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236 | |
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237 | /* sub for inputchanged */ |
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238 | void ChatInputHandler::sub_adjust_dispoffset( int maxlen, |
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239 | int cursorpos, |
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240 | int inplen ) |
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241 | { |
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242 | /* already start offsetting 5 characters before end */ |
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243 | if( cursorpos+5 > maxlen ) |
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244 | { |
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245 | /* always stay 5 characters ahead of end, looks better */ |
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246 | ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0; |
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247 | |
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248 | /* enforce visibility of cursor */ |
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249 | (disp_offset > cursorpos ) ? disp_offset = 0 : 1; |
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250 | } |
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251 | |
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252 | /* make sure we don't die at substr */ |
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253 | if( inplen <= disp_offset ) disp_offset = 0; |
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254 | } |
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255 | |
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256 | /* callbacks for InputBuffer */ |
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257 | void ChatInputHandler::inputChanged() |
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258 | { |
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259 | /* update the cursor and the window */ |
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260 | std::string raw = this->inpbuf->get(); |
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261 | int cursorpos = this->inpbuf->getCursorPosition(); |
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262 | |
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263 | /* get string before cursor */ |
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264 | std::string left = raw.substr( 0, cursorpos ); |
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265 | |
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266 | /* see if there's a string after the cursor */ |
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267 | std::string right = ""; |
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268 | if( raw.length() >= left.length()+1 ) |
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269 | right = raw.substr( cursorpos ); |
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270 | |
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271 | /* set the text */ |
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272 | std::string assembled = "$ " + left + "|" + right; |
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273 | |
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274 | if( this->fullchat ) |
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275 | { |
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276 | /* adjust curser position - magic number 5 for font width */ |
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277 | sub_adjust_dispoffset( (this->input->getUnclippedInnerRect().getWidth()/6), |
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278 | cursorpos, assembled.length() ); |
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279 | this->input->setProperty( "Text", assembled.substr( disp_offset ) ); |
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280 | } |
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281 | else |
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282 | { |
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283 | /* adjust curser position - magic number 5 for font width */ |
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284 | sub_adjust_dispoffset( (this->inputonly->getUnclippedInnerRect().getWidth()/6), |
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285 | cursorpos, assembled.length() ); |
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286 | this->inputonly->setProperty( "Text", assembled.substr( disp_offset) ); |
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287 | } |
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288 | |
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289 | /* reset display offset */ |
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290 | disp_offset = 0; |
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291 | } |
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292 | |
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293 | void ChatInputHandler::addline() |
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294 | { |
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295 | /* actually do send what was input */ |
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296 | /* a) get the string out of the inputbuffer */ |
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297 | std::string msgtosend = this->inpbuf->get(); |
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298 | |
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299 | if( msgtosend.length() == 0 ) |
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300 | { this->deactivate(); |
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301 | return; |
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302 | } |
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303 | |
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304 | /* b) clear the input buffer */ |
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305 | if (this->inpbuf->getSize() > 0) |
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306 | this->inpbuf->clear(); |
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307 | |
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308 | /* c) send the chat via some call */ |
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309 | Host::Chat( msgtosend ); |
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310 | |
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311 | /* d) stop listening to input - only if this is not fullchat */ |
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312 | if( !this->fullchat ) |
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313 | this->deactivate(); |
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314 | |
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315 | } |
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316 | |
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317 | void ChatInputHandler::backspace() |
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318 | { this->inpbuf->removeBehindCursor(); } |
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319 | |
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320 | void ChatInputHandler::deleteChar() |
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321 | { this->inpbuf->removeAtCursor(); } |
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322 | |
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323 | void ChatInputHandler::cursorRight() |
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324 | { this->inpbuf->increaseCursor(); } |
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325 | |
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326 | void ChatInputHandler::cursorLeft() |
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327 | { this->inpbuf->decreaseCursor(); } |
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328 | |
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329 | void ChatInputHandler::cursorEnd() |
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330 | { this->inpbuf->setCursorToEnd(); } |
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331 | |
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332 | void ChatInputHandler::cursorHome() |
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333 | { this->inpbuf->setCursorToBegin(); } |
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334 | |
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335 | void ChatInputHandler::exit() |
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336 | { |
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337 | /* b) clear the input buffer */ |
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338 | if (this->inpbuf->getSize() > 0) |
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339 | this->inpbuf->clear(); |
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340 | |
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341 | /* d) stop listening to input */ |
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342 | this->deactivate(); |
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343 | } |
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344 | |
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345 | } |
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